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Medieval Times


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Posted

Well, I guess he's still technically a good guy, so better not give him a savage beatdown until he gives us more of an excuse. Alas. 

Move Action: Acrobatic Bluff, dc 27 to resist

Standard Action: Charge Attack, full power attack, aiming to disarm. 

First roll is terrible! Spending an HP! 

Second roll is also terrible! But it's a total of 20

Posted

Double postin' 'cause this one doesn't count like the IC does. Jay's going to hold her action until the League materializes, then hit them with a Snare.

Posted (edited)

Since they're here, this is Jay's chance. She's going to Stunt off her Bow Array.

Snare 5 (Extra: Area/Burst (Targeted), Selective, Flaw: Action [Full Round])

Power Attack, All-Out Attack, all the fun stuff. Attack check vs. all dem, and then DC 20 Reflex save vs. the ones I hit. And no check for Wander et al!

Jay's ranged attack check. DC 20 Reflex (1d20+15=24) I don't think Invisible Castle likes Blue Jay much.

Edited by Raveled
Posted

Wander is going to attack Morgan, wielding her sword like a bat in such a way as to produce non-lethal damage because despite what she might wish, Medea is not an Acceptable Target quite yet. Alas. 

 

Move action is going to be to Leap straight up into the air the thirty feet or so to Medea. Attack is a regular bat attack. Fail, it's a horrible fail, again! 

 

Since I already squandered most of my HP, that's just gonna have to be that way. 

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