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Raveled

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Posted (edited)

Cho could waste spend her turn ditching her parents and getting into costume, yes.

Costume? What costume? :P

I don't think she'd carry around her Claremont uniform just yet.

Edited by RobRX
Posted (edited)

The bad guy is Clive, not Gene. Gene's a hero (this time)!

Clive is running a slightly modified version of AA's >Ice Princess build; the array is not dynamic, but the Environmental Control is outside the array.

With that in mind, he's popping Enviro Control to make things even colder! DC 10 Fort save for Thoughtspeed and TNTeen. He'll toss a Blast at Thoughtspeed, as well. Ice Age's ranged attack check. (1d20+5=14) Miss!

TNTeen's Fort save, vs DC 15. (1d20+4=16) W00t.

Initiative

33 Thoughtspeed - Uninjured - HPx1

18 Stronghold - Uninjured - HPx2

10 TNTeen - Uninjured - HPx3

7 Cho - Uninjured - HPx3

2 Ice Age - Uninjured - GM

Thoughtspeed's up.

Edited by Raveled
  • 2 weeks later...
Posted

Right then!

 

Move Action: Get into melee range of Ice Age.

Free Action: Make with the quippage.

Standard Action: Poke! Melee Attack: 25. Just barely hits. That's a DC 20 Toughness Save. 

  • 1 month later...
Posted (edited)

Executive decision. This thread has been dormant too long, we're bypassing horn's turn.

 

... Which means it's up to TNTeen, isn't it? Okay, Dazzle time.TNTeen's ranged attack, against Ice Age's Def. DC 22 Ref (1d20+7=11) Ew, Hero Point.

 

TNTeen's ranged attack, against Ice Age's Def. DC 22 Ref (1d20+7=24) And that will hit!

 

DC 22 Ref from the big guy. Reflex save, vs DC 22. (1d20+5=10) And now he is blind and deaf.

 

Rob, Cho is up next.

Edited by Raveled
Posted

Ice Age is blind, so time for part two.

Good guys are suddenly facing a >bunch of ice minions at PL 8. Everyone gets an HP for this stunt.

Initiative

33 Thoughtspeed - Uninjured - HPx2

20 Ice Minionsx8 - Uninjured - Minions!

18 Stronghold ? - Uninjured - HPx3

10 TNTeen - Uninjured - HPx3

7 Cho - Uninjured - HPx4

2 Ice Age - Uninjured, Blind - GM

Posted

Wheeeee Ice Minions.

 

Move Action: Move up to Ice Dino.

Free Action: Switch Array to Twin Blade (the Autofire Strike).

Standard Action: Melee attack the Ice Dino. 22. Base Toughness DC is 20, and Autofire would apply here.

Posted

Ice dino goes down. Remainder split up into three groups of 3, 2, and 2. First group goes up against Thoughtspeed, using Aid Another to boost the third one's Attack. Aid Another check, vs DC 10. (1d20+8=21, 1d20+8=10) Last one has +4 to hit Toughtspeed.

Ice Minion's melee attack, vs Toughtspeed's Def. DC 23 Tou (1d20+12=25) That hits. God do I love Aid Another.

Second group is going after TNTeen. Ice Minion's Aid Another check, vs DC 10. (1d20+8=12) Yup, +2 to Attack. Ice Minion's attack, vs TNTeen's Def. DC 23 Tou (1d20+10=28) That hits.

TNTeen's Toughness check, vs DC 23. (1d20+7=17) Whelp, Bruise + Daze.

The last two go after the fleeing civilians. Stronghold's up!

  • 2 weeks later...

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