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Winter Wonderland


Supercape

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Posted

OOC for this

 

Synapse and Foreshadow attend the Winter Olympics!

 

Some politics, some athletics, some icy danger!

 

To kick off, please feel free to post your arrival to Soshi, by air sea or land. 

 

Foreshadow has also experienced a fore-vision of Sergeant K approaching him, and also of Sergeant K getting shot (lethally? who knows...)

 

Feel free to make appropriate Knowledge (Current Events) or Gather Information rolls about any specifics you want to know - either now, or in the course of the thread. 

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Posted

I'm here!

 

Synapse's Kn: Current Events roll (considered trained thanks to Eidetic Memory) is a 26.  It goes to 30 if she gets the +4 Eidetic Memory can also give for remembering things.

Posted

With that, we can presume Synapse knows most details of the Olympics, like the major athletes, the timings, schedules, coaches, etc. 

 

Also, she is aware that the Russian team was under scrutiny for drug abuse, but this quickly disappeared / quashed. There was a significant hoo-ha about it, but then everything turned up clean. 

Posted

Also, feel free to post IC:

 

Foreshadow has experienced his visions of Sergeant K. Wherever you want to narrate being (such as arriving at your hotel, or outside the stadium to catch the first events), he can make a DC 15 Notice roll to spot K in the crowd. 

 

As for Synapse, can she also make a DC 15 Notice roll? If she passes it, she notices two suspicious looking Russian men in shades, trench coats, etc, trying to look inconspicious but following her (wherever you would like to start narrating e.g at hotel, airport, train station, stadium, etc...)

Posted

Yeah, she thinks something is fishy with a 26 on that Sense Motive check.

 

She is going to try to scan surface thoughts, but a pretty bad roll, only a 12  for her power check against his Will save.  (Also, DC 20 notice check for him to even know she is doing so).

Posted

Ok, so I am going to ask for two rolls, HG. 

 

Firstly, a DC 10 Bluff check to successfully appear drunk. 

 

Secondly, a CHA roll (just modified by CHA) to see how much of a ruckus you can create in a short period of time!

 

DC 10: The immediate vicinity notice you. 

 

DC 15: The lobby notice you, including the reception staff. 

 

DC 20: The hotel notices you, including security and doorman. 

Posted

Should I make any sort of Sense Motive roll or anything regarding getting an idea what is going on?  (Seeing as Eric's show drew the attention of the entire lobby and then some :D )

Posted

Okay. :D

Dee will try to mind control one of the two apes to have him try to just get the other to leave given the attention they are getting. She does just under average on her power check with a 19. Like her telepathy, it is subtle.

Posted

Good by me. The three men fall to the floor in a rather frenzied melee. 

 

To stop this getting too complicated Im going to fudge the rules a bit, we are not technically in combat, but combat like actions can be taken - and of course we may flip to combat. 

Posted

Base Defence of 8, but I will say flat footed this round, and also prone (-4 to defence), so yes that hits. 

 

Ill wing this a bit, as I have fudged this, lets say a DC 10 Difficulty to kick K free, based on your damage roll.

 

1d20+3=23

 

Yoikes, so with that, I will also give you the oppurtunity to daze, bruise, stagger, or KO the guy. Your choice!

Posted

Right could I have some fairly obvious DC 10 Sense Motive Rolls to detect the athletes are not behaving normally. 

 

DC 20 (trained) Behavioural Sciences roll to note they show clear signs of "brain washing". 


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