Supercape Posted December 30, 2013 Share Posted December 30, 2013 OOC for thread. Synapse is asked by the Ministry of Powers to investigate Ulysses strange affinity to the power of steam, and gets pulled into Earth Victoriana, India! Right, to start off: We have Synapse travelling to Dover. Exaccus, Feel free to narrate whatever you want about how you might be in Dover / The Channel Tunnel, either by chance or by some mysterious conscious or unconscious drive from your patron. Also note: I have left date of this out, but will edit it in. This is complicated due to Synapses involvement with other threads. I am open to suggestion on this front. Link to comment
Thevshi Posted December 31, 2013 Share Posted December 31, 2013 I think Synapse is less of the problem than Ulysses as far as what date this should take place. Synapse is currently only involved in the Vanguard thread (which takes place a few months ago). I should be able to be vague enough about things that might happen in that thread to have this more current. Having it take place in EV actually helps that issue a good bit, as what will happen in the Vanguard threads will matter very little over in EV. Link to comment
Supercape Posted January 1, 2014 Author Share Posted January 1, 2014 Synapse can make a knowledge (Physical Sciences) Roll. Her skill and INT are enough to broadly follow what the Doctor is saying (and generally agree with her theory). But its complicated stuff - if you want to go further... Ill give a somewhat arbitrary +2 bonus due to the fact you have a journey down to Dover to take your time, and Synapse has Quickness x25 for mental tasks. This is not so much a research thing as following and understanding the data. DC 25 You can independently confirm that the readings do indeed appear to indicate transfer of energy from another dimension into another. The flash of energy looks otherwise like a conventional explosive in pattern, only muted due to travelling between dimensions DC 30 The readings indicate the brief formation of a wormhole type thing (your own narrative license) between two alternative dimensions. The transfer of matter between the two dimensions in both directions is not only possible, but probably Link to comment
Thevshi Posted January 1, 2014 Share Posted January 1, 2014 Hmm, not quite good enough to meet either of those benchmarks. Maybe Synapse is distracted by the robot driver: Kn: Tech: 32, yeah, where was that for the other roll. Link to comment
Supercape Posted January 1, 2014 Author Share Posted January 1, 2014 The driver is basically a functional robot / andriod, a bit quirky and malfunctioning, but passable and efficient nevertheless. The design and systems all look pretty good, but it falls into the "experimental prototype" field of technology. Its high tech, but unreliable. No signs as far as she can see of military or combat applications. Just a plan old butler, the sort that could hang around in an HQ, for instance. Link to comment
Supercape Posted January 2, 2014 Author Share Posted January 2, 2014 So feel free to make Search checks on the damage, and to make another Knowledge (Physical Sciences Check) to assess the blast damage. DC is 20 for both. Of course, other actions are possible! Link to comment
Thevshi Posted January 2, 2014 Share Posted January 2, 2014 Okay, Synapse gets a 27 on her Search check, and a 30! On her Kn: Physical Science check! (Much better this time!) Link to comment
Supercape Posted January 2, 2014 Author Share Posted January 2, 2014 Right then! She can find some clues: Fragments of what look like explosive (metal shards) From the Physical Science Check this looks like a ground based explosive that flew upwards. It was not designed to cause structural damage to the tunnel, so either it was random, for another purpose or incompetent. In addition, the blast pattern and damage all points to a "flash" effect, as if a powerful explosion was briefly brought to this dimension from another one. Link to comment
Supercape Posted February 22, 2014 Author Share Posted February 22, 2014 Explosion time: A DC 15 Lethal Damage effect from the explosion, then you are in Earth Victoriana! Link to comment
Thevshi Posted February 24, 2014 Share Posted February 24, 2014 Wow, Synapse just barely makes it. (But that is still making it). As this appears to be a +0 attack, I think Ulysses' Impervious will stop it. Link to comment
Supercape Posted February 24, 2014 Author Share Posted February 24, 2014 It does indeed! Link to comment
Supercape Posted February 24, 2014 Author Share Posted February 24, 2014 Medicine Check for Bob. DC 5: He will live, he has an injury. DC 10: Although, the metal shard has penetrated his abdomen. He will need surgery to repair it properly, otherwise it will eventually kill him / go septic, whatever. He will be fine for at least a few hours, however. Link to comment
Thevshi Posted February 26, 2014 Share Posted February 26, 2014 So Synapse will spend a hero point and stunt Jack-of-all-Trades so she can make the Medicine roll. She gets a 21, easily diagnosing what is wrong with Bob. Link to comment
Supercape Posted February 26, 2014 Author Share Posted February 26, 2014 Cool. For reference: Synapse - 1 HP Ulysses - 1 HP Link to comment
Supercape Posted February 26, 2014 Author Share Posted February 26, 2014 Ok so Synapse obviously knows they have hopped dimension. Ill let Ulysses have a DC 10 WIS check to suss it out - just for the sake of cool! (Im sure he will be told soon enough!) Link to comment
Exaccus Posted February 26, 2014 Share Posted February 26, 2014 (edited) 1d20+2=15 not Kansas! auto fail! Edited February 26, 2014 by Exaccus Link to comment
Exaccus Posted February 27, 2014 Share Posted February 27, 2014 I would like to See if i can play minesweeper by running up and down the 10 mile streach of track and looking for bombs as i attempt to detonate a few with proximity. if i spot one that hasn't gone off yet and doesn't seem ready to pop i'd like to bring Captain Singh and Synapse over before poking at it further. Link to comment
Supercape Posted February 27, 2014 Author Share Posted February 27, 2014 Sure, you can set some off though! Ok so lets say you need a DC20 Notice check to spot one, given you know what to look for and have Singh to brief you. Roll Notice until you get a 20+. Each failed roll is an explosion: i.e. DC 20 Reflex roll to avoid (with +2 situational bonus as you know precisely what to expect!), and then a DC 25 or 20 Toughness check. Of course, with your impervious, if you make the reflex roll you halve the rank of the attack, and suffer no effects. So essentially each failed roll is a DC 20 Reflex (at +2), and if that fails, a DC 25 Toughness check,. Also, this is one of those rare occassions that I will award an HP for sheer awesome., Running up and down a railroad setting off bombs just screams a great few panels in a comic. Ulysess 2 HP Synapse 1 HP Link to comment
Exaccus Posted February 27, 2014 Share Posted February 27, 2014 (edited) 1d20+6=24 Curse this sudden streak of competence! i will choose to auto-fail twice before that real one First reflex 1d20+5=20 (forgot the plus 2.) Second Reflex 1d20+7=10 toughness save against Second explosion. 1d20+12=22 Edited February 27, 2014 by Exaccus Link to comment
Supercape Posted February 27, 2014 Author Share Posted February 27, 2014 Ok lets say two explosions, he finds the third one, and accumulates 1 injury, and gains a hero point as above! Link to comment
Supercape Posted February 27, 2014 Author Share Posted February 27, 2014 Ok feel free to narrate travelling x hundred yards "uptrack", although the track will end in a mile or so. And find the unexploded bomb. Make knowledge (Physical Sciences) or (Technology) to analyse it. DC 20 will realise It is an absolutely expert wind up watch activated stick of dynamite. Placed with great skill, built with great skill. not remotely activated. There are trademark pieces of machinery (keep it steam punk - springs, copper, whistles) and chemical residue on the bomb itself, clues you could recognise... Link to comment
Thevshi Posted February 27, 2014 Share Posted February 27, 2014 Yeah, Synapse gets a 31 on her Kn: Technology roll. Link to comment
Thevshi Posted February 27, 2014 Share Posted February 27, 2014 Okay, as discussed in Chat, Synapse will disable the bomb, taking her time, so with her +18 disable device skill, she will succeed with a Take 20. Link to comment
Supercape Posted February 28, 2014 Author Share Posted February 28, 2014 What say you guys to a trek southwest and a scene cut? At midday it will probably take 2 hours in heavy heat, so two rolls to avoid CON loss...+2 modifier for being with frendlies and well supplied with water. Thoughts? Link to comment
Exaccus Posted February 28, 2014 Share Posted February 28, 2014 Ulysses has polydipsia, so i think the heat would have a greater effect on him in that regard, even when supplied with water, he's also got a injury so its not helping much i'd wager. so id say at best break even, at worse moderate penalty? though i might be blowing it out of proportion. Link to comment
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