Thevshi Posted May 21, 2014 Share Posted May 21, 2014 Okay, Dee is trying to maintain position near Blonsky, and she gets a 15 for her drive roll (which is after the -2 penalty). She will also send another mental blast at the already bruised athlete, so again a hit, DC 23 Will save. Link to comment
Supercape Posted May 21, 2014 Author Share Posted May 21, 2014 1d20+5=17 Another Bruise, Another Daze! Post that away, and then Round 2: 25 Foreshadow - Unharmed - 2 HP, on SNW 2 20 Beefcake 1 - Unharmed, Taunted 20 Beefcake 2 - Unharmed, Dazed (til 8), Bruised x2 18 Blonsky - Bruised, on snow slope 8 Synapse - Unharmed - 3 HP, on SNW 1 Notes: DC 10 To maintain control of vehicle, DC 15 to move all out. DC 10 Concentration maintain sustained powers. SNW 1 Vehicle is Injured and leaking fuel. Beefcakes are now 200 ft from Mainaction. Mine spotted by Foreshadow, still active. Link to comment
Brown Dynamite Posted May 22, 2014 Share Posted May 22, 2014 Alright taking a move action to slide into the front seat which means he can't use two to move all out. So he's just taking control and making a turn to deal with the mine with this Drive Check: 1d20+7 24 Link to comment
Supercape Posted May 22, 2014 Author Share Posted May 22, 2014 Beefcake 1, who is as yet unharmed, will swing his rifle as an improvised weapon on to Foreshadow. Beefcake 2 is dazed and will not act! 1d20+8=28 ouch! a critical hit! Damage is 6 (strength) 2 (IMprov weapon) 5 (crit hit) so a DC 28 Toughness save! Link to comment
Brown Dynamite Posted May 22, 2014 Share Posted May 22, 2014 TOU Save vs DC28: 1d20+6 11So, to not have him lose consciousness spending an H to rerollTou Save vs DC28(Reroll): 1d20+6 15 which becomes 25 after adding 10 picking up a bruised condition Link to comment
Supercape Posted May 22, 2014 Author Share Posted May 22, 2014 incidentally I think I screwed up on Blonskys Save back there...it was a DC 20 Tough Save, he rolled 13, so just bruised and dazed. So Blonsky is up, just bruised, and he is going to tumble down to the luge course. Im going to say tumbling and sliding means a reflex DC 15 Save to avoid a DC 15 Toughness save. Not too nasty, but these things can hurt sometimes...1d20+6=19 and he slides down without a hitch. Synapse is up next! Link to comment
Thevshi Posted May 23, 2014 Share Posted May 23, 2014 Okay, Synapse is going to stop, and mind blast the goon she has already hit twice before. Link to comment
Supercape Posted May 23, 2014 Author Share Posted May 23, 2014 1d20+3=20 Sheesh. Brainwashing. A third bruise! Post away! Link to comment
Supercape Posted May 23, 2014 Author Share Posted May 23, 2014 Round 3: 25 Foreshadow - Bruised - 1 HP, on SNW 2 20 Beefcake 1 - Unharmed 20 Beefcake 2 - Bruised x3 18 Blonsky - Bruised, on luge course 8 Synapse - Unharmed - 3 HP, on SNW 1 Notes: DC 10 To maintain control of vehicle, DC 15 to move all out. DC 10 Concentration maintain sustained powers. SNW 1 Vehicle is Injured and leaking fuel. Mine spotted by Foreshadow, still active. Foreshadow is up! Link to comment
Brown Dynamite Posted May 23, 2014 Share Posted May 23, 2014 (edited) Maintaining control of the snowmobile won't be a concern. As he's once again making a leap this time the new snowmobile is the one belonging to the thug who swung at him .Acrobatics (To extend jump distance if necessary): 1d20+22 37Acrobatics (Balance if necessary): 1d20+22 37 Rather than try to immediately strike, he lures in him trying to get him to swing the rifle yet again by Tricking (Via Acrobatics due to Acrobatic Bluff): 1d20+22 41 Of course since it's a trick, he's trying to get him to not pay attention to the driving portion. So if he hits a tree or the like. Scratch all that they're on skis not snowmobiles as well. Soo Drive Check: 1d20+7 11 Then driving by and attempting to Power Attack (-2Atk/+2Dmg) Unarmed @ Beefcake (DC 20): 1d20+8 22 Edited May 26, 2014 by HG Morrison Link to comment
Supercape Posted May 26, 2014 Author Share Posted May 26, 2014 1d20+5=21 so a bruise! Both Beefcakes will attack, one with his club rifle and the second with autofire assault gun. 1d20+8=14, 1d20+8=25 the second hits, a DC 20 Toughness save/ Then, Synapse is up! Link to comment
Thevshi Posted May 27, 2014 Share Posted May 27, 2014 Who was the second one shooting at? Link to comment
Supercape Posted May 27, 2014 Author Share Posted May 27, 2014 Sorry, both at Foreshadow! DC 20 Tough for Foreshadow! Link to comment
Thevshi Posted May 27, 2014 Share Posted May 27, 2014 Well, Foreshadow has Elusive Target, which means his Defense would be higher as he was in melee with the other. Link to comment
Supercape Posted May 27, 2014 Author Share Posted May 27, 2014 Good point. Sorry about that, Foreshadow, scratch that as a miss. Edits made to IC, including Blonsky hijacking a Luge, and then Synapse is up. Link to comment
Thevshi Posted May 27, 2014 Share Posted May 27, 2014 Okay, Synapse will mind blast the same gunman once again (another DC 23 Will save, but he is a -3 now!) Then she is heading down the luge on the snowmobile, just making the roll with a 16 for her drive roll. Link to comment
Supercape Posted May 27, 2014 Author Share Posted May 27, 2014 1d20+2=16 so he is bruised and dazed! Also HP for general awesomeness - riding a snowmobile down a luge track/. DC 15 Concetration roll please to keep up sustained powers Link to comment
Thevshi Posted May 27, 2014 Share Posted May 27, 2014 Synapse easily keeps her forcefield up with a 24 for a concentration roll. Link to comment
Supercape Posted May 27, 2014 Author Share Posted May 27, 2014 Which Means: Round 5: 25 Foreshadow - Bruised - 1 HP, on SNW 2 20 Beefcake 1 - Bruised 20 Beefcake 2 - Bruised x4, Dazed 18 Blonsky - Bruised, on luge course 8 Synapse - Unharmed - 4 HP, on SNW 1 Notes: DC 10 To maintain control of vehicle, DC 15 to move all out. DC 10 Concentration maintain sustained powers.(+5 to both DC when driving a snowmobile down a luge course) SNW 1 Vehicle is Injured and leaking fuel. Mine spotted by Foreshadow, still active. Foreshadow is up! Link to comment
Brown Dynamite Posted May 27, 2014 Share Posted May 27, 2014 Drive Check: 1d20+7 12 Power Attack (-2Atk/+2Dmg) Unarmed @ Beefcake 1 (DC 20): 1d20+8 11 Swing and a miss Link to comment
Supercape Posted May 27, 2014 Author Share Posted May 27, 2014 Whoosh! 1d20+8=26 A smash in the head. Strength bonus is +6, improvised weapon is +2, so a DC 23 Toughness save for Foreshadow! Link to comment
Brown Dynamite Posted May 27, 2014 Share Posted May 27, 2014 (edited) Tou Save vs DC23: 1d20+6 10 Ouch and since I forgot he's actually at +5 Toughness the result was really 9 Edited May 27, 2014 by HG Morrison Link to comment
Supercape Posted May 28, 2014 Author Share Posted May 28, 2014 After discussion with HG, going for the full KO for an HP. For reference: Foreshadow - Knocked out, Staggered, Bruised - 2 HP The Luge is flying full speed ahead. Given that is being driven largely by a olympian luge athlete, ill just say that he drives it! Blonsky will try a shot at the Synapse. Given he is bending around and on a luge ill give him a massive -5 to the attack, on the other side, being on the luge means flat footed. 1d20+7=11 failed. Synapse is up: DC 15 to drive (fail by 5 means crash), DC 15 concentration for the force field. Ultimately the snowmobile is faster, so if you DC 20 the drive you can ram him. Link to comment
Thevshi Posted May 28, 2014 Share Posted May 28, 2014 Synapse once again just makes the drive roll with a 16. Makes her concentration roll with a 23. She will try to use mind control on Blonsky, getting a 30 for her Power check. Link to comment
Supercape Posted May 28, 2014 Author Share Posted May 28, 2014 1d20+10=14 controlled - post away! Link to comment
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