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Reclaiming the Land (OOC)


Thevshi

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Posted

Round Eight

18 Tsunami (unharmed, 2 HP)
14 Earth Monster (bruised)
9 Clover (unharmed)
9 Crimson (bruised)
9 Tundra (bruised, grappled)
8 Ulysses (unharmed, 1 HP)
7 Miss Grue (bruised 2, 3 HP)
Last: Security guards (5)

Tsunami will spend a Hero Point and remove her fatigue. She will then use the water she just brought over to form a barrier between the giant earth creature and the retreating PanStar security guards.

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Posted

The massive earth monster manages to break free from the energy construct with relative ease and climbs up out of the cavern.

Once again Clover tries to trap the earth creature with an energy construct, and once again it misses its Reflex save with a 18.

Crimson fires an energy blast at the creature, hitting with a 20, the creature makes its saving throw with a 34.

Posted

Round Eight

18 Tsunami (unharmed, 2 HP)
14 Earth Monster (bruised 2)
9 Clover (unharmed)
9 Crimson (bruised)
9 Tundra (bruised)
8 Ulysses (unharmed, 1 HP)
7 Miss Grue (bruised 2, 3 HP)
Last: Security guards (5)

Okay, Tsunami will try a power stunt that would not work on other targets. She will stunt a Drain: Toughness (representing using the water she has handy to try to erode and weaken the earth creature. She will make it Perception Range, so 30 pp Drain (10 ranks).

The creature gets a Fort Save (DC 20), and makes it with a 28.

Posted

The Earth Monster struggles against the new energy bonds, and again breaks free.

It will surge (HP to everyone) and send a targeted cone attack toward Crimson and Clover, hitting them both with a 23 (DC 29 toughness saves).

Crimson gets a 29 so picks up another bruise and is dazed. Clover gets a 19, so she is staggered and dazed. The both are knocked back a good fifty feet in the air, and miss their concentration checks and begin to fall as their flight fails.

Tundra will send two large chunks of rock up into the air to "catch" the unconscious twins.

So, Ulysses is up!

Posted

So, Ulysses does not have those feats, but can use the house rules that allow him to get up to +2 for each.  So, I take that to be -2 def/+2 atk, -2 atk/+2 dam?  So +14 damage all together?  Plus a critical hit for +19 damage, so DC 34 toughness save.  The creature gets a 30, so picks up another bruise.

Posted

Round Nine

18 Tsunami (unharmed, fatigued, 3 HP)
14 Earth Monster (bruised 3)
9 Clover (staggered, dazed)
9 Crimson (bruised 2, dazed)
9 Tundra (bruised)
8 Ulysses (unharmed, 2 HP)
7 Miss Grue (bruised 2, 5 HP)

Tusnami will blast at the Earth Creature, hitting with a 27 (DC 26 toughness save). The Earth Creature just makes its save with a 26.

Posted

The earth creature is going to try to stomp on Ulysses, getting a 17 which is just enough to hit because Ulysses had used all-out attack, so DC 33 toughness save for Ulysses.

Posted

Ouch, that is not a good reroll. So Staggered and dazed for Ulysses.

Crimson and Clover both are recovered from being dazed, and get back up to their feet. Crimson sends a blast of energy at the big earth creature, hitting with a 21. The Earth creature only gets a 25 on its toughness save, so picks up another bruise.

Unless you want to spend you last HP removing the daze, it will be Miss Grue’s turn.

Posted

Round Ten

18 Tsunami (unharmed, fatigued, 3 HP)
14 Earth Monster (bruised 4)
9 Clover (staggered)
9 Crimson (bruised 2)
9 Tundra (bruised)
8 Ulysses (Staggered, 1 HP)
7 Miss Grue (bruised 2, 5 HP)

Tsunami will use Defensive Attack (-4 atk/+4 def) and attack the earth monster, missing with a 9.

Posted

The earth monster will turn its attention to Miss Grue and try to hit her, hitting with a 21, so DC 33 toughness save for Miss Grue! (good time to maybe use one of those hero points she had been building up!)


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