Thevshi Posted November 17, 2014 Author Posted November 17, 2014 Okay, Ulysses is up, but still stuck in the small crater he formed. As he is staggered, he only gets one move action or standard action each round.
Exaccus Posted November 17, 2014 Posted November 17, 2014 Ill Spend a HP and start on the road to recovery please.
Thevshi Posted November 17, 2014 Author Posted November 17, 2014 Okay Tiff, did you want to remove the daze effect with a HP, or just let it fade normally?
Tiffany Korta Posted November 17, 2014 Posted November 17, 2014 Move action: Stand Up HP for an extra Action Free Action: Change Grue Array from Growth to Density Full Action: Charge and Strike the monster Attack Roll: 1d20+12 31, if that hit it DC 25 Toughness. And Miss Grue is at -2 defence this round.
Thevshi Posted November 18, 2014 Author Posted November 18, 2014 That does hit, but the creature makes its save with a 33. Round Eleven 18 Tsunami (unharmed, fatigued, 3 HP) 14 Earth Monster (bruised 4) 9 Clover (staggered) 9 Crimson (bruised 2) 9 Tundra (bruised) 8 Ulysses (Staggered, 0 HP) - starting to recover 7 Miss Grue (bruised 3, 2 HP) -2 def till end of round Tsunami will again Def Attack (-4 atk/+4 def), hitting with a 25, DC 26 toughness save. The Earth creature gets a 25, so it picks up another bruise.
Thevshi Posted November 18, 2014 Author Posted November 18, 2014 The Earth monster is going to focus its attention on Tsunami now, sending a targeted cone attack at her. Tundra will use her saved action to try to counter the attack with her Earth Control. The earth creature gets a 28 power check, while Tundra gets a 19, so the attack goes as planned. The earth creature hits with a http://invisiblecastle.com/roller/view/4721313/'>27, which means Tsunami has a DC 36 toughness save due to her weakness to earth/rocks (OUCH), she gets a http://invisiblecastle.com/roller/view/4721314/'>16 on her first roll, will use a hero point to reroll, getting a 27, so bruised and dazed. Clover forms a energy dome over Tsunami where she lands to protect her for the moment. Crimson fires at the earth creature again, hitting with a 20, DC 27 toughness save, the earth creature gets a 26, so yet another bruise. Tundra will try to set up for another counter.
Thevshi Posted November 18, 2014 Author Posted November 18, 2014 Okay, Ulysses will finish his recovery this round, and automatically succeeds on the check given his Con score. So, Miss Grue is up!
Tiffany Korta Posted November 27, 2014 Posted November 27, 2014 Miss Grue will continue her assault Attack Roll: 1d20+10 29, if it hit DC 25 Toughness save.
Thevshi Posted November 27, 2014 Author Posted November 27, 2014 The earth monster makes its saving throw. So.. Round Twelve 18 Tsunami (bruised, dazed, fatigued, 2 HP) 14 Earth Monster (bruised 6) 9 Clover (staggered) 9 Crimson (bruised 2) 9 Tundra (bruised) 8 Ulysses (0 HP) 7 Miss Grue (bruised 3, 2 HP) Tsunami is dazed, so she gets no action on her turn. The earth monster is going to use its targeted area cone on the twins again, with Tundra trying to counter. The earth monster once again gets a 28 on its power check, and Tundra only gets a 16. The creature gets a 20 for the attack roll, so DC 29 toughness saves for the twins. Clover gets a 23, so is bruised and dazed. Crimson gets a 18, so she is staggered and dazed. Both are knocked quite a ways up into the air. The force wall over Tsunami fades and they both start to fall again. Tundra will use her action to once again send up rocks to catch the twins.
Exaccus Posted November 27, 2014 Posted November 27, 2014 (edited) I will stand up and try something very foolish, i will try to grapple the beastie. 1d20+8=26 1d20+26=45 fortune favors the bold it seems! but how much? Edited November 27, 2014 by Exaccus
Thevshi Posted November 27, 2014 Author Posted November 27, 2014 It breaks free with a 48. EDIT: Actually, it won't break free, due to the -4 it suffers due to Ulysses' Improved Pin. So it just misses the grapple check.
Thevshi Posted November 27, 2014 Author Posted November 27, 2014 Okay Tiff, we are back to Miss Grue!
Tiffany Korta Posted November 30, 2014 Posted November 30, 2014 I shall probe it mind, it I find one there I shall stunt a Stun Attack from Mind Reading with the help of a HP. Stun 6 (Extra : Alternative Save (Willpower) [4 PP]
Thevshi Posted November 30, 2014 Author Posted November 30, 2014 Tiff, your Mind Reading is Ranged based, so you need an attack roll to hit the monster’s mind.
Tiffany Korta Posted November 30, 2014 Posted November 30, 2014 Mind Attack!: 1d20+10 13, HP for a reroll Mind Attack!: 1d20+10 11, so a 21. I don't think it like me .
Thevshi Posted November 30, 2014 Author Posted November 30, 2014 Tiff, looking at Miss Grue, she only has a base attack of +5, and all her feats are for unarmed/melee, so she would only have a +5 to hit with the ranged Mind Reading. So that would actually be a 16 with the reroll, which is a miss, but you do know that it does have a mind you can target next round with a stunted Stun attack or something else.
Thevshi Posted November 30, 2014 Author Posted November 30, 2014 Round Thirteen 18 Tsunami (bruised, fatigued, 2 HP) 14 Earth Monster (bruised 6) 9 Clover (staggered, bruised) 9 Crimson (bruised 2, staggered) 9 Tundra (bruised) 8 Ulysses (0 HP) 7 Miss Grue (bruised 3, 2 HP) Tsunami will climb back to her feet and send a water blast at the monster, missing with an 11.
Thevshi Posted November 30, 2014 Author Posted November 30, 2014 Okay, the earth creature is going to try to pull itself free from Ulysses’ hold again, this time it gets a 46!
Thevshi Posted November 30, 2014 Author Posted November 30, 2014 So normally the tie would go to you, but I am going to fiat and allow the monster to get free, so Hero Point to Ulysses. Though it takes the monster’s entire action to free itself.
Exaccus Posted December 2, 2014 Posted December 2, 2014 (edited) lets go back to thumping it then i guess! Power attacking for -2/+2 1d20+6=10 eh gonna save that hp Ulysses will zip towards the river, standing next too a rock or something to try and hurl next turn. Edited December 2, 2014 by Exaccus
Tiffany Korta Posted December 4, 2014 Posted December 4, 2014 Mental Attack! Attack Roll: 1d20+5 8 or not, HP for a reroll Attack Roll: 1d20+5 7, well 17 might work...
Thevshi Posted December 5, 2014 Author Posted December 5, 2014 Round Fourteen 18 Tsunami (bruised, fatigued, 2 HP) 14 Earth Monster (bruised 6) 9 Clover (staggered, bruised) 9 Crimson (bruised 2, staggered) 9 Tundra (bruised) 8 Ulysses (1 HP) 7 Miss Grue (bruised 3, 1 HP) Sadly that misses Tiff. Tsunami will take two move actions this round toward the river (she cannot move all out due to being fatigued).
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