trollthumper Posted January 20, 2014 Posted January 20, 2014 Gabriel, Wander, Comrade Frost, and Nick Cimitiere get invited up to Heaven to serve as the Four Horsemen of the Apocalypse. What could possibly go wrong? First post for the thread will likely be along the lines of Nick - each member of the quartet is visited by an angel, who makes the great pronunciation and hands over the regalia of office. For Gabriel, it'll be a crown and bow; for Wander, a sword; and for Comrade Frost, a pair of scales. I had to take liberties with Nick, as Death isn't described with any real regalia except for "and Hell followed with him." In-game, each bit of regalia doesn't really boost powers - but since we've each effectively been upgraded to somewhere below god tier, it will represent a chance for two free Extra Efforts over the course of the thread, should you need them.
KnightDisciple Posted January 20, 2014 Posted January 20, 2014 Tagging for great justice and conquest.
KnightDisciple Posted March 23, 2014 Posted March 23, 2014 (edited) Right. Burning a Hero Point to activate Inspire 5. Oh, and using my "Far-Hearing, The Tongues of Men & Angels, Ventriliquism" powerset so that it is totally audible to all the good guys. It will boost Comrade Frost, Nick Cimitiere, Wander, and 7 angels with +5 to Attack, Saves, and Checks. Edit: Burning another Hero point to gain another Standard Action. Free action to switch to Blast, then pointing it at Old Conquest. Attack Roll: 26. Base DC 27, plus any Autofire. Edited March 23, 2014 by KnightDisciple
trollthumper Posted March 27, 2014 Author Posted March 27, 2014 I'll allow that as a surprise action. We're using Ecal's >Conquest, as built (minus Impervious), so that's a DC29 Toughness save. Conquest makes his save. Initiatives!Conquest goes on 22.>War goes on 27 - but is built at PL13, so ATT +9 (+14 Melee), DEF +12 (+8 Base, +4 Dodge Focus, +4 Flat-Footed), +13 FORT, +6 REF, +9 WILL, damage adjusted to match.>Famine goes on 16, and is built at PL11 - ATT +4 (+6 Swarm), DEF +6 (+3 Flat-Footed), TOU +16, FORT +8, REF +6, WILL +11, DMG to match.>Death goes on 12, and is built at PL13 - ATT +9 (+13 Melee), DEF +13 (+5 Flat-Footed), TOU +13, FORT +10, REF +10, WILL +10, DMG to match.Nick goes on 12.
KnightDisciple Posted March 27, 2014 Posted March 27, 2014 Well, that was just the opening salvo anyways. Gabriel goes on a 26. He should be at....I guess 7 Hero Points, with 6 (Luck 5 plus the default 1) - 1 + 2?
Avenger Assembled Posted March 29, 2014 Posted March 29, 2014 http://invisiblecastle.com/roller/view/4449686/ = 6 Frost goes on 6. Boo!
trollthumper Posted March 30, 2014 Author Posted March 30, 2014 And the pairings.War: 27, Unharmed, 0 HPWander: 15, Unharmed, Inspired +5, 3 HP, 2 Free Extra EffortsGabriel: 26, Unharmed, 5 HP, 2 Free Extra EffortsConquest: 22, Unharmed, 0 HPFamine: 16, Unharmed, 0 HPComrade Frost: 6, Unharmed, Inspired +5, 1 HP, 2 Free Extra EffortsDeath: 12, Unharmed, 0 HPNick Cimitiere: 12, Unharmed, Inspired +5, 4 HP, 2 Free Extra EffortsWar goes first, and starts with his Strike + Autofire attack. As a 32, that hits; it pierces Wander's Impervious, and does +5 thanks to Autofire for a DC32 Toughness save.Gabriel is up next.
Electra Posted March 30, 2014 Posted March 30, 2014 Wander soaks it! And she definitely owes Gabe one for the boost.
KnightDisciple Posted March 30, 2014 Posted March 30, 2014 Right then. Free Action: Pithy reply. Free Action: All-Out Attack for 5. Defense now +7, Attack now +17. Free Action: Power Attack for 5. Attack back to +12, get +5 to DC on attacks. Free Action: Switch Sonic Control Array to Drain Toughness. Standard Action: Ranged Attack vs Conquest. 24. That hits, so....DC 27 Fortitude Save vs a Rank 12 Drain Toughness. Free Action: Burn one of my free Extra Efforts. Extra Effort--Standard Action: Ranged Attack vs. Conquest. 17. Blech. Gonna burn a Hero Point for a Reroll. That's a 29. Another DC 27 Fortitude Save vs a Rank 12 Drain Toughness.
trollthumper Posted April 1, 2014 Author Posted April 1, 2014 Conquest makes his first FORT save, then his second.War: 27, Unharmed, 0 HPWander: 15, Unharmed, Inspired +5, 3 HP, 2 Free Extra EffortsGabriel: 26, Unharmed, 4 HP, 1 Free Extra EffortConquest: 22, Unharmed, 0 HPFamine: 16, Unharmed, 0 HPComrade Frost: 6, Unharmed, Inspired +5, 1 HP, 2 Free Extra EffortsDeath: 12, Unharmed, 0 HPNick Cimitiere: 12, Unharmed, Inspired +5, 4 HP, 2 Free Extra EffortsConquest is up next.Move Action: Demoralize against Gabriel. 23.Standard Action: Snare attack. 22, which should make Gabriel's Defense. DC25 Reflex to escape.Meanwhile, Famine is gearing up against Comrade Frost.Move Action: Demoralize against Comrade Frost. 23.Standard Action: Area Shapeable Blast, targeted on Comrade Frost and the angels in his entourage. The angels are effectively extras, so they will be harassed for this round so that they can't target Famine or his forces; Comrade Frost is the major target. As Famine is PL11, Frost must make a DC21 Reflex save to halve, DC26 TOU save to resist.Wander is up next.
KnightDisciple Posted April 1, 2014 Posted April 1, 2014 Counter-Intimidate roll vs Demoralize: 34. It's not like Conquest talked about The Scottish Play! Reflex Save vs Snare: 25. On the nose!
Avenger Assembled Posted April 1, 2014 Posted April 1, 2014 Reflex Save: True Random Number Generator Min: Max: Result: 14 +5 = 19 Tou vs 26 True Random Number Generator Min: Max: Result: 12 +12 = 24 Frost is injured! (since he cannot take non-lethal damage, being a construct and all)
Electra Posted April 3, 2014 Posted April 3, 2014 Free Action: Wander gives orders to try and rally the troops Move Action: Acrobatic Bluff against BadWar. That's a DC 39 to avoid being flatfooted. Standard Action: Full Inspired Power Attack versus BadWar with her swordbat. Result is a 21 Using a Free Extra Effort for another Standard Action Standard Action: Same As The First First roll is terrible, spending an HP. The second roll is actually worse! But it nets a 24.
trollthumper Posted April 5, 2014 Author Posted April 5, 2014 War is caught Flat-Footed. As his Defense is effectively 14, that means he takes a +3 thanks to Autofire on the first, and a +5 thanks to Autofire on the second - and given how his TOU w/ Impervious has been adjusted, the attack manages to break his Impervious on its face. So, DC 35 TOU on the first attack, DC37 TOU save for War on the second attack.And on the first attack, he is... Unconscious. Wow. Wander is officially stronger than War. I'll play Fiat, say that he takes Bruised x2 instead, and Wander gets a Hero Point. He is then Dazed and Staggerd on the second.War: 27, Bruised x2, Dazed (Wander's Action), Staggered 0 HPWander: 15, Unharmed, Inspired +5, 3 HP, 1 Free Extra EffortGabriel: 26, Unharmed, 4 HP, 1 Free Extra EffortConquest: 22, Unharmed, 0 HPFamine: 16, Unharmed, 0 HPComrade Frost: 6, Injured x1, Inspired +5, 1 HP, 2 Free Extra EffortsDeath: 12, Unharmed, 0 HPNick Cimitiere: 12, Unharmed, Inspired +5, 4 HP, 2 Free Extra EffortsDeath goes first. He doesn't even try for bluster - he just swings at Nick. And misses. Nick goes next, and takes a swing in turn using his Strike w/ Autofire. Yeah, that hits. 29 (34, as I forgot to stick the +5 from Inspired in the roll) vs. a DC23 Defense means +5 from Autofire, meaning a DC32 Toughness save for Death. And Death is Bruised and Dazed.War: 27, Unharmed, Dazed (Wander's Action), Staggered 0 HPWander: 15, Unharmed, Inspired +5, 2 HP, 1 Free Extra EffortGabriel: 26, Unharmed, 4 HP, 1 Free Extra EffortConquest: 22, Unharmed, 0 HPFamine: 16, Unharmed, 0 HPComrade Frost: 6, Injured x1, Inspired +5, 1 HP, 2 Free Extra EffortsDeath: 12, Bruised, Dazed (Nick's Action), 0 HPNick Cimitiere: 12, Unharmed, Inspired +5, 4 HP, 2 Free Extra EffortsComrade Frost is up next.
Avenger Assembled Posted April 5, 2014 Posted April 5, 2014 Comrade Frost: Standard Action: +2 Power Attack with Damage 12 (Targeted Area) http://invisiblecastle.com/roller/view/4457567/ = rolled a 1! HP! http://invisiblecastle.com/roller/view/4457568/ = 19 + 6 = 25, which I believe does hit, yes. That will be a DC 29 Tou save for Famine.
trollthumper Posted April 7, 2014 Author Posted April 7, 2014 Famine makes his save.War: 27, Unharmed, Dazed (Wander's Action), Staggered, 0 HPWander: 15, Unharmed, Inspired +5, 2 HP, 1 Free Extra EffortGabriel: 26, Unharmed, 4 HP, 1 Free Extra EffortConquest: 22, Unharmed, 0 HPFamine: 16, Unharmed, 0 HPComrade Frost: 6, Injured x1, Inspired +5, 0 HP, 2 Free Extra EffortsDeath: 12, Bruised, Dazed (Nick's Action), 0 HPNick Cimitiere: 12, Unharmed, Inspired +5, 4 HP, 2 Free Extra EffortsTop of the round, with War... who shakes off his Dazed, giving Wander an HP. Still Staggered, so all he can do is swing with his cleaving strike. Which misses.War: 27, Unharmed, Staggered, 0 HPWander: 15, Unharmed, Inspired +5, 3 HP, 1 Free Extra EffortGabriel: 26, Unharmed, 4 HP, 1 Free Extra EffortConquest: 22, Unharmed, 0 HPFamine: 16, Unharmed, 0 HPComrade Frost: 6, Injured x1, Inspired +5, 0 HP, 2 Free Extra EffortsDeath: 12, Bruised, Dazed (Nick's Action), 0 HPNick Cimitiere: 12, Unharmed, Inspired +5, 4 HP, 2 Free Extra EffortsGabriel is up next.
KnightDisciple Posted April 8, 2014 Posted April 8, 2014 This joker is going down if I have to burn every resource Gabriel has. Maintaining the Drain Toughness. Free Action: Pithy reply. Free Action: All-Out Attack for 5. Defense now +7, Attack now +17. Free Action: Power Attack for 5. Attack back to +12, get +5 to DC on attacks. Standard Action: Ranged Attack vs Conquest. 27. DC 27 Fortitude Save vs a Rank 12 Drain Toughness. Free Action: Burn my remaining free Extra Effort. Extra Effort--Standard Action: Ranged Attack vs. Conquest. 31. Another DC 27 Fortitude Save vs a Rank 12 Drain Toughness.
trollthumper Posted April 9, 2014 Author Posted April 9, 2014 And Conquest takes a -3 to TOU, followed by a -11 to TOU, cumulating in...War: 27, Unharmed, Staggered, 0 HPWander: 15, Unharmed, 3 HP, 1 Free Extra EffortGabriel: 26, Unharmed, 4 HPConquest: 22, Unharmed, -12 TOU, 0 HPFamine: 16, Unharmed, 0 HPComrade Frost: 6, Injured x1, 0 HP, 2 Free Extra EffortsDeath: 12, Bruised, Dazed (Nick's Action), 0 HPNick Cimitiere: 12, Unharmed, 4 HP, 2 Free Extra EffortsConquest is up next, and he decides it's time for some big guns. He lashes out with his chains, and attempts to Mind Control Gabriel. And misses.Famine is up next.Move Action: Demoralize Comrade Frost, taking a -5 because he has no Challenge (Fast Startle). That's a 12, so Frost has likely seen worse.Standard Action: Area Shapeable Damage. DC21 Reflex to halve, DC26 TOU to resist.Wander is up next.
Avenger Assembled Posted April 9, 2014 Posted April 9, 2014 http://invisiblecastle.com/roller/view/4461973/ Comrade Frost passes the Startle And uses 1 of his Extra Efforts to raise his Impervious TOU to +6 (by increasing his Protection by +2) http://invisiblecastle.com/roller/view/4461974/ = 23 He makes his Reflex save and is so unhurt.
Electra Posted April 12, 2014 Posted April 12, 2014 Move Action: Acrobatic Bluff, skill mastery, DC 27 to beat Standard Action: Power Attack with sword/bat: Result is an 18 If it misses, spending an HP to reroll: Reroll is a 23 Spending my second Extra Effort for another Standard Action Standard Action 2: Power Attack with sword/bat: Result is a 21
trollthumper Posted April 12, 2014 Author Posted April 12, 2014 War makes his Sense Motive roll, meaning he maintains his Dodge Bonus. First blow and Extra Effort blow don't hit, but second does, though without Autofire. That's a DC27 TOU save for War... who is Bruised and Dazed.War: 27, Bruised x1, Dazed (Wander's Action), Staggered, 0 HPWander: 15, Unharmed, 2 HPGabriel: 26, Unharmed, 4 HPConquest: 22, Unharmed, -12 TOU, 0 HPFamine: 16, Unharmed, 0 HPComrade Frost: 6, Injured x1, 0 HP, 2 Free Extra EffortsDeath: 12, Bruised, Dazed (Nick's Action), 0 HPNick Cimitiere: 12, Unharmed, 4 HP, 2 Free Extra EffortsDeath is Dazed, but shakes it off, giving Nick an HP. Death attempts to inflict great fear upon Nick. That's a DC23 Will save... and Nick has a few problems there. As failing a save by 10 or more means Nick would be dropping his symbol of office - a very bad idea, when Death is right there - he'll be spending a HP to retry.And that's a 31, so he's good. Phew. Anyway, Nick's turn.Move Action: Demoralize. 28 versus 34. Ah, well.Standard Action: Strike w/ Autofire. Swing and a miss.Extra Effort: Spent.Standard Action: Strike w/ Autofire. Oh, come on...War: 27, Bruised x1, Dazed (Wander's Action), Staggered, 0 HPWander: 15, Unharmed, 2 HPGabriel: 26, Unharmed, 4 HPConquest: 22, Unharmed, -12 TOU, 0 HPFamine: 16, Unharmed, 0 HPComrade Frost: 6, Injured x1, 0 HP, 2 Free Extra EffortsDeath: 12, Bruised, Dazed (Nick's Action), 0 HPNick Cimitiere: 12, Unharmed, 4 HP, 1 Free Extra EffortComrade Frost is up next.
Avenger Assembled Posted April 12, 2014 Posted April 12, 2014 Frost All-Out Attacks by +2 with his Paralyze http://invisiblecastle.com/roller/view/4465707/ = 21 That's a DC 22 Fortitude save vs. Paralyze He extra efforts and does it again http://invisiblecastle.com/roller/view/4465714/ = 21 again! taht's another DC 22 Fortitude save vs. Paralyze
trollthumper Posted April 14, 2014 Author Posted April 14, 2014 Famine makes the first save, but is Slowed on the second.War: 27, Bruised x1, Dazed (Wander's Action), Staggered, 0 HPWander: 15, Unharmed, 2 HPGabriel: 26, Unharmed, 4 HPConquest: 22, Unharmed, -12 TOU, 0 HPFamine: 16, Unharmed, Slowed, 0 HPComrade Frost: 6, Injured x1, 0 HP, 1 Free Extra EffortDeath: 12, Bruised, Dazed (Nick's Action), 0 HPNick Cimitiere: 12, Unharmed, 4 HP, 1 Free Extra EffortTop of the round. War... is Dazed. Gabriel is up next.
KnightDisciple Posted April 15, 2014 Posted April 15, 2014 *Cracks knuckles* Right then. Talked this over with Trollthumper a bit, here's how I'll break it down. Move Action: Spend a Hero Point to, basically, add Ranged to Gabriel's Spear. Free Action: All-Out Attack 5. Defense is now +7, Attack is +17. Free Action: Power Attack 5. Attack back to +12, Toughness DC is now 32. Standard Action: Ranged Attack vs Conquest. 19. Nope nope nope. Free Action: Hero Point for a Reroll. 17, but with the +10 for the HP reroll that becomes 27. That should definitely have hit, so that'll be a DC 32 Toughness Save.
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