zero21 Posted April 11, 2008 Posted April 11, 2008 Name: Eric Ramsey Age:19 (H.S Grad.) Height: 6'0 Weight: 170 Eyes: Bright green Hair: Multi-colored (Natural-brown) Str: 12(+1) Dex:20(+5) Con:14(+2) Int:12(+1) Wis:16(+3) Cha:14(+2) Points-28 Will-7(+3 wis) 10 Ref-5(+5 dex) 10 Fort-5(+2 con) 7 Toughness-+7(5 protection,2 con) Points-17 Combat: Base Attack+6 Base Defense +10 Init +9 (5 dex, 4 imp init) Points-32 Bouncing 8 [Extras] = 35 PPs. Regeneration 8 (3 stun, 2 injure, 2 unconscious,1 Resurrection) = 8 PPs Protection 5 = 5 PPs Speed 3 = 3 PPs Leaping 3 = 3PPs Points-54 Skills: Diplomacy 4 (+6) Perform 8 (+10) Gather info 4 (+6) Notice 4 (+7) Knowledge 4 (+5)-Pop culture Sense motive 8 (+11) Acrobatics 8 (+13) Escape artist 8 (+13) Points-12 Feats: Redirect Elusive target Diehard Hide in plain sight Imp init Instant up Interpose Uncanny dodge Blindfight Equipment 1(5 pts-cell phone) Points-10 Vulnerable: Fire-Common, minor 3pts Complications-Responsibility:mother Responsibility: Community Point total: 28-stats 17-saves 32-combat 54-powers 12-skills 10-feats -3-Drawbacks = 150 Eric grew up a relatively normal life, raised alone by his mother-a professional entertainer, his dad having skipped town when he found out Eric's mom was pregnant with Eric. She provided as good as possible for him throughout his life-teaching him the values of honor, acceptance,and generosity. He soon began taking theater and gymnastics in the hopes of following his mom into the entertainment biz, however, the awakening of his powers intervened when several gunmen attempted to take an audience hostage-including his mother. Donning a blue ski-mask, Eric dropped 30 ft. onto the shocked criminals, and much to everybody's surprise, Eric began to bounce, soon taking out the three gunmen, two civilians, a 3,000 dollars in property damage. After this event, it became obvious life had a great deal in store for Eric-his mom had soon sewed him a costume to do his newfound calling in, a tie-dye body suit in various shade's of red, blue, and green.
Barnum Posted April 12, 2008 Posted April 12, 2008 1. Powers: Bouncing 8(Power feats-move by action,pinball,ricochet) Extras:Bounce back attack Impact resistance Regeneration 8(3 stun,2 injure,2 unconcious,1 res) Protection 5 Points-35 This adds up to 48 PPs, not 35. Bouncing 8 [Extras] = 35 PPs. Regeneration 8 = 8 PPs Protection 5 = 5 PPs 2. Just to note: -Your normal toughness save is +7 -Physical impact damage against you is reduced by +8 before you make your save. -Falling and Knockback damage are reduced by +16 before you have to save. I think this technically violates the PL limits (see p.124 under Absorption for the precedent), but since your normal Toughness save is below PL, and the circumstances are limited, I'm okay with it. 3. Weakness: Fire-Common, moderate 3pts This should be Vulnerable instead of Weakness. Probably Common, Minor (3pts) 4. So it looks like your final total is . . . Cost: Ability 28 + Saves 17 + Combat 32 + Powers 48 + Skills 12 + Feats 10 - Drawbacks 3 = 144 PPs
zero21 Posted April 12, 2008 Author Posted April 12, 2008 Ok, I edited those areas as needed..now, any suggestions on where the 6 extra points could go to?
Barnum Posted April 12, 2008 Posted April 12, 2008 I would be looking at some kind of movement power, like maybe Leaping 6 ("super bouncing" or "Human slingshot").
Barnum Posted April 12, 2008 Posted April 12, 2008 Did you change your regeneration around? Your sheet no longer says where the 8 ranks are going.
Barnum Posted April 12, 2008 Posted April 12, 2008 Approved. As soon as you get a look from a second Ref, you're all ready to go.
zero21 Posted April 12, 2008 Author Posted April 12, 2008 YAY! *Does the happy dance* I think this is a record for my characters being OKed.. :lol:
Barnum Posted April 12, 2008 Posted April 12, 2008 YAY! *Does the happy dance* I think this is a record for my characters being OKed.. :clap:
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