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Bargain Hunting (OOC)


Thevshi

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Posted

Okay, a new round, but things are close to done.  I don't feel like posting for Giang finding the closest jewelry store on the directory and starting to run that way, so, Crimson is up!

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Posted

Okay, we are out of combat now. 

 

Thunder, I'll say Mali saw the direction Giang headed off in, which generally was in the direction one of the mall cops had told her the robbery was taking place.  She should be able to catch up with Giang in not too long.

 

HGM, it should not be too hard for Thaelia to get to where she can see Mali and follow her.

 

  • 2 weeks later...
Posted

Okay, I am willing to keep the same initiatives if you like (as there were some pretty good ones).  But you can each make a quick comment post if you like before we get to initiatives for the various Legions.

Posted

Okay, here is the initiatives

 

Round Thirteenish

 

32 Legion Dup 6

31 Legion

30 Legion Dup 1

27 Legion Dup 4

23 Tsunami (unharmed, fatigued, 2HP)

23 Crimson Tiger (bruised 3, 1HP)

21 Legion Dup 3

20 Legion Dup 5

20 Glamazon (bruised 2, 0 HP)

19 Legion Dup 2

 

Legion Dup initiative rolls

 

So, again, each of you can make a reaction post to arriving on the scene before we get to the initiative.  (no significant movement or combat actions)

 

Posted

Okay, to set out the scene a bit more.  The three heroines are about 60 feet from the group of Legions.  The plaza is mostly clear, with a few people scatted about it (who will be clearing out this round).  There are assorted benches, light fixtures, etc around the edges of the plaza, and I'll say that along the left hand side (as the heroines look out towards the street) has a fountain with a shallow pool at the bottom).

 

As the Legion Dups cannot reach any of the good guys (least without a charge), Dups 6, 1 and 4 will all move to the middle of the plaza, spaced out, and take the Total Defense action (+4 to defense).

 

Legion, will stomp her foot, creating another duplicate, and then also take the Total Defense action (+4 to defense).

Posted

Also, I am giving each of the girls a hero point, as they are facing an opponent that has worn them down some with her disposable duplicates, and now has a bunch of fresh ones for them to face.

Posted

Tsunami will spend a hero point to remove her fatigue, then stunt an area attack again: Blast 8 (Extra: Targeted Burst Area (40’ radius), Selective; Flaw: 0 Range; Feats: Accurate 3, Precise) {28/28}

 

She will then take a move action to put herself between two of the Dups that moved forward and use the AOE, Power Attacking for -2 atk/+2 dam.  And she gets a 31 on her attack roll, so a bad day for all the Legions with a critical hit. (DC 30 toughness save).

 

So, toughness saves:

 

Legion gets a 23, so bruised and dazed. 

When Legion is hit, an 8th duplicate is created, which is unhurt.

 

The Dups get variable results.

 

Dup 1 is bruised and dazed.

Dup 2 is straight unconscious.

Dup 3 is bruised and dazed.

Dup 4 is straight unconscious.

Dup 5 is bruised, staggered and dazed.

Dup 6 is straight unconscious.

Dup 7 is bruised, staggered and dazed.

 

So, as the Legions only have -4 Knockback resistance, there is some significant knockback.  The damage for the attack after the resistance is +11 (thanks to the critical) or 2,500 feet!  Of course, they are all going to be hitting something well before that.  I could make an Acrobatics check to reduce the distance...but that will hardly reduce it at all.  So, some damage checks for hitting objects (benches, walls, parked cars).  For ease, I make this a blanket DC 21 toughness save.

 

Legion gets a 23, so she takes no damage from slamming into the side of a bus stopped to pick up passengers.  And yet another duplicate pops into existence.  Also unhurt.

 

The Dups: all roll reasonably well.  Only Dup 5 is not hurt by the knockback, the other three all pick up another bruise.

 


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