horngeek Posted February 2, 2014 Share Posted February 2, 2014 Hmmmm. Vector's going to point out that the police will probably want to talk to these guys- and if they bug out, it's going to look bad for them no matter what Vector says. If all else fails, she'd at least try to get their names and phone numbers. Result of 15 Link to comment
Ari Posted February 2, 2014 Author Share Posted February 2, 2014 They were Unfriendly before her first roll, Indifferent after it, now they are Friendly. She gets their names and home numbers, and they're much more cooperative and less inclined to act against her,. Link to comment
Blue Rose Posted March 8, 2014 Share Posted March 8, 2014 Intimidate. Taking 10 for a result of 20. Link to comment
Ari Posted March 9, 2014 Author Share Posted March 9, 2014 DC20 Intimidate save for the smugglers(including the leader, who has just come around): They fail. Except for the Leader! Link to comment
Blue Rose Posted March 9, 2014 Share Posted March 9, 2014 I see it now.Leader: "Ha! Your space ship cannons don't scare us! Let's get 'em, boys!"Boys: *Gone.* Link to comment
horngeek Posted March 10, 2014 Share Posted March 10, 2014 <.< >.> I do feel the need to note that Vector's not the 'known only in rumors' type of hero. In any case, I'll get to posting here. Link to comment
Ari Posted March 10, 2014 Author Share Posted March 10, 2014 Oh yeah, but voices can be faked without a huge amount of trouble. If we had videophones, now... Link to comment
Blue Rose Posted March 20, 2014 Share Posted March 20, 2014 (edited) Move Object to grapple and move the putz who's not giving up.1d20+16=24Not really looking to fight, but if you want initiative first...1d20+1=18 Edited March 20, 2014 by Blue Rose Link to comment
horngeek Posted March 21, 2014 Share Posted March 21, 2014 ...let's see what Vector's Dynamic Array was shifted to last... Okay, it was last shifted all the way into Toughness, so the Grapple hits. Is there anything I need to roll here... Link to comment
Blue Rose Posted March 21, 2014 Share Posted March 21, 2014 Oh, no, no, no. Not grappling Vector. I'm going for the thug stupid enough to dare the woman with a space ship with a full broadside pointing at him to come and fight. Link to comment
Ari Posted March 21, 2014 Author Share Posted March 21, 2014 Seeing as he's already Bound and such, he's hoisted aboard no problem. Give him a quick dunk in some cold water and he'll be a splendid informant! (Just make sure that, you know, the Sydney PD know what's up. He's a suspected(and basically proven) perp at a crime scene, after all!) Link to comment
horngeek Posted June 20, 2014 Share Posted June 20, 2014 Hmmm. As far as finding a picture goes... Vector doesn't have any connections there, but the Aussie Superhero Network would. Since it's not Green Ronin canon and Vector doesn't actually have any references to it on her sheet, I'm a bit cautious about just using it. Thoughts? Link to comment
Ari Posted June 20, 2014 Author Share Posted June 20, 2014 It'd be a Knowledge(Current Events) or Knowledge(Streetwise) check, let's say DC15. Link to comment
horngeek Posted June 22, 2014 Share Posted June 22, 2014 Ba-da-dum... Vector rolls a 20 on Knowledge (Streetwise) Link to comment
Ari Posted June 22, 2014 Author Share Posted June 22, 2014 She knows exactly what McGruther looks like and has a good idea of his voice. And she also knows that he never sits with his back to a wall. Link to comment
Blue Rose Posted July 19, 2014 Share Posted July 19, 2014 Go time, methinks.Game plan is to fly up the front, shoot it down using Silvia's superhearing to make sure she's not hitting any people inside while doing as much damage as possible, then Silvia flies around back while statless mooks exist as window dressing on either side of the building, ready to be knocked on their collective butts by anything that needs to be made to look like a badass to establish presence. Link to comment
Ari Posted July 19, 2014 Author Share Posted July 19, 2014 Works for me. One moment and I'll post as GM. Link to comment
Blue Rose Posted August 3, 2014 Share Posted August 3, 2014 Flight to move behind the building. Readying a 50', Damage 10 burst for when someone opens the door. Still keeping ears open for someone escaping through some sort of secret exit. Link to comment
Ari Posted August 4, 2014 Author Share Posted August 4, 2014 No secret escape tunnel used tonight. But that Readied Action does go off, further desecrating the sacred hall of local criminal revelries and further harassing the solemn advocates. No harm done besides some sprained joints and a few banged heads and shins, as these people aren't any threat. With MacGruther in custody, the heroes can make some Streetwise and Gather Information rolls about the Omega Mob and it's infamous leader, Neigh Newman. Coming in on the endgame now. Link to comment
horngeek Posted August 4, 2014 Share Posted August 4, 2014 Should we make the rolls now, then do posting based on the results, or... Link to comment
Ari Posted August 4, 2014 Author Share Posted August 4, 2014 Yes, roll then write up posts based off what they manage to find out. Different results on the same subject just means they interpret the information more or less accurately. Link to comment
Recommended Posts