Thevshi Posted December 6, 2014 Author Posted December 6, 2014 The earth monster will ignore everyone and start off, heading in the general direction of town. Clover will create a glowing platform ahead of Tsunami for her to climb onto, while Crimson will fire another blast at the earth creature, but she misses with a 15. Tundra will move the rocks she, Clover and Crimson are riding on back over near the river, staying up in the air. Ulysses’ turn.
Exaccus Posted December 6, 2014 Posted December 6, 2014 shall throw a big rock/chunk of ground at it! 1d20+6=14 missing!
Tiffany Korta Posted December 11, 2014 Posted December 11, 2014 Grow again to giant size and attmpt to trip the creature Attack Roll: 1d20+8 17.
Thevshi Posted December 12, 2014 Author Posted December 12, 2014 That will miss. Round Fifteen 18 Tsunami (bruised, fatigued, 2 HP) 14 Earth Monster (bruised 6) 9 Clover (staggered, bruised) 9 Crimson (bruised 2, staggered) 9 Tundra (bruised) 8 Ulysses (1 HP) 7 Miss Grue (bruised 3, 1 HP) Tsunami will use defensive attack (-2 atk/+2 def), she will then blast at the Earth Monster and miss by a mile.
Thevshi Posted December 12, 2014 Author Posted December 12, 2014 Okay, the earth creature will take a swing at Miss Grue, hitting with a 20. That is a DC 33 toughness save for Miss Grue. Clover will move Tsunami back toward the water, while Crimson will fire a blast at the earth creature, hitting with a 27. So DC 27 toughness save for the creature: 21 so it is bruised and dazed. Tundra is holding her action. Ulysses is up!
Exaccus Posted December 12, 2014 Posted December 12, 2014 I will press the attack, Run up to it and punch it in the calf 1d20+8=25 Surge and smack it again! 1d20+8=9 HP to reroll i think. 1d20+8=24 time to see how well i deal with fatigue.
Thevshi Posted December 12, 2014 Author Posted December 12, 2014 First hit: 20 so bruised and still dazed. Second hit: 20 again, yet another bruise.
Tiffany Korta Posted December 12, 2014 Posted December 12, 2014 Toughness Save: 1d20+10-3 21, lets use that last HP for a reroll Toughness Save: 1d20+10-3 15
Thevshi Posted December 12, 2014 Author Posted December 12, 2014 So, with the +10, that is 25, so bruised and dazed.
Thevshi Posted December 14, 2014 Author Posted December 14, 2014 Round Sixteen 18 Tsunami (bruised, fatigued, 2 HP) 14 Earth Monster (bruised 9, dazed) 9 Clover (staggered, bruised) 9 Crimson (bruised 2, staggered) 9 Tundra (bruised) 8 Ulysses (fatigued, 0 HP) 7 Miss Grue (bruised 4, dazed, 0 HP) Okay, Tsunami is going to use defensive attack once more (-2 atk/+2 def) and try to blast the Earth Monster, she hits with a 19. Earth monster’s tough save (vs DC 26): 12, so I will give it a reroll (HP to Tsunami): 20, so another bruise and still dazed. Tsunami will use that new HP to remove her fatigue.
Thevshi Posted December 14, 2014 Author Posted December 14, 2014 Okay, I am going to remove the earth creature's daze (HP to both Ulysses and Tsunami). It is then going to move over toward the water and try to hit Tsunami, but misses with a 14. Crimson will shot at it again, hitting with a 24. Its toughness save: 19 so bruised and dazed again. Tiff, Miss Grue is up, she is on the ground and a long way away from the creature. Edit: Oops, Ulysses is up, then Miss Grue
Exaccus Posted December 17, 2014 Posted December 17, 2014 HP to recover And Punch it! All out attack -2/+2 Power Attack -2/+2 1d20+8=11 Miss!
Thevshi Posted December 17, 2014 Author Posted December 17, 2014 Okay Tiff, Miss Grue is up (and she is lying on the ground, more than a move action away.
Thevshi Posted February 8, 2015 Author Posted February 8, 2015 Round Seventeen 18 Tsunami (bruised, 3 HP) 14 Earth Monster (bruised 11, dazed) 9 Clover (staggered, bruised) 9 Crimson (bruised 2, staggered) 9 Tundra (bruised) 8 Ulysses (0 HP) 7 Miss Grue (bruised 4, 0 HP) Tsunami will dive in the water and swim out a little ways from shore. After coming back up to the surface, she uses defensive attack once again (-3 atk/+3 def) and shoots another water blast at the creature: missing with a 11
Thevshi Posted February 8, 2015 Author Posted February 8, 2015 Clover will open a space in the force construct for the moment for Crimson to shoot at the earth creature again: she hits with a 27. The earth creature gets a 15 on its toughness save, so it is now staggered and dazed again. Clover closes the force wall back up again as Tundra moves them out over the river. Ulysses is up!
Exaccus Posted February 18, 2015 Posted February 18, 2015 Sorry sorry i lost this under a heap of stuff because i wasn't managing my notifications. I'll stick with what works and run up and belt it. Power attacking for -2/+2 All out attacking for -2/+2 1d20+8=12 pretty sure that misses.
Tiffany Korta Posted February 19, 2015 Posted February 19, 2015 Move Action : Clamber onto the Monster Free Action : Shrink down Attack : Attack Roll: 1d20+12 31, only Dc 17 toughness.
Thevshi Posted February 25, 2015 Author Posted February 25, 2015 Sadly that will not get through its Impervious Tiff. So, Round Eighteen 18 Tsunami (bruised, 3 HP) 14 Earth Monster (bruised 11, staggered, dazed) 9 Clover (staggered, bruised) 9 Crimson (bruised 2, staggered) 9 Tundra (bruised) 8 Ulysses (0 HP) 7 Miss Grue (bruised 4, 0 HP) Tsunami will make another attack, def attack -2/+2 def, and missing with a 19. She will use an HP and reroll for a 24. The Earth Monster gets a 9 on its toughness save. That is enough to put the creature down.
Thevshi Posted February 25, 2015 Author Posted February 25, 2015 So, unless anyone is going to try to pursue the trio, we are now out of combat.
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