Thevshi Posted November 24, 2013 Author Posted November 24, 2013 Okay Ari, unless you want to spend a hero point to remove fatigue, the Squid will be up again.
Thevshi Posted November 25, 2013 Author Posted November 25, 2013 On to… Round Three 22 Unknown figure 17 Tempest (unharmed, 2 HP) 16 Wave-Eye (bruised, 1 HP) 8 Squid thing. The mysterious figure fires again at Wave-Eye, who just recovered from being dazed. Another hit (maybe) with a 22. Miss check confirms it hits with a 10, so another DC 25 toughness save for Wave-Eye.
Ari Posted November 25, 2013 Posted November 25, 2013 (edited) DC25 Toughness save: 14. Staggered and Dazed. EDIT: reroll(0HP): 23. Bruised. Going to try and attack both of these fellows. Attack rolls(Power Attack -2 Attack +2 Damage), first at the Squid, second at ???: 22, 19. If those hit, DC29 Toughness saves. Concealment roll: 2. Nevermind. Edited November 25, 2013 by Arichamus
Thevshi Posted November 25, 2013 Author Posted November 25, 2013 Okay Thomas, Tempest is up. If he is going to try to drive away, that will take a couple of rounds (assuming he can even get through the gate). He is of course alone at the moment, though there are the cameras (not that he cannot give himself some cover from them).
thomasdm3 Posted November 25, 2013 Posted November 25, 2013 (edited) Change array Mist 5 (100 feet) (15/35) Flight 10 (10,000 MPH) (20/35) 1. remove keys from car and put in pocket 2. Use mist about 50 feet to left 3 activate Ice skin 4. Put on rain jacket 5 open door 5. Head off to the fight 6. Remove mist If this takes more than one turn just let me know and just have it bleed into the next turn. I'm just putting all the actions down for the sake of sanity. Edited November 25, 2013 by thomasdm3
Thevshi Posted November 25, 2013 Author Posted November 25, 2013 Thomas, you should be able to cover all of that but number 5. So go ahead the other parts.
Thevshi Posted November 25, 2013 Author Posted November 25, 2013 Thanks Thomas, okay Ari, Wave-Eye is up, let me know which target he wants to take for his attack.
Ari Posted November 26, 2013 Posted November 26, 2013 The random chap, because that seems more likely to keep him from stopping that squid if he goes free. Power Attack(-2 Attack, +2 Damage): 19. Oh well. DC29 Toughness save if that hits.
Thevshi Posted November 26, 2013 Author Posted November 26, 2013 No, he’s not going to go down that ease, so rerolling (HP to Wave-Eye) for a 19, adjusted to 29, so he barely makes it.
Thevshi Posted November 27, 2013 Author Posted November 27, 2013 Okay, going to get to the squid’s action in a moment, but wanted to combined a post with the unknown figure while I was at it, so… Round four 22 Unknown figure 17 Tempest (unharmed, 2 HP) 16 Wave-Eye (2 bruised, 1 HP) 8 Squid thing. The figure tries to blast Wave-Eye once more, hitting with a 28, so another DC 25 toughness save for Wave-Eye.
Ari Posted November 27, 2013 Posted November 27, 2013 DC25 Toughness post: 12. Bodes poorly. Rerolling(0HP): 24. Bruised.
thomasdm3 Posted November 29, 2013 Posted November 29, 2013 Fly to fight {with 10,000 mps) then change array to Blast 10(indirect 3, subtle, water + 3 accurate){28} Flight 3 {6} 50 mph Then Blast at Not squid enemy, Surprise attack. attack roll 19(RL) + 10 = 29 Damage 25 save.
Thevshi Posted November 29, 2013 Author Posted November 29, 2013 The squid easily shakes off the attack with a 33 on its toughness save. Wave-Eye is up Ari, need a notice check for him to try to spot the trident guy.
Thevshi Posted November 30, 2013 Author Posted November 30, 2013 Okay Ari, that is not quite good enough to find the trident guy.
Thevshi Posted December 2, 2013 Author Posted December 2, 2013 Combining actions for the bad guys again, so we will be starting, Round Five 22 Unknown figure 17 Tempest (unharmed, 2 HP) 16 Wave-Eye (3 bruised, 0 HP) 8 Squid thing. The squid tosses a person up into the air past Tempest. The guy with the trident tries to look for Wave-Eye, spotting him with a 24. He fires a blast at the Triton, hitting again with a 28, DC 25 toughness save. And then back to Tempest.
Ari Posted December 2, 2013 Posted December 2, 2013 DC25 Toughness save: 13. Failed by twelve, Staggered and Dazed.
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