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Brown Dynamite

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Posted

By the way, first chance Cho gets once (if?) we're in combat, assuming Cho is in range she'll try to use Interpose. Even if Glamazon is tougher than Cho, it's purely out of instinct, she'll try to take the blow.

Posted (edited)

Basically, I'm stunting the super breath feat with a hero point. I suppose you wouldn't mind if I keep it until there's some action going on? If not I'll just spend another hero point.

Edited by RobRX
Posted

Instead I shall just give you back the HP you spent on it and you can reuse it on the super breath come action time.  Which speaking of which before I finish up writing this post.  Might as well get initiative up and going as some action is a coming now.  
 
So roll for initiative.

Glam's Initiative Roll: 1d20+1 2...bound to happen eventually

  • 2 weeks later...
Posted

I suppose the effect you're going for could be a hand waved Overrun if I understand what you want to do.  Which should prompt a trip attempt as it does indeed hit.

 

Probably that, then.

Posted

Alright for the Overrun attempt not going to let him use his acrobatics even though it is his highest defense.

Trip Check: 1d20+2 19

Now no need to surge if just overrunning like I said so no need to spend the hp to get rid of the fatigue as we're just counting it as part of the charge.  It'll be handwaved in the sense of landing on top of a prone thief as opposed to ramming through him.  DC5 DEX check to catch the hostage who will inevitably get knocked loose from the fall.

Posted (edited)

And with that we can put up their respective initiatives.  Thiefs 2-7 are minions (Although Cho shouldn't take 10 without Atk shifting in some way).
 
Initiative Rolls: 7#1d20+6 8, 8, 13, 20, 15, 10, 12,

 

Round 1

20 - Thief # 4

15 - Thief # 5

13 - Thief # 3

12 - Thief # 7

10 - Thief # 6

10 - Cho Paige Lee - 1HP Holding Hostage

 8 - Thief # 1 - Prone

 8 - Thief # 2 

 2 - Glamazon - 1HP

Edited by HG Morrison
Posted

They haven't spotted Glamazon yet as Thaelia didn't openly dive towards the floating man. So Cho's taking some fire.

Thief # 4 Fires Blaster at Cho (DC20): 1d20+7 26 Which hits but her Impervious shrugs it off and then uses Move by Action to get to Cover behind a car.

Thief # 5 Fires Blaster at Cho (DC20): 1d20+7 15 Still hits, still impervious also seeks cover afterwards.

Thief 7 & 6 go for a combined attack.
Thief 7's Combined Blaster Shot vs Cho: 1d20+7 26
Thief 6's Combined Blaster Shot vs Cho: 1d20+7 25

Both shots hit Prompting a DC22 TOU save from Cho.

Posted

Bringing us to
 
Round 2
20 - Thief # 4 Unconscious
15 - Thief # 5
13 - Thief # 3
12 - Thief # 7
10 - Thief # 6
10 - Cho Paige Lee - 1HP Holding Hostage, Bruised x1
 8 - Thief # 1
 8 - Thief # 2 
 2 - Glamazon - 1HP
 
Thief 5 Attacks Cho with Blaster: 1d20+7 17 Hits, but no effect due to impervious

Thief 3 delays his action until Thief 2 acts.

Thief 7 throws a flashbang into the area prompting a DC14 Reflex save from both girls to cut the effect by half.  If they do not pass said reflex save it is another DC14 Reflex to avoid being blinded and deafened.

And Thief 6 Attacks Glamazon with Blaster (DC20): 1d20+7 21 Also no effect due to impervious


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