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Down and out in Languedoc and Hell (OOC)


Tiffany Korta

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Posted

Rene and Father Henri demon hunters!

 

We're starting straight out the gate with Initiative rolls for everyone!

 

For Rene we're be using the same build as Rene for Rene-de-Cateau. Initiatives are:

 

Father Henri 1d20+1=9

Four Bandits 1d20+1=12, 1d20+1=11, 1d20+1=11, 1d20+1=15

Carriage Driver 1d20+1=6

 

The four badit's are currently on horseback trying to chased down the carriage, which is your standard enclosed stagecoach style of design.

Posted

Reposting build for ease of reference:

 

Character Name: Young Rene
Power Level: 7
Trade-Offs: +1 Attack / -1 Defence, +1 Toughness / -1 Defence

Abilities: 2 + 2 + 4 + 2 + 14 + 4 = 28PP
Strength: 12 (+1)
Dexterity: 12 (+1)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 24 (+7)
Charisma: 14 (+2)


Combat: 12 + 12 = 24PP
Initiative: +5
Attack: +6, +8 Magic
Grapple: +7
Defense: +6
Knockback: -4


Saving Throws: 0 + 1 + 2 = 3PP
Toughness: +2/+8 (+2 Con, +6 Protection)
Fortitude: +2/+6 (+2 Con, +4 Ring)
Reflex: +2 (+1 Dex, +1)
Will: +9 (+7 Wis, +2)


Skills: 48R = 12PP
Bluff 4 (+6)
Craft (Artistic) 10 (+11)
Diplomacy 4 (+6)
Knowledge (Arcane) 10 (+11)
Knowledge (Art) 4 (+5)
Knowledge (History) 2 (+3)
Languages 6 (Arabic, English, French [Native], German, Greek, Latin, Spanish)
Notice 4 (+11)
Sense Motive 4 (+11)


Feats: 5PP
Artificer
Attractive
Improved Initiative
Luck
Ritualist


Powers: 0 + 0 + 0 = 0PP

Power/Array Name (21 PP Magic Array Feats: Accurate, Alternate Power 2 ) [24PP]

Snare: Snare 6 (Feats: Affects Insubstantial 2, Indirect 3, Precise, Reversible, Variable Descriptor 2) {21}
Blast: Blast 6 (Feats: Affects Insubstantial 2, Indirect 3, Precise, Variable Descriptor 2) {20}
Dazzle : Dazzle 6 (Feats: Indirect 3, Precise, Variable Descriptor 2) {18}

Device 2 (Dead Ring; 10PP Container Flaws: Hard-To-Lose) [8/8PP]

Protection 6[6PP]
Enhanced TraitEnhanced Fortitude +4 ) [4PP]

Device 3 (Paintbrush; 15PP Container; Flaws: Easy -To-Lose Feats: Restricted use: requires 8 Ranks of Craft (Art))[10PP]

Illusion 5 (Visual only Extras: Duration 2 (Continuous)Flaws: Action (Full) ) [15PP]

Immunity 2 (Aging, Disease’ Flaws: Limited – half effect) [1PP]

Posted (edited)

Initiatives

 

15 Bandit 1, Unharmed, GM

13 >Rene, Unharmed, 2 HP

12 Bandit 2, Unharmed, GM

11 Bandit 3, Unharmed, GM

9 Father Henri, Unharmed, GM

6 Carriage Driver, GM

 

(look see my thread, the thread I am controlling, not yours mine. Bad SC :) )

 

Bandit 1 will attempt to shot the driver of the carriage 1d20+5=16.

 

Driver has to make a Toughness save against the Musket, DC 20, 1d20+5=16. Driver is Bruised.

 

Rene is up.

Edited by TiffanyKorta
Posted

Bandit's 2 & 3 will fire on the two on top of the coach, 2 on the Driver, 3 on Rene

 

Bandit 2's attack Attack Roll: 1d20+5 25, so driver will need a toughness save Attack Roll: 1d20+5 21. So driver is Dazed and Bruised.

 

Bandit's 3 attack Attack Roll: 1d20+5 7, so Rene's fine.

 

Father Henri is going to arm himself ready for the assault on the carriage. Unmanned the carriage is going to start to drift and possibly crash if the driver doesn't recover. Bandit 1 will delay his action to see what happens.

 

So long and short of it is Rene is now up.

  • 3 weeks later...
Posted

15 Bandit 1, Unharmed, GM

13 Rene, Unharmed, 2 HP

12 Bandit 2, Unharmed, GM

11 Bandit 3, Unharmed, GM

9 Father Henri, Unharmed, GM

6 Carriage Driver, GM

 

Carriage driver better make his Reflex I guess Reflex Save: 1d20+1 7, looks like you might need a new driver.

 

Bandit 2 & 3 are going to empty there Musket's into Rene Attack Roll: 1d20+5 21 & Attack Roll: 1d20+5 9. So one hit and a DC 20 Toughness.

Posted

1d20+8=24 A bit of a result. 

 

MOve Action: See if I can take any cover behind a tree or the remains of the carriage. 

 

Standard Action: Another frazzing lightning bolt, from the sky this time!

 

1d20+8=28 that is my first Crit in ages! Making it a DC 26 Toughness save. 

Posted

Ill try a bluff roll to trick them into attacking me: 1d20+6=18 with the -5 penalty. Except that was using "old" Rene  :huh: so, a roll of 12 with +6 for his skill and -5 for move action actually makes 11!

 

And then another blast of lightning: 1d20+8=26 Which should hit, so another DC 21 Toughness roll?

  • 3 weeks later...
Posted

15 Bandit 1, Unharmed, GM

13 Rene, Dazed & Bruised, 2 HP

12 Bandit 2, Unharmed, GM

11 Bandit 3, Unharmed, GM

9 Father Henri, Unharmed, GM

6 Carriage Driver, GM

 

Father Henri to the resue Attack Roll: 1d20+5 15, Bandit's Toughness Save Toughness Save: 1d20+5 21

 

Bandit will return fire on Father Henri Attack Roll: 1d20+5 20, Henri's own save Attack Roll: 1d20+5 18 a Bruise.

 

Well not a complete loss and Rene is now undazed.

  • 2 months later...
  • 3 months later...
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