Brown Dynamite Posted February 9, 2014 Author Posted February 9, 2014 (edited) Could I get an Arcane Lore roll from Rene? To see what he knows from the masks. I waited until after they were taken down as I figured he wouldn't be getting a clear look during their machete assault. Edited February 9, 2014 by HG Morrison
Brown Dynamite Posted February 10, 2014 Author Posted February 10, 2014 Arcane Lore So heres what such a result garners. The masks are designed in honor of the mares. In germanic folklore mares are a sort of Goblin like demon that sit on people's chest and bring about nightmares. The Hand of Mara are demonic footsoldiers crafted from the shadows. Able to travel through the darkness itself it is said there is no place the mare can reach. They are also apt shape shifters. The essence of these demons are kept inside of ancient clay jar with runes inscribed upon them. The jars are often found sold to the highest bidder in the Dreamlands. As creatures vulnerable to light they often wear cloaks to protect themselves from the light, but their cloaks are incapable of shifting with them.
Tiffany Korta Posted February 13, 2014 Posted February 13, 2014 Free Action : Shift to Density Standard Action : Punch Devon in the face Attack Roll: 1d20+10 27
Brown Dynamite Posted February 13, 2014 Author Posted February 13, 2014 Devon's Tou save vs DC25: 1d20+2 3 He's left heartbroken!
Brown Dynamite Posted February 16, 2014 Author Posted February 16, 2014 The Students stand The Creepy Lizard Man chages anew, Slashing at Miss Grue with Claws (DC16): 1d20+10 25 It hits but she's impervious to it this time. Bringing us to...Round 313 - Miss Grue - HP 011 - Crowd of Students 07 - Devon Lee Unconscious04 - Creepy Lizard Man
Tiffany Korta Posted February 23, 2014 Posted February 23, 2014 Miss Grue shall punch the Lizard king in the face Attack Roll: 1d20+10 25. Not to shabby.
Brown Dynamite Posted February 25, 2014 Author Posted February 25, 2014 Rene can roll initiative to join in not this round but the following round. Creepy Lizard Guy's Tou save vs DC25: 1d20+9 26 Creepy Lizard guy makes it. The crowd of students Grapple Miss Grue: 1d20+6 22Grapple Check Vs Miss Grue: 1d20+11 13 She doesn't even have to roll to shake them off.Power Attack(-5 Atk/+5 Dmg) with Claws (DC 21): 1d20+5 13 Swing and a miss New notice check for Miss Grue (DC10)
Tiffany Korta Posted February 25, 2014 Posted February 25, 2014 Miss Grue's Noticing Things: 1d20+7 19
Brown Dynamite Posted February 27, 2014 Author Posted February 27, 2014 Mona's Initiative Roll: 1d20+2 8Round 4 13 - Miss Grue - HP 0 11 - Rene De Saens - HP 2, Bruised X2 11 - Crowd of Students 08 - Mona - Bruised X3 07 - Devon Lee Unconscious 04 - Creepy Lizard Man
Brown Dynamite Posted February 27, 2014 Author Posted February 27, 2014 Rene can make a DC30 Arcane Lore check to know that Mona's exposition is slightly off. The creature was actually dreamt up in the Lost World. And while pretty old falls closer to the hundreds of years old than the thousands range.
Tiffany Korta Posted March 3, 2014 Posted March 3, 2014 Daphne will hit Lizard Man again Attack Roll: 1d20+10 22
Brown Dynamite Posted March 10, 2014 Author Posted March 10, 2014 Rarrr's Tou save vs DC25: 1d20+9 12 Staggered & Dazed
Brown Dynamite Posted March 25, 2014 Author Posted March 25, 2014 (edited) We can just move the scene along if you two would prefer. It's not as if the group of students or our lizard friend have much left in the tank. Edited March 25, 2014 by HG Morrison
Tiffany Korta Posted March 25, 2014 Posted March 25, 2014 But I'm about to beat them all up . Nah I'm fine with a scene change.
Supercape Posted September 1, 2014 Posted September 1, 2014 So I guess it is all fluff dream stuff, but I hope that IC post by myself and Tiff works, HG! happy to edit if need be!
Brown Dynamite Posted September 2, 2014 Author Posted September 2, 2014 Sure it works for me. I'm treating the Dreamscape as giving a sort of Create Object with an addictive Side Effect. So fluff to your heart's content, might start bite back
Brown Dynamite Posted December 15, 2014 Author Posted December 15, 2014 (edited) Little late. But for ease we will be using the Field Battle Rules for the mass of Mara footsoldiers. Ignoring Morale Checks Mara Forces Initiative Initiative: 1d20+4 13 Mara Forces Initiative Initiative: 1d20+4 20 Rarr's Initiative: 1d20+3 20 Deadbeat's Initiative: 1d20+0 19 Mona who is down to Injured x6's Initiative: 1d20+3 4 So take an HP and let us begin. Enough time has passed that I say Rene is no longer bruised. Round 1 20 - Rarr - GM - Unharmed 20 - Mara Forces - GM - Unharmed 20 - Deadbeat - GM - Unharmed 13 - Mara Forces 2- GM - Unharmed 12 - Miss Grue - 1 HP - Unharmed 04 - Mona - GM - Injured x6, Bruised x6 (She did at least burn off her disabled condition and poisoning. She was in a bad way) 04 - Rene De Saens - 3 HP - Unharmed Edited December 15, 2014 by HG Morrison
Brown Dynamite Posted December 15, 2014 Author Posted December 15, 2014 Rarr Full-Round Action: Disappear out of view while his Mara do the dirty work.Hand of Mara Forces (50) So the first 50 forces converge from the sideMove Action: Converge on MonaStandard Action: Going for Mona and Attacking (DC26): 1d20+9 13 That hits due to being flat-footed. Mona's Tou Save (DC26): 1d20+6 20 It's lethal damage so she is now Bruised 7, Injured 7 and DazedDeadbeatFree Action: Summon GuitarStandard Action: Lullaby which has no effect due to their immunityHand of Mara Forces 2 (50)Move Action: Converge on Miss GrueStandard Action: Attack Miss Grue (DC26): 1d20+9 10 That misses even while Flat-Footed! I'll get to posting and Miss Grue is up!
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