Thunder King Posted December 17, 2013 Author Posted December 17, 2013 Okay, so, you've got her to the facility. I recommend some stealth and/or notice rolls to observe and infiltrate.
Corsecjedi Posted December 17, 2013 Posted December 17, 2013 (edited) Stealth roll to sneak up to the building and observe: 29 Notice roll to check for any activity or possible entrances: 24 Stealth roll to sneak into any entrances: 27 I haven't narrated the actual entrance yet in my IC post - let's see what I find with the approach and notice checks. Edited December 17, 2013 by Corsecjedi
Thunder King Posted December 19, 2013 Author Posted December 19, 2013 The building seems to be a standard brownstone building, at least at first. Careful observation reveals that there are some men in the windows, one of which appears to be carrying some form of weapon, like a rifle or laser weapon. Shadowblade spots a back entrance that seems to be unguarded and even possibly unnoticed.
Corsecjedi Posted December 19, 2013 Posted December 19, 2013 Notice check as she moves into the brownstone's back entrance: 21
Thunder King Posted December 19, 2013 Author Posted December 19, 2013 There are no noticeable sounds coming from within the door, and nobody seems to be in the area.
Corsecjedi Posted December 19, 2013 Posted December 19, 2013 Stealth check as she moves down the hallway: 35 Notice check for listening in on the people she could hear: 20
Thunder King Posted December 19, 2013 Author Posted December 19, 2013 Okay, so, a man with a gun walks near her, completely unaware of her presence. Gonna post that IC.
Corsecjedi Posted December 19, 2013 Posted December 19, 2013 Attack roll on the guard (power attacking for -2/+2): 12 DC 25 Toughness save if I hit with that lousy roll; 2 from Power attack, 2 from sneak attack since I'm getting a surprise attack in.
Thunder King Posted December 19, 2013 Author Posted December 19, 2013 That...was an automatic save success. 26 Sorry, :/ Roll initiative! Guy got a 17
Corsecjedi Posted December 19, 2013 Posted December 19, 2013 If he's close enough, I'm going to go for a feint, then attack. If I'm not in range to accomplish that, I'll go with just the attack. Feint result (using challenge acrobatic bluff for a move action): 23 Attack result (no power attack or anything this time): 27 Toughness save is DC 21 (23 for SA if I was able to feint).
Thunder King Posted December 19, 2013 Author Posted December 19, 2013 (edited) Okay, this guy's luck is ridiculous, 20 so still feinted out of his boots 12 on his TOU save so he's out Edited December 19, 2013 by Thunder King
Corsecjedi Posted December 19, 2013 Posted December 19, 2013 Notice check to hear any change in the facility's background noise after the guard dropped: 29 If no change, planning to search the guard and then the supply cabinet for clues.
Thunder King Posted December 20, 2013 Author Posted December 20, 2013 (edited) The voices are continuing to speak as though nothing happened, the closet contains nothing of note, but there is a map of the school in it. Edited December 20, 2013 by Thunder King
Corsecjedi Posted December 20, 2013 Posted December 20, 2013 Another stealth check as I move toward the voices ahead of me. I'll also glance at the map occasionally to get an idea where I might be headed. Stealth check: 24
Corsecjedi Posted December 20, 2013 Posted December 20, 2013 Notice check for the room: 23 Notice check to keep an ear open for approaching people: 17
Thunder King Posted December 20, 2013 Author Posted December 20, 2013 She spots a set of switches for the lights across the way on the same balcony. Two guards enter, but neither of them are looking up, and both walk out of the room, seemingly on patrol.
Corsecjedi Posted December 20, 2013 Posted December 20, 2013 Stealth check to keep hiding on the balcony: 26 Notice check to keep an eye out for those patrolling guards returning: 17 Basically, my plan is to wait for them to bring the homeless man into the room, kill the lights for the whole place if I can, then use my teleport area attack to drop the guards any of the scientists I can - thought I'd like to leave one up for questions.
Thunder King Posted December 20, 2013 Author Posted December 20, 2013 That plan should work, I'll post IC
Corsecjedi Posted December 20, 2013 Posted December 20, 2013 Ok, so hit the lights, teleport down to the floor nearish the homeless guy, then full round action to use my teleport area attack to get both guards and all but one of the scientists if they're all close enough (60 ft. radius). And that none of them are wearing night vision goggles! Attack roll: 29 DC 21 Toughness, 23 with Sneak Attack if I'm getting off the surprise attack.
Thunder King Posted December 20, 2013 Author Posted December 20, 2013 Oh this is a surprise attack; http://invisiblecastle.com/roller/view/4338935/ Both scientists are out, as is one of the guards, and one of the guards is conscious, but dazed. Post away
Corsecjedi Posted December 20, 2013 Posted December 20, 2013 (edited) Follow up attack on the still-conscious guard (Going to Power attack, and then compensate with All-out attack, so +3 to damage/-3 to Defense): 24. Toughness save on that is going to be 24, since I'm pretty sure he's not flat-footed while dazed. If that takes him down, I'm going to free the homeless guy and try to get him up on the balcony out of the way or something. Edited December 20, 2013 by Corsecjedi
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