Vahnyu Posted January 24, 2014 Share Posted January 24, 2014 (edited) Hronos will try and put a stop in this madness, before it goes too far out of hand. Meaning, he'll use Time Stopper as a Full Round Action on the League of Camelot and Medea DC20 Reflex Save to halve the Area DC. DC20 Reflex Save vs selective Stun Edited January 24, 2014 by Vahnyu Link to comment
Avenger Assembled Posted January 25, 2014 Author Share Posted January 25, 2014 In the interests of time, I'll go ahead and say that Thunder and Justice go ahead and fail both saves. (Which I think makes sense, given their current situation!) http://invisiblecastle.com/roller/view/4377490/ = JR gets 28 on his Reflex save http://invisiblecastle.com/roller/view/4377491/ = and a 20 on his second one, so he is completely unaffected. Medea http://invisiblecastle.com/roller/view/4377493/ =16 whiffs that first save http://invisiblecastle.com/roller/view/4377494/ = 22 jeez! OK, Midnight is up. Link to comment
Gizmo Posted January 27, 2014 Share Posted January 27, 2014 Midnight IIMove Action: Demoralize Medea, DC 30 with Skill Mastery.Free Action: Arrange Gadgets:Dazzle 10 (visual) [20PP] (flash-bang flasks)Standard Action: Dazzle vs. Medea. (1d20+10=27) Link to comment
Avenger Assembled Posted January 28, 2014 Author Share Posted January 28, 2014 http://invisiblecastle.com/roller/view/4382254/ She is demoralized, boyeee http://invisiblecastle.com/roller/view/4382256/ = she is blind and demoralized! Link to comment
Avenger Assembled Posted January 29, 2014 Author Share Posted January 29, 2014 New round! Fast-Forward is up. FF: Has only one power to use here - the stormy light of Arcturus. The DC to hit Medea is currently 12...http://invisiblecastle.com/roller/view/4383364/ = 20 OK, she has a Tou save to make! http://invisiblecastle.com/roller/view/4383367/ = which she fails, but only by two, and is bruised! You know what - not on my watch! FF surges (spending an HP) and blasts her again - http://invisiblecastle.com/roller/view/4383369/ All right, she is bruised x2, dazed, and http://invisiblecastle.com/roller/view/4383376/ has lost her Force Field! So she has a Tou of -1 and the DC to hit her is 12. Welp Link to comment
Avenger Assembled Posted January 29, 2014 Author Share Posted January 29, 2014 Blue Jay is up Link to comment
Raveled Posted January 29, 2014 Share Posted January 29, 2014 Jay's going to hit the home run that Fastforward was so kind to set up.. Blue Jay's ranged attack check vs. Medea's Def. DC 20 + Autofire (1d20+15=28) Link to comment
Avenger Assembled Posted January 30, 2014 Author Share Posted January 30, 2014 She is unconscious! Link to comment
Avenger Assembled Posted January 31, 2014 Author Share Posted January 31, 2014 We are out of initiative for now Link to comment
Avenger Assembled Posted March 10, 2014 Author Share Posted March 10, 2014 All right, let's do this! Initiative time Link to comment
Raveled Posted March 10, 2014 Share Posted March 10, 2014 Jay's Ini roll. (1d20+15=28) Link to comment
Avenger Assembled Posted March 11, 2014 Author Share Posted March 11, 2014 For Merlin, I will be using stats for the Supernatural Menace from Iron Age. http://invisiblecastle.com/roller/view/4427316/ = 24 He goes on 24! Fast-Forward goes on 41! http://invisiblecastle.com/roller/view/4427321/ = 41 Link to comment
Avenger Assembled Posted March 12, 2014 Author Share Posted March 12, 2014 OK: Fast-Forward: 41 Blue Jay: 28 Merlin: 24 Wander: 16 Fast-Forward uses his Paralyze 12 vs. Merlin Reflex vs DC 22 http://invisiblecastle.com/roller/view/4429077/ = 12 so he saves vs. the full effect Fort vs DC 22 http://invisiblecastle.com/roller/view/4429079/ = 16 All right, he is Paralyzed! Blue Jay is up. Link to comment
Raveled Posted March 13, 2014 Share Posted March 13, 2014 Blue Jay's attack check w/ +5 Power Attack, vs Merlin's Def. DC 25 + Autofire. (1d20+10=16) I hate you too, dice. Link to comment
Avenger Assembled Posted March 13, 2014 Author Share Posted March 13, 2014 The DC to hit the guy is normally 24. But now he is helpless, so the DC to hit him is 15! So that does hit. http://invisiblecastle.com/roller/view/4430352/ = 25 Aw, but he makes it by one! OK, Merlin starts getting saves to break out of the Paralyze _next_ round - so now Wander is up as soon as you post IC. Link to comment
Electra Posted March 16, 2014 Share Posted March 16, 2014 Move Action: Acrobatic Bluff, DC 27 to resist Standard Action, Charging Power Attack v. Merlin, 1d20+9=21 Link to comment
Avenger Assembled Posted March 16, 2014 Author Share Posted March 16, 2014 He's still helpless, so that hits - but I'll roll the Sense Motive to see how much the Autofire stacks by. http://invisiblecastle.com/roller/view/4433942/ = 14 OK, so that's +3 +5 +12 = DC 35 http://invisiblecastle.com/roller/view/4433943/ = 18 = unconscious! Link to comment
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