Thunder King Posted January 6, 2014 Share Posted January 6, 2014 35 on Acrobatic Bluff Link to comment
Thevshi Posted January 6, 2014 Author Share Posted January 6, 2014 I'm not going to bother with a roll and say you bluffed her. Link to comment
Thunder King Posted January 6, 2014 Share Posted January 6, 2014 Fully damage shifted, DC27 toughness save. This ought to hit, 22 Link to comment
Thevshi Posted January 6, 2014 Author Share Posted January 6, 2014 Man, bruised and dazed again. Link to comment
Brown Dynamite Posted January 6, 2014 Share Posted January 6, 2014 Alrighty time to Grapple Legion 2: 1d20+7 22Grapple Check Vs Legion 2: 1d20+19 31 Doubt he's beating that Throw Legion 2 at Legion 1A (DC22 For Both if it hits, only for Legion 2 if it misses): 1d20+7 16...I somehow knew that would happen Link to comment
Thevshi Posted January 6, 2014 Author Share Posted January 6, 2014 Yeah, no way Legion is going to beat that grapple. Only thing is, from where you are, you cannot really see anything going on around Crimson on the lower level. Link to comment
Brown Dynamite Posted January 6, 2014 Share Posted January 6, 2014 Welp then she just gets tossed against a nearby wall. I assumed the commotion was viewable from the top. Different mental image of the mall area I guess. Link to comment
Thevshi Posted January 6, 2014 Author Share Posted January 6, 2014 Sorry about not being descriptive enough with my posts, but you are just too far back from the escalators to be able to see the area below where Crimson is. Anyway, Legion 2 gets a 25 on her toughness save, so she hits the wall and avoids any damage! Link to comment
Thevshi Posted January 7, 2014 Author Share Posted January 7, 2014 Legion 2 kips up to her feet with a 29 acrobatics check. She then moves back over to Glamazon and power attacks (-3atk/+3 dam), hitting with a 27. So a DC 24 toughness save for Glamazon. Link to comment
Brown Dynamite Posted January 7, 2014 Share Posted January 7, 2014 Tou save vs DC24: 1d20+7 14Spending her HP on the rerollTou save vs DC24 (Reroll): 1d20+7 15 which then becomes 25 thanks to the HP Link to comment
Thevshi Posted January 8, 2014 Author Share Posted January 8, 2014 Round Twelve 30 Legion 1a (bruised 3, dazed) 24 Legion 1b (unharmed) 23 Tsunami (unharmed, fatigued, 2HP) 23 Crimson Tiger (bruised 3, 2HP) 20 Glamazon (bruised 2, 0 HP) 14 Legion 2 (bruised 3, staggered, dazed) Legion 1a is dazed, so won't be doing anything. Legion 1b will press the attack on Crimson, power attack (-2 atk/+2 dam), hitting with a 28, so a DC 23 toughness save for Crimson. Link to comment
Thunder King Posted January 8, 2014 Share Posted January 8, 2014 Ultimate toughness time Link to comment
Thevshi Posted January 8, 2014 Author Share Posted January 8, 2014 Okay, slight mix up by me, both DC for Glamazon and Crimson's toughness rolls should have been 2 points lower (DC 22 and 21 respectively). If either of you would rather revisit the use of a hero point, let me know and we can adjust. Link to comment
Brown Dynamite Posted January 8, 2014 Share Posted January 8, 2014 Hmmm. Alrighty, I'll keep the HP and take the dazed status. Although with luck not on my side, we'll see how that goes Link to comment
Thevshi Posted January 10, 2014 Author Share Posted January 10, 2014 Tsunami will take one more shot at Legion 1b, this time hitting with a 22, so DC 26 toughness save, and Legion 1b gets a 11, so she is blasted off her feet and knocked out. Tsunami will then run over towards the nearest mall directory to figure out where the jewelry store might be. Link to comment
Thunder King Posted January 10, 2014 Share Posted January 10, 2014 23 on the initial attack to initiate the grapple 39 on an opposed Grapple Check, Link to comment
Thevshi Posted January 10, 2014 Author Share Posted January 10, 2014 That is a hit and no way will she beat that grapple check. Link to comment
Thunder King Posted January 10, 2014 Share Posted January 10, 2014 Mali's gonna throw her as far as she can just to show she can, that should be about 25 feet. As per discussion, that's a DC22 TOU save as it's based on her strength score. She's not going to throw her at a wall or anything, she should land on the floor down the hallway somewhere. Link to comment
Thevshi Posted January 10, 2014 Author Share Posted January 10, 2014 So, Legion 1a gets a 11, so she is Staggered and dazed. Go ahead and post IC Link to comment
Thevshi Posted January 13, 2014 Author Share Posted January 13, 2014 Okay, I have totally be messing some things up here. Legion 2 was Staggered before Glamazon threw her against the wall, so she could not have gotten up and moved and attacked (she could not even charge if she wanted). So, Glamazon was never hit last round, so is not dazed either! So, I will go with Legion 2 got up and went total defense on her last turn. Glamazon is up! Link to comment
Brown Dynamite Posted January 13, 2014 Share Posted January 13, 2014 I saw that she was staggered and still didn't put two and two together. Welp might as well try and hit her as best as she can. Accurate (+2 Atk/-2 Dmg) (All-Out +2 Atk/-2 Defense) Unarmed Attack vs Legion 2 (DC 20): 1d20+11 19 Link to comment
Thevshi Posted January 13, 2014 Author Share Posted January 13, 2014 Normally that would hit, but not with the Total Defense action. Link to comment
Brown Dynamite Posted January 13, 2014 Share Posted January 13, 2014 You know. Actually gonna spend her HP that never got used up thanks to the never being hit of it all.Accurate (+2 Atk/-2 Dmg) (All-Out +2 Atk/-2 Defense) Unarmed Attack vs Legion 2 (DC 20) (Reroll): 1d20+11 26 Link to comment
Thevshi Posted January 13, 2014 Author Share Posted January 13, 2014 Okay, Legion 2 gets a 15, so another bruised and dazed. Link to comment
Recommended Posts