Brown Dynamite Posted December 6, 2013 Share Posted December 6, 2013 (edited) OOC for >this thread. Edited December 23, 2013 by HG Morrison Link to comment
Blue Rose Posted December 13, 2013 Share Posted December 13, 2013 Oh yes, taking 10 on Diplomacy. 21. Assuming Attractive does not apply, because that would be ew. Link to comment
Blue Rose Posted December 13, 2013 Share Posted December 13, 2013 If Thaelia's fine with it, Sam's going to do her shadowy teleporting mystic stuff to get them back to Claremont so they can wash up and change real quick. Then, it'll be on to the cemetery. Link to comment
Brown Dynamite Posted December 13, 2013 Author Share Posted December 13, 2013 Alrighty. Go ahead and narrate the wooshing to Claremont and away in one post. And then I'll describe out the scene at the pet cemetery. Link to comment
Brown Dynamite Posted December 19, 2013 Author Share Posted December 19, 2013 Alrighty. Sam is able to spot an upturned grave, duh, but unlike the other disturbed graves the body is still inside this one. What was a skeleton of what could best be described as some sort of cat from what she could tell. A skeleton that was curiously broken open. There were various powders, spices, and the like surrounding the grave. With some sort of arcane carving set into the stone tombstone. Link to comment
Brown Dynamite Posted December 20, 2013 Author Share Posted December 20, 2013 Notice Check: 1d20+1 13 And Glam sees everything up to the powders, spices, etc. Nor does she notice the arcane etching on the tombstone. Link to comment
Brown Dynamite Posted December 21, 2013 Author Share Posted December 21, 2013 And with the marking pointed out to her Glam takes a Knowledge (Arcane Lore) check: 1d20+5 24 Link to comment
Blue Rose Posted January 1, 2014 Share Posted January 1, 2014 Computers to access the pet cemetery's surely immaculate database.1d20+5=22 Link to comment
Brown Dynamite Posted January 2, 2014 Author Share Posted January 2, 2014 Alrighty. Sam is able to gather that Ophelia's, the non moving dead cat in question, grave plot belonged to a Myra Ayre. Myra's listed address was a small home about a mile and a half South of the pet cemetery. The cat is listed as having been buried with a ruby pendant around its neck. There is no current contact number listed for Myra in their database. Past a bit of chicken scratch and medical jargon that's all she really gets. Link to comment
Brown Dynamite Posted January 2, 2014 Author Share Posted January 2, 2014 Glam for her part has no luck Searching the File Cabinets: 1d20+2 16. She finds some paperwork related to the burial, but obviously it was missing parts of the entire file and lacks anything that Sam couldn't find on the computer. They've seemingly mostly gone digital in that respect. Link to comment
Blue Rose Posted January 17, 2014 Share Posted January 17, 2014 Take 10 on Diplomacy for 21, assuming Attractive does not apply. Because ew. Link to comment
Brown Dynamite Posted January 17, 2014 Author Share Posted January 17, 2014 Take all of the attractive use. Take it. Kidding. But it's probably easier to mention when you think it might apply than when it doesn't. IE when she's actively trying to use it probably. Link to comment
Blue Rose Posted January 18, 2014 Share Posted January 18, 2014 Eh. Every time I assume Attractive doesn't apply because ew, it amuses me. Which is why I keep saying it. Link to comment
Blue Rose Posted January 26, 2014 Share Posted January 26, 2014 Taking 10 on Bluff to try and egg her on to more rambling without setting her off.Result of 23. Link to comment
Brown Dynamite Posted January 26, 2014 Author Share Posted January 26, 2014 Sense Motive vs Bluff (DC23): 1d20+10 24 She doesn't take the bait. Link to comment
Blue Rose Posted February 17, 2014 Share Posted February 17, 2014 Second verse, same as the first. 23 for Bluff, this time to get info and/or stall while Glam gets info. Link to comment
Brown Dynamite Posted February 17, 2014 Author Share Posted February 17, 2014 Sense Motive vs Bluff (DC23): 1d20+10 19 Turns out you can fake sincerity! Glam is taking Knowledge (Arcane Lore) Check : 1d20+7 22 She had a +2 circumstance bonus due to the book. Link to comment
Blue Rose Posted February 17, 2014 Share Posted February 17, 2014 Diplomacy for "What's in it for me?" More interested in how the witch responds than the actual offer. IC's either down or not loading for me. Using Orokos.1d20+11=25 Link to comment
Brown Dynamite Posted February 17, 2014 Author Share Posted February 17, 2014 Well she's unfriendly, but not in the mechanical sense. There she's indifferent. Diplomacy: 1d20+5 21 Impressive but not enough she is socially maneuvered. Link to comment
Blue Rose Posted February 17, 2014 Share Posted February 17, 2014 Of course, improving disposition's not really something Sam cares about at this point. She's gauging the reaction. Link to comment
Blue Rose Posted February 17, 2014 Share Posted February 17, 2014 Fa la de la dong ding, now I am a witchling. Link to comment
Blue Rose Posted March 17, 2014 Share Posted March 17, 2014 Sam will use... um... Investigation?Since they're close, depending on the accuracy of feather-based tracking, she can do some three-point triangulation to get an exact bead on the relic's location within the house, like if it's close to the window or deeper in, more like where a laundry room is.Also, Magic Awareness kicks in. Is she feeling multiple magic signals floating around, or just the one? (Or nothing, despite knowing full well the one should be there.)And, a Knowledge roll to suss out the general floorplan based like what I could expect it to be based on external observation and the layout of similar houses. Which, in conjunction with the Investigation roll, will hopefully get me the location of the relic down to a room level. I'm not actually sure which one it would be, since nothing really covers architecture. Art, Streetwise, History, Physical Science? So, I'll just roll the lot of 'em.Investigate: 1d20+5=7Notice for Magic Awareness: 1d20+5=12Art: 1d20+5=20History: 1d20+3=6Streetwise: 1d20+3=7Physical Science: 1d20+3=6 Link to comment
Brown Dynamite Posted March 25, 2014 Author Share Posted March 25, 2014 Will give a situational +3 bonus from the feather to the non Knowledge things. Sam and with a little feathery assistance figures out their target is upstairsish. She also feels two blips on the ole magical awareness radar. We'll go with Physical Science/History. Technically Knowledge (Architecture) itself would be the best one or a Profession (Architect) but neither are applicable here. And the Former isn't one of the default knowledges. So we'll go with Physical Science/History. She isn't able to formulate an exact floorplan. But is able to make out where a contractor would have been likely to install an attic, cellar, and a general idea of the materials used in the construction based on the style of the home. Link to comment
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