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Time To Pay the Piper (OOC)


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Posted

At the moment, nothing...but I half fancy grabbing Tomorrows mind!

 

If tomorrow allows it, ill grab 10PP worth of skills (I don't think he has any psychic powers). May not be 10PP worth of course. Details of what to grab usefully I leave to you!

Posted

Help yourself! 

 

Feel free to pick apart Tomorrow's sheet on 138 of the FC book - I would recommend things like Knowledge (History), Knowledge (Technology), Survival, Climb, etc, given the research they're undertaking and the rough conditions of the far future in which they are residing. 

Posted

Ok, here we go: 10 PP of Skills

 

Dr Tomorrow Echo

 

Knowledge (History) 8 (+10)

Knowledge (Technology) 8 (+10)

Knowledge (Physical Sciences) 8 (+10)

Stealth 4 (+6)

Survival 4 (+6)

Climb 4 (+14)

Swim 4 (+14)

Posted

History: 

The Dragon is actually a contemporary of Sunset's - a person born in the 20th century who has since ascended to near-godhood through formidable psychic powers. Tomorrow does not know her name, as such was lost to history. 

 

Physical Sciences/Technology: 

 

The sky is gorgeous here, with several visible comets (though none seem to be headed towards Earth) in glorious display against the sky. There are a variety of moving lights in the sky that don't seem to be stars or planets, another sign that the Solar System itself is still inhabited. The sky is very clear; the comet winter must have recently passed. This snow will probably melt in the local summer; another reason to retrieve the Ark quickly as it may cause local landslides/subsidence.

 

+14 will get Sunset around in the rough local terrain, no worries!

 

Let me know if there's any more information she'd be specifically looking for, SC 

  • 4 weeks later...
  • 2 weeks later...
Posted

All right, I have now officially tagged this thread so I notice replies! 

 

OK, SC, let's treat the fake Ark as an invention -

 

Go ahead and give me the Design and Craft checks, and we'll work out how long it'll take. 

Posted

Well I guess it is time to borrow from Dr Tomorrows mind again: Reconfiguring the brain!

 

10 PP

 

1PP: Inventor Feat

4 PP: +4 INT

2 PP: 8 Ranks of Knowledge (Physical Sciences) +8 (+12)

2 PP: 8 Ranks of Knowledge (Technology) +8 (+12)

1 PP: 8 Ranks of Computers +4 (+12)

 

Extraordinarily, Dr Tomorrow has no craft skills, so I guess need to burn off my HP to get Jack of All Trades. 

 

I'm not exactly sure what power to make, it kind of feels like a Morph Power, Affecting Others, 1 object, Continuous, so lets say Rank 2 (+10 Disguise) would be a 4 PP Power. 

 

Deisgn Check: 1d20+10=17 vs DC 14 is fine, and 4 hours

 

Now the craft check which is significantly more tricksy. With an INT of 18 thats a +4 bonus

 

1d20+4=10 so it doesn't work :(

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