Ari Posted February 8, 2014 Author Posted February 8, 2014 Alright! action time. Red Moon's Initiative: 22. Gamma doesn't know what's about to go down, so nothing for him yet. Tiff, if you could roll Initiative and let me know what Miss Grue's plan is? Red Moon flies down to get closer to Gamma, not wanting to risk making a premature attack she holds off until she's sure what he wants.
Ari Posted March 17, 2014 Author Posted March 17, 2014 So that makes it Red Moon: Unharmed, 1HP Miss Grue: Unharmed, 1HP Gamma: Unharmed-GM Red Moon drifts over(Move Action, using Flight) and tries to lay down the psycho-law(switching to the Ghostly Claw as a Free Action, Attacking for a Standard Action): 20 which hits for a DC25 Will save on Gamma: 26. Well then! Miss Grue is up.
Tiffany Korta Posted April 27, 2014 Posted April 27, 2014 Miss Grue will attempt to grab and hold Gamma Attack Roll: 1d20+8 24 and Grapple Roll: 1d20+22 36.
Ari Posted April 28, 2014 Author Posted April 28, 2014 DC36 Opposed Grapple check: 38. He escapes! Also, since Miss Grue hit, normally she'd need to make a Fortitude save, but with a +12 bonus it clears the DC11 automatically. That done, he shoots at Miss Grue with some tasty radiation: 27. Hits, DC27 Toughness save.
Ari Posted May 19, 2014 Author Posted May 19, 2014 That's a Bruise and Daze, failed by 6. Red Moon's turn, she moves over to Gamma and busts out the Blood-Drain. DC19 Fortitude save and a DC20 one to avoid losing Con or being Slowed: 31, 21. No sell. She goes invisible. Gamma decides he's had enough, picks back up the Reorganizer and evacuates from Jump in the name of Heaven. Combat over, a Hero Point to both for the Complication of their foe escaping with the item of peril!
Ari Posted July 22, 2014 Author Posted July 22, 2014 Okay, so. Stunting Super-Senses 12 off of...the existing Super-Senses Red Moon already has. In this case it's Mental Detect Emotion(Anger), with Analytical(so what it's against and why), with the Accurate Extra, the Radius Extra, and the Ranged/Rapid Extras(6 and 5, respectively). Notice roll to try and find Gamma's special brand of rage: 5. And she's not rerolling that. So, Fatigued. And minus a HP, back to 1 Hero Point. At least she's got that for the rest of the encounter! Take it away, Tiff. And don't worry, circumstances will contrive either way.
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