Brown Dynamite Posted August 22, 2014 Posted August 22, 2014 Reflex Save (DC20): 1d20+9 11 Yikes. The dice do not love me clearly. Will spend the remaining HP now! Reflex Save (DC20) [Reroll]: 1d20+9 12 Which becomes 22 with the +10. Enough to make it. But let's examine how bad those rolls are for moment.
Brown Dynamite Posted August 26, 2014 Posted August 26, 2014 So Free Action to switch back to the Escrima configuration. Can't keep up a chase all fatigued. So he's going for the tried and true. Acrobatic Feint: 1d20+21 33 with Zero's defense against it increasing yet again Strike with Escrima Sticks (DC18/20*): 1d20+13 19 welp, counting on the feint, but boy do the dice love Zero! *Sneak Attack
Supercape Posted August 26, 2014 Author Posted August 26, 2014 That works. I dont think that would count as a Sneak Attack, sorry - but on the other hand you do manage to bruise and daze him! 1d20+8=13 Can you post that?
Brown Dynamite Posted August 28, 2014 Posted August 28, 2014 Only would count as such if successfully feinted. And will do.
Supercape Posted August 28, 2014 Author Posted August 28, 2014 ok so Foreshadow is up again, as Doctor Zero is dazed.
Brown Dynamite Posted August 28, 2014 Posted August 28, 2014 Move Action: Acrobatic Bluff (Feint): 1d20+21 41 Cummulative +1 to defending against. Standard Action: Strike with Escrima Sticks (DC18/20*): 1d20+13 20
Supercape Posted August 28, 2014 Author Posted August 28, 2014 He cant possibly match that bluff (the dice turn) The Strike hits a flat footed Zero. 1d20+7=21 Another Bruise, post away!
Supercape Posted August 28, 2014 Author Posted August 28, 2014 So lets see if Zero can make it! He is running across the building roof for 50 feet (the maximum length of the building), then he is taking a massive running leap of 90 feet into the river, and diving into it! Its cold an wet! The river itself is 100 feet away (50 feet across the rooftop, fifty more feet to the bank). Zero is 40 feet into the river.
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