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Disastrous Delinquency (OOC)


Brown Dynamite

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Posted

Let's see.  The kids while artificially PL'd up.  Are still unattentive as can be.  Even if she stepped on every creaky floorboard.  They couldn't make that.

 

Nor do they have a reason to question any concealment.  As thus.  She's a leaf blowing in the wind silently.  Sileeently.

 

But...A notice check if you will.

  • 3 weeks later...
Posted

She is aware of whatever the mummified thing is, it's definitely weakened.  Possibly too much to actively do anything to stop her from stealing the eye.  But the risk is there.

 

That and that the frat boys seemed to be riding what seems to be some sort of magic high from being in contact with something.  But seeing as they're not currently touching the mummy it must be something on their person.

Posted

Whatever's on these guys causing this, Sam's trying to get it off first.

Invisible.

Stealthy. Take 10 for a Stealth roll of 27.

Notice to find the bad juju. Notice: 1d20+5 17

Sleight of Hand for the take. Take 10 for a Sleight of Hand roll of 22.

  • 2 weeks later...
Posted

It's a good thing the Frat Boys will be useless the first round!

 

Round 1:

 

19 - Frat Boys - Unharmed, Shaken

18 - Glamazon  - 2 HP - Unharmed

11 - Mummified Fear Demon - Unharmed

07 - Kit - 2 HP -Unharmed

 

 

Alright, the Frat Boys actually get to partially ignore their conditions.  Counting only as shaken.  Because I'm mean, and they instead hobble their way over to the mummy.  HP to be had by all.

 

Glam's opening involves the entirety of falling through the floorboards.

 

The mummified demon.  And Sam's senses detect the demon empowering the Frat Boys.

Posted

I don't think you can Accurate Attack on an aid.  It doesn't really matter it's a DC10 and she has a base of 12 so all good.
 
Round 1:
 
19 - Frat Boys - Unharmed, Shaken
18 - Glamazon  - 2 HP - Unharmed
11 - Mummified Fear Demon - Unharmed
07 - Kit - 2 HP -Unharmed
 
Frat Boy # 1 targets Glamazon and breathes out a stream of Hellfire (DC21): 1d20+6 9 Missing
 
Frat Boy #2 rushes towards Sam to Face Punch (DC24): 1d20+3 22..not gonna lie, didn't expect him to hit.
 

Posted (edited)

Yea it's a DC10 attack roll with the person you're aiding needing to be in melee range.  But I assume it's akin to grapple as there's no damaging effect to it.  Power Attacking wouldn't do anything for example.  

Edited by HG Morrison
  • 4 weeks later...
Posted

Although as I stated before ultimately doesn't matter.  Because Aid is DC10 so she can technically make it without even rolling y'see.`
 
Power (-5 Atk/+5 Dmg)Face Punch (DC27): 1d20+7 27 Crit!  So DC32.
 
Its high TOU would normally need conquering some fear checks to weaken to a paltry amount and yet...
 
TOU Save (DC32): 1d20+13 19 well they're off to a good start to say the least.  Staggered & Dazed

 

 

---

  • 2 months later...
Posted

Round 2:
 
19 - Frat Boys - Unharmed, Shaken
18 - Glamazon  - 2 HP - Unharmed
11 - Mummified Fear Demon - Staggered 
07 - Kit - 1 HP -Unharmed
 
-------
 
Frat Boy #1
Move Action:  Move near the Mummified Fear Demon
Standard Action:  Aids Frat Boy #2 vs Glamazon  flopping his Aid Action (DC10): 1d20+6 8
 
Frat Boy #2
Move Action:  Move Near the Mummified Fear Demon
Standard Action: Ka-Pow Punch (DC24): 1d20+3 12 Missing
 



 
So Glam's stunting to gain Shockwave on her Super-Strength.  Spending HP to burn the fatigue.  And immediately causing a shockwave.
 
Frat Boy's Reflex Saves (DC17): 2#1d20+4 5 11
Tou Save (DC22): 2#1d20+6 17 21 Frat Boy 1 is Bruised & Dazed, 2 is just Bruised.
 
Our mummified friend will automatically fail any reflex saves.  So can't halve the effect.
Tou Save (DC22): 1d20+12 29 Technically should be 30 forgot it has no bruises.
 


 
Now for the Demon cat.
Standard Action:  Emotion Control (Fear).   DC21 Will Save  to resist for both Glamazon and Kit.  If both heroes successfully make the Will Save there might be a wee bit of a power loss to look forward to.
The Fear Demon then allows one of its non dazed allies to Interpose  for it.  Well technically even with the affects others and increased range it should have been declared on their turn.  But, handwavium.

 

Glamazon's Will Check vs Emotion Control: 1d20+8 28

Posted

:lol: I would've done the same.  Alright.  As a consequence of three subsequent failing to fearify something.  The Fear Demon's dropped from a PL11 to a PL5 essentially.  The jocks are lowering in PL by 1 per round until they reach 1.  Though can also be talked out of the mind control with some diplomacy.


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