horngeek Posted December 6, 2013 Posted December 6, 2013 Following. I'd assume the entire Fields family is on the inaugural train trip- would it be okay if I did a partial control of Vector/Catherine's parents for the first post?
RobRX Posted December 6, 2013 Posted December 6, 2013 I'll get to post in this thread either tonight or tomorrow.
Brown Dynamite Posted December 10, 2013 Author Posted December 10, 2013 If you want to go ahead and roll for initiative. It'd probably a good opportunity to get it out of the way.
horngeek Posted December 10, 2013 Posted December 10, 2013 1d20+6=10 Man. These are not good rolls, are they.
RobRX Posted December 10, 2013 Posted December 10, 2013 (edited) http://orokos.com/roll/154214 Meh. Edit: I posted a reaction but I didn't really DO anything so, of course, I assume from here on this is the init order that has priority? Edited December 10, 2013 by RobRX
Brown Dynamite Posted December 11, 2013 Author Posted December 11, 2013 Well the int order won't have actual priority until combat's actually in motion. IE until after the reactions. Although that'll be quick they are minions and all.
Brown Dynamite Posted December 12, 2013 Author Posted December 12, 2013 Alright so you got one contender and two minions for our first conflict. They rolled pretty much like their roles would suggest.Initiative Roll: 1d20+2 17 Hooded LeaderInitiative Roll: 1d20 3 Hooded Minion 1 Initiative Roll: 1d20 1 Hooded Minion 2 So they're not looking to talk and Vector gets an HP for her dad being a target on the scene here. And with Silver Magus on the scene we can start things off. Round 1 17 - Hooded Leader - GM 10 - Vector - 3 HP 06 - Silver Magus - 2 HP 03 - Hooded Minion 2 - GM 01 - Ulysses - 1 HP 01 - Hooded Minion 1 - GM Which means they somehow get to go first as you guys...well you had initiative rolls.
Brown Dynamite Posted December 12, 2013 Author Posted December 12, 2013 Magical Blast vs Silver Magus (DC 22): 1d20+7 14 That's a miss! Round 1 17 - Hooded Leader - GM 10 - Vector - 3 HP 06 - Silver Magus - 2 HP 03 - Hooded Minion 2 - GM 01 - Ulysses - 1 HP 01 - Hooded Minion 1 - GM Vector is up!
horngeek Posted December 12, 2013 Posted December 12, 2013 Vector, incidentally, currently has that lovely Dynamic Array set so she's evenly split between her Vector Shield and Enhanced Defence, so her Toughness and Defense are both currently at 10.
horngeek Posted December 12, 2013 Posted December 12, 2013 In any case, attacking the closest enemy with Vector. I assume one of the minions, but either way... 1d20+8=11 Man, I am not rolling well right now.
Brown Dynamite Posted December 12, 2013 Author Posted December 12, 2013 (edited) Since it's a minion you targeted assuming you decided to take 10 instead. Tou Save vs DC 27: 1d20+7 11 Minion is Down! Post Away Edited December 12, 2013 by HG Morrison
Brown Dynamite Posted December 12, 2013 Author Posted December 12, 2013 Round 1 17 - Hooded Leader - GM 10 - Vector - 3 HP 06 - Silver Magus - 2 HP03 - Hooded Minion 2 - Unconscious 01 - Ulysses - 1 HP 01 - Hooded Minion 1 - GM Silver Magus is Up!
RobRX Posted December 12, 2013 Posted December 12, 2013 (edited) Taking 10 to attack the one who shot fire, so that's a 20. DC25 Blast, by the way. Edit: Okay so, he's not a minion so I'll roll http://orokos.com/roll/154810 Edited December 12, 2013 by RobRX
Brown Dynamite Posted December 12, 2013 Author Posted December 12, 2013 Tou Save vs DC 30: 1d20+9 12 Welp thanks to the crit he's out! Post away...or seeing as you've already done that edit to describe the damage! Round 1 17 - Hooded Leader - GM Unconscious 10 - Vector - 3 HP 06 - Silver Magus - 2 HP 03 - Hooded Minion 2 - GM Unconscious 01 - Ulysses - 1 HP 01 - Hooded Minion 1 - GM Ulysses is up!
Exaccus Posted December 13, 2013 Posted December 13, 2013 (edited) I'd Like to ZIp over and grab the last remaining Cultist 1d20+8=26 1d20+26=42 Edited December 13, 2013 by Exaccus
Brown Dynamite Posted December 13, 2013 Author Posted December 13, 2013 Well he's a minion so you could have taken 10 like I said. No harm no foud. But he can't beat you even if he got a 20 So. Post Away he's all yours!
Brown Dynamite Posted December 13, 2013 Author Posted December 13, 2013 Round 2 17 - Hooded Leader - GM 10 - Vector - 3 HP 06 - Silver Magus - 2 HP 03 - Hooded Minion 2 - GM 01 - Ulysses - 1 HP 01 - Hooded Minion 1 - GM Bound and Helpless Back to Vector. Will she press on with the hard questions? Will she just sock the guy? Tune in folks.
horngeek Posted December 13, 2013 Posted December 13, 2013 Vector might have a certain amout of success with Diplomacy... but she's in no mood for that. Burning 1 hero point to exploit Beginner's luck and gain a temporary Intimidate bonus of 9... Then proceed to roll a 1 on the roll.
Brown Dynamite Posted December 13, 2013 Author Posted December 13, 2013 Will having his highest bonus out of the things that oppose intimidate, it's what he goes with. Will Check vs Intimidate: 1d20+5 13
RobRX Posted December 13, 2013 Posted December 13, 2013 http://orokos.com/roll/155026 Rolling for intimidate too, just for fun.
Brown Dynamite Posted December 13, 2013 Author Posted December 13, 2013 Will Check vs Intimidate: 1d20+5 25 He tied the check. Normally the tie would go to Silver Magus for having the higher bonus. But since I'm fiating him having no circumstance bonus, considering he should have a +20 bonus to resist due to being a fanatical minion, I would say he wins the tie. But what with being in an inferior position due to the grapple. Silver Magus wins the check for the +2 circumstance bonus there to demoralize. So he is now shaken! Round 2 17 - Hooded Leader - GM 10 - Vector - 3 HP 06 - Silver Magus - 2 HP 03 - Hooded Minion 2 - GM 01 - Ulysses - 1 HP 01 - Hooded Minion 1 - GM Bound, Shaken, and Helpless Ulysses is up. Maintaining grapple options a go go. Perfect opportunity to interrogate the shaken cultist.
Exaccus Posted December 14, 2013 Posted December 14, 2013 Maintaining the grapple 1d20+26=33 Intimidation 1d20+10=21
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