Avenger Assembled Posted January 7, 2014 Posted January 7, 2014 Give me a Notice check and a Search check, Hronos
Vahnyu Posted January 7, 2014 Posted January 7, 2014 Taking 10 on Notice (Skill Mastery), for a total of 24. Search check: 1d20+4 → [15,4] = (19)
Avenger Assembled Posted January 9, 2014 Author Posted January 9, 2014 Hronos finds a total of four anomalies - himself, two by the edge of the city near what part of him thinks of as Bayview (and the other thinks of as the Academy District), and one in North Bay.
Avenger Assembled Posted January 9, 2014 Author Posted January 9, 2014 Bluff, Bluff, Bluff = http://orokos.com/roll/158785 = 4 Oh well. Daedalus is not the face man!
Vahnyu Posted January 9, 2014 Posted January 9, 2014 Diplomacy roll, if needed 1d20-4 → [1,-4] = (-3) aouch
Avenger Assembled Posted January 12, 2014 Author Posted January 12, 2014 Have an HP, Vahnyu, and give me initiative! http://invisiblecastle.com/roller/view/4362976/ = 11 for Daedalus http://invisiblecastle.com/roller/view/4362978/ = 41 for Fast-Forward
Avenger Assembled Posted January 15, 2014 Author Posted January 15, 2014 Rav, is Blue Jay going to intervene? (i.e., should she be rolling initiative?)
Gizmo Posted January 17, 2014 Posted January 17, 2014 MT!MidnightFree Action: Arrange Gadgets:Move Object 10 (Extras: Duration [independent], Flaws: Limited 2 [Direction: Away, Material: Metal], Power Feats: Accurate 2) [12PP] (thrown lodestone)Move Action: Demoralize Daedalus; DC 30 with Skill Mastery.Standard Action: Throw Lodestone at Daedalus. (1d20+14=28), Disarm Check: Opposed Check vs. Daedalus' Strength. (1d20+10=15)
Avenger Assembled Posted January 17, 2014 Author Posted January 17, 2014 http://invisiblecastle.com/roller/view/4370443/ = 26 He is demoralized! So he could potentially fail that check.... http://invisiblecastle.com/roller/view/4370446/ = 25 Bummer! But at least you've got his attention.
Electra Posted January 19, 2014 Posted January 19, 2014 Well, I guess he's still technically a good guy, so better not give him a savage beatdown until he gives us more of an excuse. Alas. Move Action: Acrobatic Bluff, dc 27 to resist Standard Action: Charge Attack, full power attack, aiming to disarm. First roll is terrible! Spending an HP! Second roll is also terrible! But it's a total of 20
Avenger Assembled Posted January 19, 2014 Author Posted January 19, 2014 http://invisiblecastle.com/roller/view/4373011/ = 11 on his Sense Motive, flat-footed. Defense is 14, so that's +3 to the roll. So that's +20 vs +13. http://invisiblecastle.com/roller/view/4373015/ = 22 on his Disarm
Electra Posted January 19, 2014 Posted January 19, 2014 (edited) I faiiiiiled the roooooolll Spending another HP (argh) for Improved Disarm so that actually worked. Because of the principle of the thing! Anyway, move-by action to get out of easy takebacks reach of Daedelus. Edited January 19, 2014 by Electra
Avenger Assembled Posted January 19, 2014 Author Posted January 19, 2014 All right, so he is disarmed! (I figure this works like spending an HP after a hit to acquire the Improved Crit or Critical Strike feat). Go ahead and post.
Avenger Assembled Posted January 19, 2014 Author Posted January 19, 2014 Initiative: Fast-Forward: 41 Blue Jay: 30 Wander: 22 Hronos: 14 Midnight: 11 Daedalus: 11 Fast-Forward is going to Taunt Daedalus as a Move Action! http://invisiblecastle.com/roller/view/4373065/ = even with the minus 2, Daedalus is not impressed. As a standard action, he will talk to the kids.
Avenger Assembled Posted January 19, 2014 Author Posted January 19, 2014 The 'rescue squad' will arrive on Initiative count 20 Wander is up
Raveled Posted January 20, 2014 Posted January 20, 2014 Rav, is Blue Jay going to intervene? (i.e., should she be rolling initiative?)Aaaaand I missed that there even was an OOC.Blue Jay's Ini. (1d20+15=30)
Raveled Posted January 20, 2014 Posted January 20, 2014 Double postin' 'cause this one doesn't count like the IC does. Jay's going to hold her action until the League materializes, then hit them with a Snare.
Electra Posted January 20, 2014 Posted January 20, 2014 Wander will hold as well, and she will interpose for Midnight, Blue Jay, Fast-Forward and Hronos, in descending order of importance.
Raveled Posted January 20, 2014 Posted January 20, 2014 (edited) Since they're here, this is Jay's chance. She's going to Stunt off her Bow Array.Snare 5 (Extra: Area/Burst (Targeted), Selective, Flaw: Action [Full Round])Power Attack, All-Out Attack, all the fun stuff. Attack check vs. all dem, and then DC 20 Reflex save vs. the ones I hit. And no check for Wander et al!Jay's ranged attack check. DC 20 Reflex (1d20+15=24) I don't think Invisible Castle likes Blue Jay much. Edited January 20, 2014 by Raveled
Avenger Assembled Posted January 22, 2014 Author Posted January 22, 2014 All right, that misses Johnny Rocket and Medea/Morgan le Fay is too high up to hit. So it's Captain Thunder and Lady Liberty making these saves. http://orokos.com/roll/161072 = with a 7, Captain Thunder is bound and helpless. http://orokos.com/roll/161073 = with a 22, Lady Liberty is also bound! Wander is up.
Electra Posted January 24, 2014 Posted January 24, 2014 Wander is going to attack Morgan, wielding her sword like a bat in such a way as to produce non-lethal damage because despite what she might wish, Medea is not an Acceptable Target quite yet. Alas. Move action is going to be to Leap straight up into the air the thirty feet or so to Medea. Attack is a regular bat attack. Fail, it's a horrible fail, again! Since I already squandered most of my HP, that's just gonna have to be that way.
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