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Winter Wonderland


Supercape

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Posted

Okay, Dee is trying to maintain position near Blonsky, and she gets a 15 for her drive roll (which is after the -2 penalty).

 

She will also send another mental blast at the already bruised athlete, so again a hit, DC 23 Will save.

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Posted

1d20+5=17 Another Bruise, Another Daze!

 

Post that away, and then

 

Round 2:

 

25 Foreshadow - Unharmed - 2 HP, on SNW 2

20 Beefcake 1 - Unharmed, Taunted

20 Beefcake 2 - Unharmed, Dazed (til 8), Bruised x2

18 Blonsky - Bruised, on snow slope

8 Synapse - Unharmed - 3 HP, on SNW 1

 

Notes:

DC 10 To maintain control of vehicle, DC 15 to move all out. DC 10 Concentration maintain sustained powers. 

SNW 1 Vehicle is Injured and leaking fuel. 

Beefcakes are now 200 ft from Mainaction. 

Mine spotted by Foreshadow, still active. 

Posted

Beefcake 1, who is as yet unharmed, will swing his rifle as an improvised weapon on to Foreshadow. Beefcake 2 is dazed and will not act!

 

 

1d20+8=28 ouch! a critical hit!

 

Damage is 6 (strength) 2 (IMprov weapon) 5 (crit hit) so a DC 28 Toughness save!

Posted

incidentally I think I screwed up on Blonskys Save back there...it was a DC 20 Tough Save, he rolled 13, so just bruised and dazed. 

 

So Blonsky is up, just bruised, and he is going to tumble down to the luge course. Im going to say tumbling and sliding means a reflex DC 15 Save to avoid a DC 15 Toughness save. Not too nasty, but these things can hurt sometimes...1d20+6=19 and he slides down without a hitch. 

 

Synapse is up next!

Posted

Round 3:

 

25 Foreshadow - Bruised - 1 HP, on SNW 2

20 Beefcake 1 - Unharmed

20 Beefcake 2 - Bruised x3

18 Blonsky - Bruised, on luge course

8 Synapse - Unharmed - 3 HP, on SNW 1

 

Notes:

DC 10 To maintain control of vehicle, DC 15 to move all out. DC 10 Concentration maintain sustained powers. 

SNW 1 Vehicle is Injured and leaking fuel. 

Mine spotted by Foreshadow, still active. 

 

 

Foreshadow is up!

Posted (edited)

Maintaining control of the snowmobile won't be a concern. As he's once again making a leap this time the new snowmobile is the one belonging to the thug who swung at him
.
Acrobatics (To extend jump distance if necessary): 1d20+22 37

Acrobatics (Balance if necessary): 1d20+22 37

Rather than try to immediately strike, he lures in him trying to get him to swing the rifle yet again by Tricking (Via Acrobatics due to Acrobatic Bluff): 1d20+22 41

 
Of course since it's a trick, he's trying to get him to not pay attention to the driving portion.  So if he hits a tree or the like.
 
Scratch all that they're on skis not snowmobiles as well.  Soo Drive Check: 1d20+7 11

Then driving by and attempting to Power Attack (-2Atk/+2Dmg) Unarmed @ Beefcake (DC 20): 1d20+8 22

Edited by HG Morrison
Posted

Okay, Synapse will mind blast the same gunman once again (another DC 23 Will save, but he is a -3 now!)

 

Then she is heading down the luge on the snowmobile, just making the roll with a 16 for her drive roll.

Posted

Which Means:

 

Round 5:
 
25 Foreshadow - Bruised - 1 HP, on SNW 2
20 Beefcake 1 - Bruised
20 Beefcake 2 - Bruised x4, Dazed
18 Blonsky - Bruised, on luge course
8 Synapse - Unharmed - 4 HP, on SNW 1
 
Notes:
DC 10 To maintain control of vehicle, DC 15 to move all out. DC 10 Concentration maintain sustained powers.(+5 to both DC when driving a snowmobile down a luge course)
SNW 1 Vehicle is Injured and leaking fuel. 
Mine spotted by Foreshadow, still active. 
 
Foreshadow is up!
Posted

After discussion with HG, going for the full KO for an HP. 

 

For reference:

 

Foreshadow - Knocked out, Staggered, Bruised - 2 HP

 

The Luge is flying full speed ahead. Given that is being driven largely by a olympian luge athlete, ill just say that he drives it!

 

Blonsky will try a shot at the Synapse. Given he is bending around and on a luge ill give him a massive -5 to the attack, on the other side, being on the luge means flat footed. 

 

1d20+7=11 failed. 

 

Synapse is up: DC 15 to drive (fail by 5 means crash), DC 15 concentration for the force field. 

 

Ultimately the snowmobile is faster, so if you DC 20 the drive you can ram him. 

Posted

Synapse once again just makes the drive roll with a 16.

 

Makes her concentration roll with a 23.

 

She will try to use mind control on Blonsky, getting a 30 for her Power check.


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