Noniad Posted October 27, 2013 Posted October 27, 2013 I’m kind of going out on a limb here, but that’s what superhero powers are all about, right? Starchaser could extra effort for Boost to improve Glow or Cobalt Templar’s Create Object powers (would that work if Glow is stunting for Create Object?) Or he can just extra effort for Create Object, if that can be used to strengthen the box. Fluff-wise, this could work as an Alternate Power for his Star-Vision, say, projecting its energy in a sustained way for Create Object, or simply transferring it directly to Cobalt Templar or Glow, if using Boost. Alternatively, if that would be going beyond caps, or be in some other way objectionable, he could always use his speed to get as many people out of there as possible. Not sure how that would work in terms of combat, though, since there’s presumably more people than he could use a standard action to pick up. Unless he’s going to pile them all on a big table and carry that out… I’m happy with either plan though, although the image of the three of them working to contain the blast in a box is a little more in line with what would happen in a comic, at least in my mind.
Avenger Assembled Posted October 28, 2013 Author Posted October 28, 2013 All right, let's do it! Go ahead and post in initiative order - Cobalt Templar is first.
Avenger Assembled Posted October 28, 2013 Author Posted October 28, 2013 Create Object is capped by PL, Scuffles, so getting a boost from Starchaser is a good idea. (Mathematically, an Enhanced Create Object effect is probably a better bet for you, Implied Spider)
Noniad Posted October 28, 2013 Posted October 28, 2013 Starchaser will be sinking all 20 PP from the Star-Vision array into a Create Object at Rank 10, using Extra Effort to get it as a temporary AP.
Scuffles Posted October 28, 2013 Posted October 28, 2013 Glow will do exactly the same, 20pp on her main array for create object 10. And also spend the HP to avoid the fatigue because being tired is bad when you're the lightweight in the room!
KnightDisciple Posted October 28, 2013 Posted October 28, 2013 Right then, before I go up to play Batman some more. Free Action: Switch Holy Fire Control to Giant's Strength. Free Action: Shout at the others! Standard Action: Use Fires of Creation to create a box of material around Cobalt Templar and Stratos before that blast goes off. It's a Rank 1 CO, but my understanding is that it's an amount of material equivalent to a solid 5ft cube of material, so a hollow box big enough to contain those two (especially if CT is hunching inside the box) is doable.
Avenger Assembled Posted October 29, 2013 Author Posted October 29, 2013 All right, I do believe that's enough (for this thread, anyway) to block that effect!
KnightDisciple Posted October 29, 2013 Posted October 29, 2013 So, huzzah! Civilians saved! But that was pretty intense, and Cobalt Templar's not been in a lot of super-fights since he got back from where he was. So now he's on edge... Enough to attack! Free Action: All-Out Attack 5. Defense Bonus is now +2, Attack Bonus is now +12. Standard Action: Giant Punch to Stratos! Free Action: Yell at Stratos! Move Action: Keep CT between Stratos and the civilians. Attack Roll: 24. DC 32 Toughness Save!
Avenger Assembled Posted October 29, 2013 Author Posted October 29, 2013 http://invisiblecastle.com/roller/view/4278103/ = 32! He's fine. how delightfully terrifying.
Scuffles Posted October 30, 2013 Posted October 30, 2013 I'm up! I'm inclined to have Glow not attack our friendly neighbourhood big-bad this round. Instead she's going to see to the evacuation of any remaining civilians. She can probably do that by keeping her TK array on create object and using it to wall off the section of the bank that has fighting from the section of the bank that has civilians. Is that reasonable? If she can do that and also have her move action she can use her fast acrobatic bluff feat to feint the bad-guy at the same time, right? She can make that a DC25 sense motive or acrobatics check by taking 10 with skill mastery, and if that wins she could then use set-up to make Stratos flat footed for Starchaser to blast away at.
Avenger Assembled Posted October 31, 2013 Author Posted October 31, 2013 Yes! And because of Stratos' current distracted state, I will go ahead and have him auto-fail that - so he is flat-footed! Go ahead and post, Scuffles, and then Starchaser is up.
Noniad Posted October 31, 2013 Posted October 31, 2013 Well, since Stratos is now more disoriented than anything else, Starchaser will take the opportunity to try to restrain him. Additionally, he is now pulling his punches, having found out that "Zeus" is actually not as invulnerable as he'd thought.Move Action: Close with Stratos.Free Action: Reassign PP from Flight 10 to Super Strength 10.Standard Action: Grapple with Stratos!Attack Roll: 26.Opposed Grapple Check: 39. If that all succeeds, Starchaser will pin him.
Avenger Assembled Posted November 1, 2013 Author Posted November 1, 2013 That hits! And with that Grapple check, and our modified Grapple house rules, Stratos is bound and helpless - he cannot possibly escape unless he uses a power that does not require freedom of movement. Go ahead and post, IS.
Noniad Posted November 1, 2013 Posted November 1, 2013 Excellent! I'll post in the IC thread as soon as Scuffles has.
KnightDisciple Posted December 20, 2013 Posted December 20, 2013 Int Check to think of possible Crime League members/leaders: 8.
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