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Khan's Kids!


Ari

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Posted

As is well known, the Star Khan's most-used offspring is the indulgent and energy-blasting Khania Khan, member of the Earthly Fearsome Five. But there must be others. Without a doubt a barbarian despot like Kinan would have fathered significantly more than one child. And since the Khan himself is busy forming up new plans and drawing up a killer strategy to defeat the Lor Republic and vanquish the Star Knights once and for all(solongasnomeddlingheroesgetinhisway), what better way to represent his interests colliding with Earth's heroes' than his oddly tough spawn? Certainly it makes for a better story than either Kinan getting personally involved with every minor skirmish or the heroes batting aside some piles of Equipment Points and the Minions therein. And elite soldiers, while useful, can only get so high in Power Level before the whole scale turns to ash and bitterness.

 

So to that end I've decided to make up four siblings(three legitimate, one not so much) for their sweet exiled sister. Around PL11-12, with focused specialties but enough overlap that they can cover for each other when leading battlegroups.

 

To start with: Kessallo Khan, the Son of Glory and Art!

 

 

    Player Name:Arichamus
    Character Name: Kassello Khan
    Power Level: 12 (180/180PP)
    Trade-Offs: +3 Attack / -3 Damage (Melee), +3 Defence / -3 Toughness
    Unspent Power Points: 0
    

    In Brief: Eldest son of the Star Khan, a redoubtable warrior-poet plagued by a stringent interpretation of personal honor.

    Abilities: 6 + 10 + 6 + 8 + 2 + 10 = 42PP
    Strength: 16 (+3)
    Dexterity: 20 (+5)
    Constitution: 16 (+3)
    Intelligence: 18 (+4)
    Wisdom: 12 (+1)
    Charisma: 20 (+5)


    Combat: 24 + 16 = 40PP
    Initiative: +9
    Attack: +15 Melee, +12 Ranged
    Grapple: +18
    Defense: +15 (+8 Base, +7 Dodge Focus), +4 Flat-Footed
    Knockback: -1/-4

 

    Saving Throws: 4 + 7 + 5 = 16PP
    Toughness: +9 (+3 Con, +6 Force Field, +0/6 Impervious)
    Fortitude: +7 (+3 Con, +4)
    Reflex: +12 (+5 Dex, +7)
    Will: +6 (+1 Wis, +5)

    Skills: 76R = 19PP
    Acrobatics 10 (+15)
    Bluff 10 (+15)
    Computers 6 (+10)
    Diplomacy 10 (+15)
    Knowledge(Civics) 6 (+10)
    Knowledge(Galactic Lore) 8 (+12)
    Knowledge(Tactics) 10 (+14)
    Perform(Strings) 5 (+10)
    Pilot 5 (+10)
    Notice 6 (+7)
   

    Feats: 17PP
    Accurate Attack
    Acrobatic Bluff
    Attack Focus (Melee) 3
    Dodge Bonus 7
    Improved Initiative
    Rallying Cry
    Skill Mastery (Acrobatics, Bluff, Knowledge(Tactics), Perform(Strings)
    Teamwork 2    

    Powers: 16 + 12 + 18 = 46PP

    Device 4(20PP Device, Hard to Lose)[16PP] Belt and Bracers
   

Flight 4(100MPH, 1000ft. per round)[8PP]
Force Field 6(Extras Impervious)[12PP]

    

    Device 3(15PP Device, Hard to Lose)[12PP] Headgear
   

Communication 16(Radio("Subspace Waves"), Flaws: Limited(only to subspace receivers))[8PP]
Immunity 5(High Pressure, Hot Environments, Pheronome Powers, Suffocation Effects, Vacuum Environments)[7PP]

 

    Device 6(30PP Device, Easy-to-Lose)[18PP] Weapon Modulators
   

Weaponry Array 14(28PP Array, Power Feats: Alternate Power 2)[30PP]
   
Base Power: Damage 6(Extras: Autofire, Penetrating 6; Power Feats: Affects Insubstantial 1, Mighty, Variable Descriptor 2(any kind of energy)[22PP] + Drain Toughness 6[6PP] 'Million Blades'
            AP: Blast 12(Power Feats: Homing 2(2 attempts), Variable Descriptor 2(any kind of energy)[28PP] 'Comet Lance'   
            AP: Damage 6(Extras: Area(Burst), Autofire, Selective Attack; Power Feats: Knockback 3, Mighty)[28PP] 'Meteor Maze'



    
    DC Block
ATTACK         RANGE              SAVE                    EFFECT
Unarmed        Melee              DC18 Toughness (Staged) Damage(Physical)
Comet Lance    Ranged             DC27 Toughness (Staged) Damage(Physical)
Meteor Maze    Melee(Area, 30ft.) DC24 Toughness (Staged) Damage(Physical)
Million Blades Melee              DC24 Toughness (Staged) Damage (Physical)

    Totals: Abilities (42) + Combat (40) + Saving Throws (16) + Skills (19) + Feats (17) + Powers (46) - Drawbacks (0) = 180/180 Power Points

 

 

Posted

As a side note, I'm supposing that any GM who uses them will just grant them whatever Minions and Equipment they require, so I haven't noted that on the sheet. If that's not a good plan, give a shout.

  • 2 weeks later...
Posted (edited)

Alternate Identity: None
    Identity: Public
    Birthplace: Zultas
    Occupation: Heir to the Stellar Khanate,
    Affiliations: The Stellar Khanate, the Star Khan, alien criminals
    Family: Kinan Khan(The Star Khan, father), Kegin Ar(mother), Khania Khan(sister, elder), Kaveh Khan(sister, younger), Keri Khan(sister, younger), Kortex Khan(half-brother, younger), many cousins and extended relations.

    Description:
    Age: DoB: 1990
    Apparent Age: Mid twenties
    Gender: Male
    Ethnicity: Blue-skinned(Zultas nobility).
    Height: 6'4"
    Weight: 200lbs.
    Eyes: Gray
    Hair: Silver

    Kessallo is...striking, at the very least. In contrast to the generally slender Zultasians who favor utilitarian clothing, the prince wears colorful clothes that accentuate more than conceal his heroic build. His handsome face framed by a head of luxuriant silver hair is almost always warm and kind, and matched with a strong, rich voice used to making commands that are swiftly obeyed. His attitude is confident, even a little cockily self-assured, and he carries himself with an air of grandeur just short of preening. In battle he wears armor that looks vaguely Grecian, along with several bronze-colored high-technology pieces that glow a deep green when activated.

    Power Descriptions:
   

    The Headgear surrounds Kessallo's head with a faint shimmering energy field that supplies him with breathable air, while his Belt and Bracers's energy coils visibly pulse when activated and form a glittering sheen around his body, especially his feet. The Weapon Modulators are two red disks mounted to the Belt that attach to his hands, allowing him to manifest and control the energy stored within them.

    The Million Blades create a semi-circle of various alien hand-weapons around him in the form of bright red energy before he chooses one, causing the rest to vanish. The Meteor Maze creates a whirling circle of solid blue energy rods that try to bash away people he targets if they get too close. The Comet Lance is a blazing white spear that arcs off at whoever he targets, flowing like a stream of quicksilver.

    History:
   

Kessallo Khan is the second child born to Kinan Khan in his first marriage, to the Zultasian queen Kegin Ar, the first child his daughter Khania. Ordinarily she would have been the one raised as heir, Zultas traditionally choosing leaders from the strongest females, but the Star Khan was curious: could history repeat itself? After all, despite his genius the conquests he'd amassed had never been a sure thing, what if the boy could be trained and molded to surpass even him?

 

Like Khania the boy grew up with an interest in the flamboyant and show-boaty, eager for attention and love, but there the similarities ended. From his earliest childhood Kessallo was instructed in the art of war, in conducting battles, commanding the myriad legions of the Stellar Khanate, in the long and proud history of Zultas' military exploits. This had the dual result of both forming the young alien into a competent leader at an even earlier age than his father, and giving him a taste for finer things. Raised on a steady diet of mythologized epics and somewhat more factual history Kessallo quickly proved his preference for the poetic rather than realistic, avidly seeking out the ruins of his homeworld's past glories and whatever music teachers his father would allow him(and some he learned from on the sly), developing a considerable talent for Zultas' archaic stringed instruments. His father indulged the young man up to a point, but after his sister was exiled the Star Khan sent a terse message: no more games. From then on he would be heir in fact as well as hope. With the intent of making sure that he wouldn't be hopelessly lost in managing the wildly disparate parts of the Khanate, the Star Khan sent him out as captain of a small 'peacekeeping' force to the outer sectors.

 

Luckily Kessallo had always been good at making friends, and the busy task of learning to rule the endlessly diverse empire was made easier by his winning nature and open desire to learn. The Star Khan was soon relieved to hear of his son's exploits among his subjects, though some of the rumors that came to surround him worried the tyrant, particularly how little interest Kessallo, deliberately raised in mostly male company, had in the eligible princesses who "happened" to cross his path, preferring dueling on the rowdy streets to romance. With even greater freedom than ever before the prince blossomed, the previously lean and soft-spoken boy returning to the Khan's flagship incredibly well-built and boisterous for a man of Zultas, roundly shunning the crisp uniforms he was offered in place of the brilliant and eccentric attire he'd come to love. Appearing before the throne dressed in the brief and flowing costume of a bard, he boldly offered his father the gift of Daedalus' head and the world of Earth as proof of his love. To everyone's surprise, this was accepted at once.

   

Personality & Motivation:
    Kessallo was raised to be better than the greatest military strategist and leader in recent memory, and as a result has adopted a somewhat superior and condescending attitude when speaking to people he thinks his inferiors. He enjoys flaunting his ability and presence for nothing more than the attention of others, and his strict code of ethics seems to mostly be for show to those who don't know him. Despite that he maintains a cheerfully civil atmosphere, making his faults and strengths seem less deep-set then they are. Kessallo knows all too well how much a simple and easily-grasped personality can do for one's reputation. He only opens up when with his siblings, and then only so far. Like his father he hates the Star Knights for their dogged opposition to the Khanate, and sees the Lor Republic and Grue Unity as nothing more than especially tenacious challenges to be overcome, knowing that someday his shall be the name feared throughout the galaxy! Earth and its super-powered denizens is but the first rung on that ladder to him, and he makes it plain to any who ask.

 

When approached more personally he's energetic and passionate about his likes and dislikes, eager to make friends and understand others. He honors bargains made with good faith and never goes back on his sworn word. But like everything else, this also has an ulterior motive: learning what people are like so he can control them when he is Khan. The difference is that he doesn't know that yet, and will be horrified when he does.

    Powers & Tactics:
   

    A swift and graceful combatant, Kessallo prefers to deal out quick, light strikes rather than rely on brute force. In practice that means either keeping out of reach as he sends a rain of energy blasts at his opponent, or ducking around them as he slashes with energy blades. More powerful foes he tends to try and subdue with the windmilling Meteor Maze if he can't evade them outright. Mainly, of course, he tends to just send in a platoon of soldiers or squadron of ships and shoot at them until they've perished. He will honor a request for single-combat however, without a qualm no matter who asks it, and fulfill its terms with complete respect.

 

 

What they're about:

Kessallo is more or less the Token Good Guy of the Khanlets. He's(normally) friendly, kind and honest in his dealings with others, open to reason and other points of view, and his rampant imperialism and deeply-ingrained narcissistic vanity only infrequently mar that surface gentility. He's the one who more or less holds the band together thanks to the fact he actually loves his siblings and isn't consumed by some vendetta or gnawing grudge, which may partially be because Star Khan sees something of his glorious mother in the young man, and hopes that high responsibilities might bring it out.

To Kinan's frustration, the boy is more interested in the idea of battle and its abstract glories than in turning himself into a practical tactical genius. While an able and experienced commander of fleets and armies despite his years, he's still nowhere near as good as he'd need to be to hold the Khanate together after the Star Khan's death. Something his father knows could come at any time in the chaotic confederacy. This is especially bad because the people of the Khanate absolutely adore him. For years he's been the handsome, sensitively artistic prince in the minds of Star Khan's subjects, and his outgoing, generous nature along with patronage of the fine arts has won him friends even among his fiercely competitive brothers and sisters and the Khan's bickering vassals. The last thing Star Khan wants is a 'nice' successor who loses everything he fought for because Kessallo was too gentle and weak to hold it against rivals. To his mind the boy needs a lesson, and a sharp one at that. So when the young prince offered to lead the forces nearby Earth's sector, the Star Khan happily agreed. Kessallo would either succeed or fail on his own merits and in the public eye against enemies his father had been foiled by time and again, which could only instill humility and caution or else draw him to even greater heights of battle prowess.

Relationship with the others:

As I said before, he's the brotherly glue that binds them together. He plays no favorites and never lets a grudge fester, acting as peacemaker when the others clash. He's especially close with Kortex Khan(the Son of Mind and Soul), his half-brother. He knows that the rest of the family doesn't see Kortex as really one of them(even their father considers him more a useful tool than a son), and does what he can to counter that. Kortex, for his part, puts his considerable mental resources to work making sure Kessallo doesn't end up dead due to trusting the wrong person at the wrong time, and psychically testing the strategies of his brother before letting them on to the troops to bolster his elder's image as a master tactician. Kaveh(the Daughter of Death and Riches) is as withdrawn and apathetic around him as anyone else but admires his easy way with people and talent for leading. Keri(the Daughter of Shadows and Steel) adores her big brother and throws herself wholeheartedly into gathering information and augmenting the quartet's technology to aid their cause, knowing that when they win he'll be so eager for someone to confide in she can play him like a fiddle.
 

Edited by Arichamus
  • 1 month later...
Posted

    Player Name: Arichamus
    Character Name: Kortex Khan
    Power Level: 11 (170/170PP)
    Trade-Offs: +5 Defense/ -5 Toughness
    Unspent Power Points: 0
    

    In Brief: Sour princely seeker of dissent and rebellion in the Stellar Khanate. Son of Mind and Soul.

    Abilities: 0 + 0 + 0 + 18 + 14 + 6 = 38PP
    Strength: 10 (+0)
    Dexterity: 10 (+0)
    Constitution: 10 (+0)
    Intelligence: 28 (+9)
    Wisdom: 24 (+7)
    Charisma: 16 (+3)


    Combat: 16 + 10 = 26PP
    Initiative: +9
    Attack: +8 Melee, +11 Ranged
    Grapple: +8
    Defense: +16 (+5 Base, +11 Dodge Focus), +2 Flat-Footed
    Knockback: -3


    Saving Throws: 4 + 5 + 8 = 17PP
    Toughness: +6 (+0 Con, +2 Defensive Roll, +4 Force Field, +4/0 Impervious)
    Fortitude: +4 (+0 Con, +4)
    Reflex: +5 (+0 Dex, +5)
    Will: +15 (+7 Wis, +8)


    Skills: 76R = 19PP
    Bluff 9 (+12)
    Concentration 11 (+18)
    Intimidate 9 (+12)
    Languages 2(Lor Galactic Standard, Grue, Zultasian(Native))
    Knowledge(Arcane Lore) 6 (+15)
    Knowledge(Civics) 5 (+14)
    Knowledge(Galactic Lore) 6 (+15)
    Knowledge(Tactics) 11 (+20)
    Knowledge(Technology) 4 (+13)   
    Pilot 10 (+10)
    Notice 3 (+10)
    Sense Motive 9 (+16)
    

    Feats: 23PP
    Attack Focus(Ranged) 3
    Defensive Roll  
    Dodge Focus 11
    Equipment 5 (25PP)
    Master Plan
    Ritualist
    Skill Mastery(Knowledge(Arcane Lore), Knowledge(Tactics), Pilot, Sense Motive)
    Second Chance(Concentration Checks)
    Speed of Thought

   

Equipment 5 = 25EP
    Vehicle
    the Mindship(modified Khanate starfighter) = 15EP

    
    Strength: 40
    Toughness: 13 [2EP]
    Defense: 6
    Size: Gargantuan(40ft) [3EP]
 
    Features = 3EP
    Cloaking Device(Concealment Normal Visual)
    Meditation Chamber
    Navigation System
    Remote Control   
    
    Powers = 6EP
   

Blast 10 Blaster Cannons
    Enhanced Mind of the Stars Array 15(Dynamic, adds the Dynamic Power Feat to all powers, buys off the Distracting, Tiring and Action Flaws)
    Flight 7(1000 MPH)
    Impervious Toughness 12(energy shield)
    Space Travel 8(250c)
    Super-Senses 13(Direction Sense, Distance Sense, Infravision; Visual Senses: Analytical(Infravision), Counters Concealement(Normal Visual); Radio Sense: Accurate, Radius, Ranged)


     Equipment = 10EP
     Blast 5[10EP] Blaster Pistol

 



    Powers: 16 + 36 + 3 + 11 = 66PP

    Device 4(20PP Device; Hard-to-Lose)[16PP]

Datalink 8(2,500ft., Mental Senses; Flaws: Action(Standard))[4PP]
Force Field 4(Extras: Impervious 4)[8PP]
Immunity 9(Life Support)[9PP]
    

    Mind of Stars Array 15(30PP Array, Feats: Alternate Power 6)[36PP]
Base Power: Mind Reading 11(Extras: Area(Burst), Selective; Power Feats: Subtle; Flaws: Action(Full-Round), Distracting)[12PP] + ESP 18(Anywhere in the same galaxy, Visual Senses, Mental Senses; Flaws: Action(Full-Round), Distracting, Feedback)[18PP] =[30PP]
AP: Communication 18(Anywhere in the same galaxy, Mental(Psychic); Extras: Area(; Flaws: Distracting; Power Feats: Selective)[19PP] + Comprehend 5(Languages: Read, Speak all(one at a time), Understand all, Spirits; Extras: Affect Others, Area; Flaws: Duration(Sustained), Requires Check(Concentration, DC15); Power Feats: Selective)[11PP] = 30PP
AP: Emotion Control 14(Extras: Area(Burst), Range(Perception), Selective Attack; Flaws: Action(Full-Round), Distracting, Tiring; Power Feats: Mind Blank, Subtle)[30PP]
AP: Mental Blast 11(Flaws: Distracting, Tiring; Feats: Knockback 4(DMG 15), Sedation, Subtle, Split Attack 2)[30PP]
AP: Mental Transform 10(Alter memories and recollections; Extras: Duration(Continuous), Range(Perception); Flaws: Distracting)[30PP]         
AP: Mind Control 10(Extras: Area(Burst), Effortless, Selective Attack; Flaws: Action(Full-Round), Distracting)[30PP]
AP: Paralyze 11(Extras: Range 2(Perception); Flaws: Action (Full-Round), Distracting; Power Feats: Knockback 4(DMG15), Slow Fade 4(Check every 5 minutes)[30PP]


Quickness 3(Mental Tasks only; x10)[3PP]

Super-Senses 11(Mental Senses: Accurate, Acute, Analytical, Extended 1, Counters Illusion, Radius, Rapid 2(x100))[11PP]

    

    DC Block
   
ATTACK           RANGE      SAVE                    EFFECT

Blaster Cannons  Ranged     DC25 Toughness (Staged) Damage(Physical)
Blaster pistol   Ranged     DC20 Toughness (Staged) Damage(Physical)
Emotion Control  Perception DC24 Will               Emotion Changed
Mental Blast     Perception DC26 Will               Damage (Mental)
Mental Transform Perception DC20 Will               Memories Altered
Mind Reading     Perception DC1d20+11 vs. Will      Mind Read
Paralyze         Perception DC21 Fortitude (Staged) Paralyzed/Slowed

    Totals: Abilities (38) + Combat (36) + Saving Throws (17) + Skills (19) + Feats (12) + Powers (66) - Drawbacks (0) = 185/185 Power Points

As with the rest, Kortex Khan is assumed to have whatever Equipment or Minions he needs for a given enterprise. His preferred craft when not using the Mindship is a small fighter at around PL10, and his weapons average around PL4. He's not a frontline fighter by any means.

 

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