trollthumper Posted April 15, 2014 Author Posted April 15, 2014 Conquest is Dazed and Staggered.War: 27, Bruised x1, Dazed (Wander's Action), Staggered, 0 HPWander: 15, Unharmed, 2 HPGabriel: 26, Unharmed, 2 HPConquest: 22, Unharmed, Dazed (Gabriel's Action), Staggered, -12 TOU, 0 HPFamine: 16, Unharmed, Slowed, 0 HPComrade Frost: 6, Injured x1, 0 HP, 1 Free Extra EffortDeath: 12, Bruised, Dazed (Nick's Action), 0 HPNick Cimitiere: 12, Unharmed, 4 HP, 1 Free Extra EffortConquest is up next. He is doing nothing.War: 27, Bruised x1, Dazed (Wander's Action), Staggered, 0 HPWander: 15, Unharmed, 2 HPGabriel: 26, Unharmed, 2 HPConquest: 22, Unharmed, Dazed (Gabriel's Action), Staggered, -11 TOU, 0 HPFamine: 16, Unharmed, Slowed, 0 HPComrade Frost: 6, Injured x1, 0 HP, 1 Free Extra EffortDeath: 12, Bruised, Dazed (Nick's Action), 0 HPNick Cimitiere: 12, Unharmed, 4 HP, 1 Free Extra EffortFamine is up next. He attempts to unleash all the locusts, directly on Comrade Frost. And misses.Wander is up next.
Electra Posted April 16, 2014 Posted April 16, 2014 And once more with the bob-and-weave-and-stab, this time for all the marbles! Move Action: Acrobatic Bluff, skill mastery, DC 27 Standard Action: Full Power Attack with sword First roll is bad, so very bad. Spending an HP to reroll Second roll is less bad, but still not great, so here's hoping he fails that SM check! It's a 22
trollthumper Posted April 19, 2014 Author Posted April 19, 2014 And War fails his Sense Motive check, and gets hit. But he makes his save.War: 27, Bruised x1, Staggered, 0 HPWander: 15, Unharmed, 1 HPGabriel: 26, Unharmed, 2 HPConquest: 22, Unharmed, Dazed (Gabriel's Action), Staggered, -11 TOU, 0 HPFamine: 16, Unharmed, Slowed, 0 HPComrade Frost: 6, Injured x1, 0 HP, 1 Free Extra EffortDeath: 12, Bruised, Dazed (Nick's Action), 0 HPNick Cimitiere: 12, Unharmed, 4 HP, 1 Free Extra EffortDeath shakes off the Dazed - HP for Nick - and swings at him. It hits, requiring a DC28 TOU save. Nick takes a Bruised.War: 27, Bruised x1, Staggered, 0 HPWander: 15, Unharmed, 1 HPGabriel: 26, Unharmed, 2 HPConquest: 22, Unharmed, Dazed (Gabriel's Action), Staggered, -11 TOU, 0 HPFamine: 16, Unharmed, Slowed, 0 HPComrade Frost: 6, Injured x1, 0 HP, 1 Free Extra EffortDeath: 12, Bruised, 0 HPNick Cimitiere: 12, Bruised x1, 5 HP, 1 Free Extra EffortNick takes a swing in turn, and hits, with a +2 from Autofire for a DC29 TOU save. And Death takes another Bruise.War: 27, Bruised x1, Staggered, 0 HPWander: 15, Unharmed, 1 HPGabriel: 26, Unharmed, 2 HPConquest: 22, Unharmed, Dazed (Gabriel's Action), Staggered, -11 TOU, 0 HPFamine: 16, Unharmed, Slowed, 0 HPComrade Frost: 6, Injured x1, 0 HP, 1 Free Extra EffortDeath: 12, Bruised x2, 0 HPNick Cimitiere: 12, Bruised x1, 5 HP, 1 Free Extra EffortComrade Frost is up next.
trollthumper Posted April 19, 2014 Author Posted April 19, 2014 And, because this slipped past me, here's Famine making a FORT save against Comrade Frost's Environmental Control for entering its range:He makes the save.
Avenger Assembled Posted April 19, 2014 Posted April 19, 2014 Frost misses his first attack: but uses extra effort to switch to his Vampiric Strike and attacks the scenery! I believe that allows a recovery check of +12, allowing Frost to heal his Injured condition.
trollthumper Posted April 21, 2014 Author Posted April 21, 2014 Indeed it does.War: 27, Bruised x1, Staggered, 0 HPWander: 15, Unharmed, 1 HPGabriel: 26, Unharmed, 2 HPConquest: 22, Unharmed, Dazed (Gabriel's Action), Staggered, -11 TOU, 0 HPFamine: 16, Unharmed, Slowed, 0 HPComrade Frost: 6, Unharmed, 0 HPDeath: 12, Bruised x2, 0 HPNick Cimitiere: 12, Bruised x1, 5 HP, 1 Free Extra EffortTop of the round. War is up next. Trying to choose between Move and Standard, he goes for Standard. He attempts to Drain Toughness + Strike on Wander, and... oof. The Drain Toughness only affects objects, fortunately, so it's mainly just DC32 TOU save for her.Gabriel is up next.
Electra Posted April 21, 2014 Posted April 21, 2014 Wander attempts to save, and does poorly! So poorly. Spending that last HP. Gets a 25, feh. Brused and dazed
KnightDisciple Posted April 25, 2014 Posted April 25, 2014 Right then, this time I think I'm just going to do 1 regular attack... Free Action: Switch Sonic Control Array to Blast 12. Free Action: All-Out Attack 5. Defense is now +7, Attack is +17. Free Action: Power Attack 5. Attack back to +12, Toughness DC is now 32. Standard Action: Ranged Attack vs Conquest. 22. That just barely hits. So that's a DC 32 Toughness Save!
trollthumper Posted April 25, 2014 Author Posted April 25, 2014 And Conquest is down!War: 27, Bruised x1, Staggered, 0 HPWander: 15, Unharmed, 1 HPGabriel: 26, Unharmed, 2 HPFamine: 16, Unharmed, Slowed, 0 HPComrade Frost: 6, Unharmed, 0 HPDeath: 12, Bruised x2, 0 HPNick Cimitiere: 12, Bruised x1, 5 HP, 1 Free Extra EffortFamine is up next.Free Action: Accurate Attack as a Maneuver, so +2 ATT for -2 DMG.Standard Action: Grapple via Move Object. It hits, necessitating a DC36 Opposed Grapple check.Wander is up next.
Avenger Assembled Posted April 29, 2014 Posted April 29, 2014 Since Frost can flow out of a grapple with his Insub 2, he relents? I think that's how it works, anyway.
trollthumper Posted April 29, 2014 Author Posted April 29, 2014 So noted. And, as Wander was Bruised and Dazed (my bad for failing to track that), we move on.War: 27, Bruised x1, Staggered, 0 HPWander: 15, Bruised x1, Dazed (War's Action), 0 HPGabriel: 26, Unharmed, 2 HPFamine: 16, Unharmed, Slowed, 0 HPComrade Frost: 6, Unharmed, 0 HPDeath: 12, Bruised x2, 0 HPNick Cimitiere: 12, Bruised x1, 5 HP, 1 Free Extra EffortDeath is up next, and takes another swipe at Nick. And a miss. Nick pops the claws and returns the favor. Also a miss.Comrade Frost is up next.
Avenger Assembled Posted May 1, 2014 Posted May 1, 2014 Frost, running low on options, hits Famine with his Paralyze attack. He'll All-Out Attack for +2. http://invisiblecastle.com/roller/view/4487149/ That hits, and is another DC 22 Fort save - note that if he fails again, he is paralyzed.
trollthumper Posted May 2, 2014 Author Posted May 2, 2014 And Famine is Paralyzed.War: 27, Bruised x1, Staggered, 0 HPWander: 15, Bruised x1, Dazed (War's Action), 0 HPGabriel: 26, Unharmed, 2 HPFamine: 16, Unharmed, Paralyzed, 0 HPComrade Frost: 6, Unharmed, 0 HPDeath: 12, Bruised x2, 0 HPNick Cimitiere: 12, Bruised x1, 5 HP, 1 Free Extra EffortWar's turn. He takes a swipe with the Autofire option, and while it hits, it's not as bad as it could be. That's a DC28 TOU save.War: 27, Bruised x1, Staggered, 0 HPWander: 15, Bruised x1, 0 HPGabriel: 26, Unharmed, 2 HPFamine: 16, Unharmed, Paralyzed, 0 HPComrade Frost: 6, Unharmed, 0 HPDeath: 12, Bruised x2, 0 HPNick Cimitiere: 12, Bruised x1, 5 HP, 1 Free Extra EffortGabriel is up next.
Electra Posted May 2, 2014 Posted May 2, 2014 Wander makes her toughness save with a 30! Also, she is not bruised anymore, she healed that on her turn even though she couldn't shake the daze.
KnightDisciple Posted May 2, 2014 Posted May 2, 2014 No actual combat. Move up over center-ish of the city. Array goes to the "talk to a whole city" mode. Burn a Hero Point to Inspire everyone. +5 to basically everything for a round.
trollthumper Posted May 3, 2014 Author Posted May 3, 2014 Gotcha.War: 27, Bruised x1, Staggered, 0 HPWander: 15, Unharmed, +5 from Inspire, 0 HPGabriel: 26, Unharmed, 1 HPFamine: 16, Unharmed, Paralyzed, 0 HPComrade Frost: 6, Unharmed, +5 from Inspire, 0 HPDeath: 12, Bruised x2, 0 HPNick Cimitiere: 12, Bruised x1, +5 from Inspire, 5 HP, 1 Free Extra EffortFamine is up first. He's still Paralyzed, so... nothing.Wander is up next.
Electra Posted May 5, 2014 Posted May 5, 2014 All right, let's use this Inspire for all it's worth. Move Action for Acrobatic Bluff, skill mastery because my dice luck has been so horrifying lately. DC 32 with the inspire. Standard Action will be a charging power attack with her sword, which will drop her defense by 2 for War's next attack. We're going all in on this one! 1d20+12+2+5-5=26 It could be worse! DC 32 plus any Autofire.
trollthumper Posted May 5, 2014 Author Posted May 5, 2014 War is caught off guard, so he gets the full +5. He is Bruised and Dazed.War: 27, Bruised x2, Dazed (Wander's Action), Staggered, 0 HPWander: 15, Unharmed, +5 from Inspire, 0 HPGabriel: 26, Unharmed, 1 HPFamine: 16, Unharmed, Paralyzed, 0 HPComrade Frost: 6, Unharmed, +5 from Inspire, 0 HPDeath: 12, Bruised x2, 0 HPNick Cimitiere: 12, Bruised x1, +5 from Inspire, 5 HP, 1 Free Extra EffortDeath tries his best to Demoralize Nick as a Move Action. 13 versus 15, so it doesn't do much. Nick's turn.Move Action: Startle Death. 22 versus 23, so Death wins... except I temporarily forgot that the +5 from Inspire applies to checks. So, Death loses.Standard Action: Strike w/ Autofire. That definitely hits, and will get the full +5 from Autofire. So, DC32 TOU. And Death is Bruised again. Wow.War: 27, Bruised x2, Dazed (Wander's Action), Staggered, 0 HPWander: 15, Unharmed, +5 from Inspire, 0 HPGabriel: 26, Unharmed, 1 HPFamine: 16, Unharmed, Paralyzed, 0 HPComrade Frost: 6, Unharmed, +5 from Inspire, 0 HPDeath: 12, Bruised x3, 0 HPNick Cimitiere: 12, Bruised x1, +5 from Inspire, 5 HP, 1 Free Extra EffortComrade Frost is up next. Om nom nom.
Avenger Assembled Posted May 5, 2014 Posted May 5, 2014 Comrade Frost takes a full-round action to coup de grace the helpless Famine. He uses his Vampiric Strike, Power Attacking for +2 and inflicting lethal damage. So that's a DC 34 Tou save for Famine - which is actually a disappointingly easy save for him to make, but what can you do...
trollthumper Posted May 7, 2014 Author Posted May 7, 2014 And yet. That's a Bruised and Dazed for Famine.War: 27, Bruised x2, Dazed (Wander's Action), Staggered, 0 HPWander: 15, Unharmed, +5 from Inspire, 0 HPGabriel: 26, Unharmed, 1 HPFamine: 16, Bruised x1, Dazed (Comrade Frost's Action), Paralyzed, 0 HPComrade Frost: 6, Unharmed, +5 from Inspire, 0 HPDeath: 12, Bruised x3, 0 HPNick Cimitiere: 12, Bruised x1, +5 from Inspire, 5 HP, 1 Free Extra EffortTop of the round. War is... still dazed. Gabriel is up next.
KnightDisciple Posted May 9, 2014 Posted May 9, 2014 Well, Gondor Wander called for aid, so mote it be. Move Action: Spur Horse to get to battlefield next to Wander. Free Action: Change Array to Blast. Free Action: All-Out Attack 5. Free Action: Power Attack 5. Standard Action: Ranged Attack: 32. Oh snap. DC 27 Base, +5 Power Attack, +5 Crit, for a DC 37, before Autofire comes into play.
trollthumper Posted May 9, 2014 Author Posted May 9, 2014 Well, this'll be a thing. +5 from Autofire for a DC42 TOU. And... pounded.Wander: 15, Unharmed, 0 HPGabriel: 26, Unharmed, 1 HPFamine: 16, Bruised x1, Dazed (Comrade Frost's Action), Paralyzed, 0 HPComrade Frost: 6, Unharmed, 0 HPDeath: 12, Bruised x3, 0 HPNick Cimitiere: 12, Bruised x1, 5 HP, 1 Free Extra EffortFamine is up next... and Dazed. So Wander goes next.
Electra Posted May 15, 2014 Posted May 15, 2014 With War gone, Wander is going to wade into the fight and start depriving Hell of its foot soldiers. Taking 10 and using Takedown Attack 2, she has 10,000 feet of move action to use up in five-foot steps. This will hopefully cut a fairly broad swath, yes?
Avenger Assembled Posted May 18, 2014 Posted May 18, 2014 Frost is going to keep doing what he's doing - same DC 34 Tou save for Famine
trollthumper Posted May 19, 2014 Author Posted May 19, 2014 Gah. I let this one go for some time. Sorry, it's been a busy last few days.Death takes another swing at Nick. http://invisiblecastle.com/roller/view/4506773/]He hits, for DC28 TOU save. Nick takes a Bruise.Wander: 15, Unharmed, 0 HPGabriel: 26, Unharmed, 1 HPFamine: 16, Bruised x1, Dazed (Comrade Frost's Action), Paralyzed, 0 HPComrade Frost: 6, Unharmed, 0 HPDeath: 12, Bruised x3, 0 HPNick Cimitiere: 12, Bruised x2, 5 HP, 1 Free Extra EffortNick goes in turn.Move Action: Startle. Nick gets 17, and Death gets 18. So, never mind.Standard Action: Strike. He hits, for +1 from Autofire, so that's a DC28 for Death. Another Bruise.Comrade Frost is up next, so... Famine is Bruised and Dazed once more.Wander: 15, Unharmed, 0 HPGabriel: 26, Unharmed, 1 HPFamine: 16, Bruised x2, Dazed (Comrade Frost's Action), Paralyzed, 0 HPComrade Frost: 6, Unharmed, 0 HPDeath: 12, Bruised x3, 0 HPNick Cimitiere: 12, Bruised x2, 5 HP, 1 Free Extra EffortTop of the round. Gabriel is up next.
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