Thunder King Posted February 1, 2014 Posted February 1, 2014 OOC thread for this; '?do=embed' frameborder='0' data-embedContent>>
GooseInduced Posted February 1, 2014 Posted February 1, 2014 So is this for just plotting and things?
GooseInduced Posted February 2, 2014 Posted February 2, 2014 Ok. So she's going to use her Infrared vision supersense on her goggles. Checking to see if the van was running recently. What does she find?
Thunder King Posted February 2, 2014 Author Posted February 2, 2014 It's still somewhat warm, meaning that it's been off for less than about ten minutes or so
GooseInduced Posted February 2, 2014 Posted February 2, 2014 Alright. Would it be possible for her headset radio to pick up interference if they are using radios?
Thunder King Posted February 2, 2014 Author Posted February 2, 2014 It would, but there's nothing there
GooseInduced Posted February 4, 2014 Posted February 4, 2014 Juno is goig to use her Infrared vision again to try and see how many bodies she can spot messing with the vault. She's going to peak around the office door to do it.
Thunder King Posted February 4, 2014 Author Posted February 4, 2014 Seven distinct heat signatures are seen. Apparently two of the people weren't saying anything or were too quiet for her hearing device. Due to the fact that it's winter and there's no power, the signatures are quite distinct.
GooseInduced Posted February 4, 2014 Posted February 4, 2014 She's going to sneak once things start going Stealth check: 1d20+20 27
Thunder King Posted February 4, 2014 Author Posted February 4, 2014 COMMMMBAT! Alright, initiative! Solvrytter got a 24 Bad guy boss got a 15 Six thugs; 6, 18, 21, 20, 8, 19 So; 1: Polarity: 2 HP 2: Solvrytter 3 HP 3: Thug 3 4: Thug 4 5: Thug 2 6: Thug 6 7: Boss 8. Thug 5 9: Thug 1
GooseInduced Posted February 4, 2014 Posted February 4, 2014 (edited) Polarity, in the bank, with the Paralyze attack XD Teleporting to and attacking the leater with Paralyze and hopefully he doesn't see it coming. Paralyze attack: 1d20+10 29 Edited February 4, 2014 by GooseInduced
Thunder King Posted February 4, 2014 Author Posted February 4, 2014 http://orokos.com/roll/164682 He's slowed, which means either attakc or move, not both, and -1 to attacks, defense and reflex saves. He'll be able to save again each round at a +1 bonus over his previous round until he shakes it off
Thunder King Posted February 8, 2014 Author Posted February 8, 2014 Solvrytter got a 16 on his attack roll. Barely good enough to hit. He's swinging at Thug 1, who I've decided is closest to him for simplicity's sake. Guy rolled a 7 So he's out. Solvrytter's going to use takedown attack to try another one. Thug 2 How did he roll 2 16s?! Second guy is out, too, but Solvrytter can't move in to a third. Thug 3 is going to take a swing at Solvrytter to no effect Thug 4 is going to take a swing at Polarity, to no effect either Thug 2 would go next, but he got dropped before he could do anything. Thug 6 is gonna crit on Solvrytter! That's a DC26 TOU save. Ouch Solvrytter is bruised! The boss is gonna take a swing at Polarity, it's a hit and a DC19 TOU save Thug 5 is gonna take a swing at Polarity and miss Thug 1 is down, so he's not here. New Initiative; 1: Polarity: 2 HP 2: Solvrytter 3 HP, bruised 3: Thug 3 4: Thug 4 5: Thug 2 - OUT 6: Thug 6 7: Boss - SLOW 8. Thug 5 9: Thug 1 - OUT Polarity is up!
GooseInduced Posted February 8, 2014 Posted February 8, 2014 (edited) Toughness Save: 1d20+6 20 Edited February 8, 2014 by GooseInduced
Thunder King Posted February 8, 2014 Author Posted February 8, 2014 Yeah, he'd need at least a 19 to save against that, so...eh, he's down
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