Avenger Assembled Posted January 27, 2014 Share Posted January 27, 2014 Aw yeah this is bad Link to comment
Gizmo Posted February 7, 2014 Share Posted February 7, 2014 Alright, Initiative as needed: Jump: Initiative. (1d20+7=14)Jive: Initiative. (1d20+4=6)Wail: Initiative. (1d20+6=16) Link to comment
Electra Posted February 7, 2014 Share Posted February 7, 2014 Paige will go on 7, whenever Richard finishes absconding with her Link to comment
Avenger Assembled Posted February 8, 2014 Author Share Posted February 8, 2014 http://invisiblecastle.com/roller/view/4396536/ = Richard goes on 43 Let's go ahead and say there are three groups of 20 Omegadrones each. These are green troops, so they get +1 Attack, +4 Damage, +1 Defense, no Tou or Init bonuses, and they are at -3 on the Morale table - as well as an additional +5 given their sizes. Area attacks against them do +2 The three groups go on http://invisiblecastle.com/roller/view/4396555/ = 20, 19, and 4 Fast-Forward: 43 Group A: 20 Group B: 19 Wail: 16 Jump: 14 Hologram: 7 Jive: 6 Group C: 4 Fast-Forward runs away! At Speed 10 and moving all-out, he and Paige can be eight miles away in a round. He takes them out over the ocean! Group A and Group B make a combined attack vs. Wail. >Omegadrone base stats If you're using Wail's current sheet, Giz, I believe the DC to hit him is 18 before he acts in combat? Checking, they hit him even if he's not flat-footed, sooo. The drones have +7 to attack +5 for their Force Modifier and +1 for being green troops. http://invisiblecastle.com/roller/view/4396571/ And they both hit, ouch, with one as a crit! OK so that's 7 + 2 + 5 = 14 DC 29 Tou save for Wail. Link to comment
Gizmo Posted February 8, 2014 Share Posted February 8, 2014 WailToughness Save vs. DC 29. (1d20+13=33)LaMarr is sending the Omegadrones his drycleaning bill. Do you want to get an IC post up for the invaders, AA? Link to comment
Gizmo Posted February 10, 2014 Share Posted February 10, 2014 WailStandard Action: Sonic Scream vs. Omegadrones. That's:Damage 13 (Extras: Area [General, Cone, 130ft], Linked [stun]) [24PP] + Stun 9 (Extras: Area [General, Cone], Linked [Damage]) [27PP]DC 28+2=30 Toughness and DC 19+2=21 Fortitude. JumpMove Action: Acrobatic Bluff. (1d20+10=28)Standard Action: Zam Bam Thank You Ma'am vs. Omegadrones. (1d20+13=26) That's:Damage 0 (add to Unarmed Damage 7; Extras: Area [burst, Targeted], Autofire [+1], Selective Attack) DC 22+2=24 Toughness, plus any Autofire depending on how that Acrobatic Bluff works with these group mechanics; I don't really know! Link to comment
Avenger Assembled Posted February 10, 2014 Author Share Posted February 10, 2014 Group A Tou vs 30 (since it's an Area attack) http://invisiblecastle.com/roller/view/4398720/ = 21 The Omegadrone build I'm using is immune to Fort saves, yowsa! They are shaken and disrupted - they are at -1 to all further rolls and -2, so they are at a total of -3 to all rolls. Group B A teleporter could plausibly take a group flat-footed, yeah. And they're all flat-footed - but that drops their defense to 12, not 11, so that misses! Link to comment
Avenger Assembled Posted February 10, 2014 Author Share Posted February 10, 2014 Aw yeah, that's better - and gives you the full +5. http://invisiblecastle.com/roller/view/4398762/ = they actually fail by a total of 14, so they are staggered, disrupted, and disabled - at -3 and no longer able to attack Link to comment
Gizmo Posted February 11, 2014 Share Posted February 11, 2014 JiveMove Action: DC 25 Acrobatic Feint with Skill Mastery and Fast Challenge.Standard Action: Unarmed Attack vs. Omegadrones; Power Attack 5. (1d20+10=18) Not an Area attack, in this case, to be clear, but DC 25. Link to comment
Avenger Assembled Posted February 11, 2014 Author Share Posted February 11, 2014 I'll say he was hitting Group A, out of synergy with Wail? They fail that Sense Motive - http://invisiblecastle.com/roller/view/4400095/ And are destroyed Link to comment
Avenger Assembled Posted February 11, 2014 Author Share Posted February 11, 2014 Group C opens fire on Jive 7+1+5=13+19=32 Result: 19 Yikes! Well, at least in theory that's a DC 27 save for Jive, though I assume Wail will Interpose? Let me know, and I'll get the new round going once you roll. Link to comment
Gizmo Posted February 11, 2014 Share Posted February 11, 2014 Yeah, he'll Interpose.Toughness Save vs. DC 27. (1d20+13=18)Toughness Save vs. DC 27, HP Reroll. (1d20+13=15)Jeeeeeze. Alright, so that ends up being 25, anyway. Wail takes the bruise, or injury as the case may be. Link to comment
Avenger Assembled Posted February 13, 2014 Author Share Posted February 13, 2014 Fast Forward returns to the scene using an accelerated move. He surges (spending an HP to cancel the fatigue) and attacks Group A with his Area Attack - and hits, thanks to their damaged state. http://invisiblecastle.com/roller/view/4403280/ http://invisiblecastle.com/roller/view/4403287/ All right, Group A is down! B is too damaged to attack. Wail is up. Link to comment
Gizmo Posted February 13, 2014 Share Posted February 13, 2014 WailStandard Action: Sonic Wail vs. Omegadrones; All-Out Attack 5, Power Attack 5. (1d20+13=24) That's:Damage 18 (Extras: Area [Targeted, Line, 5ft x 180ft], Feats: Knockback 18) (Sonic Wail) [54PP]So DC 33+5=38, arguably 40 if the Line Area counts for the purposes of that +2.Lemme know how that goes before I post Jump's actions. Link to comment
Avenger Assembled Posted February 13, 2014 Author Share Posted February 13, 2014 http://invisiblecastle.com/roller/view/4403322/ Group B explodes too! Link to comment
Gizmo Posted February 13, 2014 Share Posted February 13, 2014 JumpMove Action: Acrobatic Bluff vs. Omegadrones. (1d20+10=18)Standard Action: Zam Bam Thank You Ma'am vs. Omegadrones. (1d20+13=32)Hopefully that scores some Autofire, at least! Link to comment
Avenger Assembled Posted February 13, 2014 Author Share Posted February 13, 2014 http://invisiblecastle.com/roller/view/4403372/ flatfooted! +3+7=+10 http://invisiblecastle.com/roller/view/4403377/ He does get the full Autofire, but they just make ti! Link to comment
Electra Posted February 14, 2014 Share Posted February 14, 2014 (edited) Okay, gonna stack the Entropic Damage on top of the regular Damage for extra damagey goodness! DC 27 Will Saves Move action to seek cover! Edited February 14, 2014 by Electra Link to comment
Avenger Assembled Posted February 14, 2014 Author Share Posted February 14, 2014 http://invisiblecastle.com/roller/view/4404992/ They fail by 10 exactly, and so are staggered, disrupted, disabled - and at -3! Link to comment
Gizmo Posted February 15, 2014 Share Posted February 15, 2014 JiveMove Action: DC 25 Acrobatic Feint with Skill Mastery and Fast Challenge.Standard Action: Unarmed Attack vs. Omegadrones; Power Attack 5. (1d20+10=22) Link to comment
Avenger Assembled Posted February 15, 2014 Author Share Posted February 15, 2014 http://invisiblecastle.com/roller/view/4406160/ Boom! Group C is gone too Link to comment
Avenger Assembled Posted March 14, 2014 Author Share Posted March 14, 2014 Let's just go ahead and fluff this last wave, and let it finish off Day 1. (Two more to go!) Link to comment
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