Raveled Posted January 20, 2014 Posted January 20, 2014 For all the rolls and suchlike in >this thread.
KnightDisciple Posted February 6, 2014 Posted February 6, 2014 Let me know if that post doesn't work for you, Raveled.
RobRX Posted February 8, 2014 Posted February 8, 2014 Think I can invoke Cho's strained familly life complication? Since it might cause her to leap into action later than the others.
Raveled Posted February 8, 2014 Author Posted February 8, 2014 I would wait until that actually comes into play. So far we're at the talking and posturing stage of things.
Raveled Posted February 26, 2014 Author Posted February 26, 2014 TNTeen's Ini roll. (1d20+6=10) Par for the course.Ice Age Clive's Ini. (1d20=2) Hah, lovely.
KnightDisciple Posted February 26, 2014 Posted February 26, 2014 Initiative: 33. Hopefully that 20 doesn't doom the rest of my rolls.
RobRX Posted February 26, 2014 Posted February 26, 2014 http://orokos.com/roll/169984 Rolled a 7 on init. Well, bluh!
Raveled Posted February 26, 2014 Author Posted February 26, 2014 (edited) The speedster gets the first move. Shocking!Initiative33 Thoughtspeed - Uninjured - HPx118 Stronghold - Uninjured - HPx210 TNTeen - Uninjured - HPx27 Cho - Uninjured - HPx22 Ice Age - Uninjured - GM Edited March 1, 2014 by Raveled
KnightDisciple Posted February 27, 2014 Posted February 27, 2014 Well, Will's nominally still trying to keep the whole "secret identity" thing going, so... Move Action: Slip away in the crowd (possibly with a bit of Speed) to someplace out of sight. Free Action: Use Quickness 3 (x10, which brings a 6 second Full Round Action change down to .6 seconds, which makes a Free Action) to change into costume. Free Action: Activate Kinetic Blades and switch it to the Duelist Blade configuration. Move Action: Get Thoughtspeed in plain view of the bad guy. Let me know if a recently-emptied tent is better, or a tight grove of trees, or what. The point is to slip somewhere no one will see him.
Raveled Posted February 27, 2014 Author Posted February 27, 2014 There are indeed things about! A tent would probably be the most practical.
RobRX Posted February 28, 2014 Posted February 28, 2014 Do you think now I can invoke the complication of "I was so busy arguing with parents I'm going to lose some turns"?
Raveled Posted March 1, 2014 Author Posted March 1, 2014 Cho could waste spend her turn ditching her parents and getting into costume, yes.
horngeek Posted March 1, 2014 Posted March 1, 2014 Hmmm. Let's see... I don't think Stronghold can completely box the guy in with her Create Object, but she can certainly leave only certain ways he can move, right? In that case, she'd try to keep him from moving towards bystanders.
Raveled Posted March 1, 2014 Author Posted March 1, 2014 You could attempt to separate him from the civvies, yes. You could also try to box in him; I think Stronghold has enough CO for that.
horngeek Posted March 1, 2014 Posted March 1, 2014 Seven five-foot cubes, which is... hmmm. Actually, it's barely enough to give him a cramped cell. Or I could just Snare him.
KnightDisciple Posted March 1, 2014 Posted March 1, 2014 Seven five-foot cubes, which is... hmmm. Actually, it's barely enough to give him a cramped cell. Or I could just Snare him. Keep in mind, if I remember right, that's 7 5-foot cubes of material. Meaning you get as much material as would be contained in that many cubes. Which is a lot.
Raveled Posted March 1, 2014 Author Posted March 1, 2014 You have to make an attack check. Ranged by default.
horngeek Posted March 1, 2014 Posted March 1, 2014 Blaaargh. Hero point spending. Re-roll result of 19.
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