Brown Dynamite Posted December 18, 2013 Share Posted December 18, 2013 (edited) OOC for >this thread. No need for initiative during this portion. None of them are within view at the moment. And yes both the doctor and the free clinic are references to Dr. Mid-Nite. Edited December 18, 2013 by HG Morrison Link to comment
Brown Dynamite Posted December 18, 2013 Author Share Posted December 18, 2013 Give me a quick DC15 Notice roll. Link to comment
Brown Dynamite Posted December 18, 2013 Author Share Posted December 18, 2013 Heh. Alrighty. Graft is able to catch notice of a muzzle poking out from a nearby hall intersection. Feel Free to take whatever action he deems necessary in response. The minion holding said rifle would of course not see him until he was right in front of it so he'll be unaware to any action coming his way. Link to comment
Brown Dynamite Posted December 20, 2013 Author Share Posted December 20, 2013 Same situation as per the earlier minion in that they're completely unaware to the heroes' pressences. But are not close enough together to validate describing a takedown attack. That all in mind since these guys will be taken out narratively still at this point just consider any fancy stuff like destroying the light fixture (or just flipping the switch) all within the same motion. Link to comment
Thunder King Posted December 21, 2013 Share Posted December 21, 2013 (edited) Placeholder post, because I put the IC in the OOC thread Edited December 21, 2013 by Thunder King Link to comment
Brown Dynamite Posted December 22, 2013 Author Share Posted December 22, 2013 I almost did the same thing. And now I realize why, because your IC was here. Haha. As we continue through the teaser. If there's no issue will narrate them making it to the last three guys. Will prompt for an initiative roll now. As well as a Notice Roll. Link to comment
Brown Dynamite Posted December 24, 2013 Author Share Posted December 24, 2013 Foreshadow Initiative Roll: 1d20+15 17Notice Check: 1d20+15 18 Hostage Taker (Boss) Initiative Roll: 1d20+1 6 Hostage Taker (Minion) # 1's Initiative Roll: 1d20+2 12 Hostage Taker (Minion) # 2's Initiative Roll: 1d20+2 21...This minion got himself a roll. Link to comment
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