Brown Dynamite Posted January 5, 2014 Posted January 5, 2014 (edited) OOC for >this thread in which Miss Grue and Rene de Saëns are drawn into a dimension spanning kidnapping plot. Edited February 13, 2014 by HG Morrison
Supercape Posted January 12, 2014 Posted January 12, 2014 For reference, using his teleport power, walking into the painting and thus teleporting to where it shows. Hope that flies.
Supercape Posted January 15, 2014 Posted January 15, 2014 Ok for reference switching his dream array to astral form and trying to get inside. May need a GM fiat, of course!
Brown Dynamite Posted January 15, 2014 Author Posted January 15, 2014 Noted and A-Ok by me. If you want you could note that for some reason Rene found he had an unusually easy time falling asleep to enter his Astral form. Almost as quickly as he shut his eyes in the location.
Supercape Posted January 15, 2014 Posted January 15, 2014 I might skip that I think...for now. But noted! cheers.
Brown Dynamite Posted January 25, 2014 Author Posted January 25, 2014 (edited) Sorry for letting it run fallow for so long. Could you folks kindly give me some notice rolls? Edited January 25, 2014 by HG Morrison
Tiffany Korta Posted January 26, 2014 Posted January 26, 2014 Miss Grue's Notice Notice: 1d20+7 17, looks like the old eyes have it .
Brown Dynamite Posted January 28, 2014 Author Posted January 28, 2014 Let's see, Rene is quickly able to discern the fact that only certain paths around the campus have coherent writing on posters making it a simple matter for Rene to maneuver himself around school grounds. Hallways and classrooms that lead to dead ends just tend to repeat a simple word like poster over and over again. Miss Grue is able to notice that two tables on the opposite end of the cafeteria have disappeared. But she isn't able to catch sight of anything that would hint to where they went.
Brown Dynamite Posted January 28, 2014 Author Posted January 28, 2014 Sure! Going to knock a GM post out of the way soon too.
Brown Dynamite Posted January 28, 2014 Author Posted January 28, 2014 Okay, so Initiative would be appropriate as Rene finds himself in a little bit of dustoff brawl. Keeping in mind the lights will not be coming back on in the room.
Brown Dynamite Posted January 28, 2014 Author Posted January 28, 2014 And for our masked Assailants Initiative Roll: 3#1d20+7 11 9 9 Rene gets an HP for the ambush in the dark after the whole suddenly in a dream thing. Round 1 17 - Rene De Saens - HP 2 11 - Masked Assailant 1 09 - Masked Assailant 2 09 - Masked Assailant 3
Supercape Posted January 28, 2014 Posted January 28, 2014 Does Rene Mental Sense work here? as in, does it let him "see" the nasties?
Brown Dynamite Posted January 29, 2014 Author Posted January 29, 2014 They do indeed. Vision is obscured for them which does nothing for his mental sense. Although the fact that it proceeds to display that information visually probably makes for an odd disconnect, but he can 'see' them for all intents and purposes.
Supercape Posted January 29, 2014 Posted January 29, 2014 Well lets see if I can't web them up! Providing this actually works in dreamland, using Snare Line Area of Effect, for a DC 20 Reflex (Area save) and DC 20/15 Reflex Snare effect. I'm not quite sure how many I can get in a line - its as if a broad brushstroke of webs gets painted (as its ranged, not a line from him, a line originating and ending from him, if you get it). I suppose I at least get two, given the nature of lines!
Brown Dynamite Posted January 29, 2014 Author Posted January 29, 2014 Alright to get two it'll have to be a diagonal line. Let's say covering Assailants 2 & 3. Masked Assailant 2's Reflex Save (DC 20): 1d20+6 14 Masked Assailant 3's Reflex Save (DC 20): 1d20+6 8 So neither avoided the line. Now for their Reflex save to avoid being snared Reflex Saves vs Snare (DC 20): 2#1d20+6 11, 20 Meaning Assailant 2 is Bound and Helpless, but Assailant 3 makes his save.
Brown Dynamite Posted January 29, 2014 Author Posted January 29, 2014 So while they're not minions they are only PL 8's . Masked Assailant 1's moves in with a Machete Atack (DC 20): 1d20+11 21 He makes some use of move by action to back off right after. Masked Assailant 2 will attempt to free himself from the webs using his strength. Prompting a DC18 TOU save from the web. Masked Assailant 3 Aids (Masked Assailant 1) against Rene: 1d20+11 31 He has teamwork 2 and gives Masked Assailant 1 a +4 Attack Bonus on his next action against Rene. Which brings us toRound 2 17 - Rene De Saens - HP 2 11 - Masked Assailant 1 09 - Masked Assailant 2 Bound and Helpless 09 - Masked Assailant 3
Supercape Posted January 29, 2014 Posted January 29, 2014 1d20+16=18 ouch! a bruise (or injury and briuse from a machete?)
Brown Dynamite Posted January 29, 2014 Author Posted January 29, 2014 The web's Tou save vs DC18: 1d20+10 15 It holds but is torn. Although lethal damage would be reasonable. No need to concern oneself with the flesh and blood risks of being cut by these machetes. So Rene just picks up the bruise. Round 217 - Rene De Saens - HP 2 Bruised X111 - Masked Assailant 109 - Masked Assailant 2 Bound and Helpless09 - Masked Assailant 3
Supercape Posted January 29, 2014 Posted January 29, 2014 well, seeing as they can see in the light, I will dazzle them! Same line attack, DC 20 Reflex / Reflex saves.
Brown Dynamite Posted January 29, 2014 Author Posted January 29, 2014 Reflex Save (DC 20): 1d20+6 23 Reflex Save (DC 20): 1d20+6 26 Not so much, noSo let's seeMasked Assailant 1 performs a Power Attack(-5 Atk/+5 Dmg) with the Machete (DC 25): 1d20+10 19 barely hitting the markMasked Assailant 2 continues struggling to free himself prompting the Snare's Tou save vs DC18: 1d20+9 26 it holdsMasked Assailant 3 once again Aids (Masked Assailant 1) against Rene: 1d20+11 19 again giving him the +5 to attack.
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