Gizmo Posted February 8, 2014 Author Posted February 8, 2014 Sekhmet: Initiative. (1d20+5=16)Hekatonkheires: Initiative. (1d20=8)Harionago: Initiative. (1d20+13=25)Impundulu: Initiative. (1d20+6=8)
Fox Posted February 8, 2014 Posted February 8, 2014 Initiative Roll (1d20 + 1=5)Oh, Tiamat. Tiamat, no. GK's been teaching you how to make init rolls, hasn't he?
Gizmo Posted February 8, 2014 Author Posted February 8, 2014 Haha. Well, hit me with any Knowledge rolls you'd like to make, while we're at it.
Fox Posted February 8, 2014 Posted February 8, 2014 Hmm, good idea.Knowledge (Arcane Lore) rolls to glean as much as she can about the three of them (in initiative order, just to make things easier).Knowledge (Arcane Lore) Roll (1d20 + 10=22, 1d20 + 10=26, 1d20 + 10=27)
Gizmo Posted February 9, 2014 Author Posted February 9, 2014 HarionagoMove Action: Run out of the bar onto the street.Standard Action: Prehensile Hair Attack [Targeted Cone] vs. Tiamat and Sekhmet. (1d20+8=14) I believe that misses both of them. In the meantime, Teagan knows all the things! She can recognize and name all three of the monsters - at least once the Impundulu makes his presence known - and their respective cultures of origin. She also knows it's really bizarre to see the three of them together, even setting aside whatever they're doing disguised as humans in Freedom City. None of them have any glaring weaknesses to speak of but she rolled well enough to add in any details you think are appropriate. Going to get an IC post up for the Harionago but then feel free to hit the IC with Teagan 'speaking as a free action' before combat continues. 25 - Harionago - Uninjured16 - Sekhmet - Uninjured 8 - Impundulu - Uninjured 8 - Hekatonkheires - Uninjured 5 - Tiamat - Uninjured
Gizmo Posted February 10, 2014 Author Posted February 10, 2014 SekhmetFree Action: Shift to lioness form.Move Action: Run forward.Standard Action: Unarmed Attack vs. Harionago. (1d20+7=22) HarionagoToughness Save vs. DC 22. (1d20+8=23) 25 - Harionago - Uninjured 16 - Sekhmet - Uninjured8 - Impundulu - Uninjured 8 - Hekatonkheires - Uninjured 5 - Tiamat - Uninjured
Gizmo Posted February 26, 2014 Author Posted February 26, 2014 ImpunduluMove Action: Fly out of the bar.Standard Action: Lightning Attack vs. Tiamat.: 1d20+8 15 I believe that's a miss. HekatonkheiresMove Action: Step forward.Standard Action: Initiate Grapple vs. Sekhmet.: 1d20+3 7 25 - Harionago - Uninjured 16 - Sekhmet - Uninjured 8 - Impundulu - Uninjured 8 - Hekatonkheires - Uninjured5 - Tiamat - Uninjured
Fox Posted March 1, 2014 Posted March 1, 2014 Move action: Dragon form! Serious business time is serious.Standard action: Startle vs. HarionagoIntimidate Check vs. Harionago (Startle) (1d20 + 22=37)Tiamat uses Set-Up to pass the result of the Startle on to Sekhmet.
Gizmo Posted March 2, 2014 Author Posted March 2, 2014 HarionagoSense Motive vs. DC 37.: 1d20+10 28Standard Action: Prehensile Hair Attack [Targeted Cone] vs. Sekhmet.: 1d20+8 27 SekhmetToughness Save vs. DC 23: 1d20+7 27Standard Action: Unarmed Attack vs. Harionago.: 1d20+7 27Improved Grab: Opposed Grapple Check.: 1d20+16 29HarionagoToughness Save vs. DC 27.: 1d20+8 14Opposed Grapple Check.: 1d20+12 27SekhmetMove Action: Demoralize Impundulu.: 1d20+11 27ImpunduluSense Motive vs. DC 27.: 1d20+10 21 25 - Harionago - Staggered, Dazed, Pinned 16 - Sekhmet - Uninjured8 - Impundulu - Demoralized 8 - Hekatonkheires - Uninjured 5 - Tiamat - Uninjured
Gizmo Posted March 4, 2014 Author Posted March 4, 2014 ImpunduluStandard Action: Charge Tiamat, Initiate Grapple.: 1d20+10 17Opposed Grapple Check.: 1d20+20 38HekatonkheiresStandard Action: Initiate Grapple vs. Sekhmet.: 1d20+7 9Move Action: Startle Tiamat.: 1d20+10 28 25 - Harionago - Staggered, Dazed, Pinned 16 - Sekhmet - Uninjured 8 - Impundulu - Demoralized, -2 Defense 8 - Hekatonkheires - Uninjured5 - Tiamat - Uninjured, Pending Grapple Check, Pending Intimidate Check
Fox Posted March 4, 2014 Posted March 4, 2014 Opposed Grapple Check vs. Impundulu (1d20 + 30=43)Nnnnnnope.Intimidate Check vs. Hekatonkheires (resist Startle) (1d20 + 22=37)Nnnnnnnnnnnope.
Fox Posted March 5, 2014 Posted March 5, 2014 Tiamat shifts her array from fire breath to super-strength.Move Action: Fast Task (Startle) vs. ImpunduluIntimidate Check vs. Impundulu (Startle; fast task) (1d20 + 22=28)Bleh.Standard Action: Grapple Impundulu right back.Melee Attack Roll vs. Impundulu (grapple; All-Out Attack +2/-2) (1d20 + 7 + 2=12).....aw, c'mon, Invisible Castle. That's no fun.A little too early to be Fatigued, I guess. Boo on no HP. Tiamat's at -2 defense.
Gizmo Posted March 6, 2014 Author Posted March 6, 2014 ImpunduluSense Motive vs. DC 28.: 1d20+10 23 He fails, which puts his Defense at 9, so! Give me an opposed Grapple check! 25 - Harionago - Staggered, Dazed, Pinned 16 - Sekhmet - Uninjured 8 - Impundulu - Demoralized, -2 Defense, Flat-Footed vs Tiamat 8 - Hekatonkheires - Uninjured 5 - Tiamat - Uninjured, -2 Defense
Fox Posted March 6, 2014 Posted March 6, 2014 Unexpected!Grapple Check vs. Impundulu (grapple) (1d20 + 40=47)Not...a great roll, but her bonus should do wonders.
Gizmo Posted March 6, 2014 Author Posted March 6, 2014 ImpunduluOpposed Grapple Check.: 1d20+14 18 DUN DUN DUN 25 - Harionago - Staggered, Dazed, Pinned16 - Sekhmet - Uninjured8 - Impundulu - Demoralized, -2 Defense, Bound/Helpless8 - Hekatonkheires - Uninjured5 - Tiamat - Uninjured, -2 Defense
Gizmo Posted March 18, 2014 Author Posted March 18, 2014 Harionago Dazed!SekhmetFree Action: Maintain GrappleMove Action: Demoralize Harionago.: 1d20+11 17Standard Action: Unarmed Attack vs. Harionago; Power Attack 2.: 1d20+5 15 HarionagoSense Motive vs. DC 17.: 1d20+10 12Toughness Save vs. DC 24.: 1d20+6 10 That's a second Staggered, adding up to Unconscious.ImpunduluMove Action: Opposed Grapple Check.: 1d20+16 31 Tiamat can't really fail that, so he's still Pinned. HekatonkheiresStandard Action: Unarmed Attack vs. Sekhmet.: 1d20+5 925 - Harionago - Unconscious 16 - Sekhmet - Uninjured 8 - Impundulu - Bound/Helpless 8 - Hekatonkheires - Uninjured5 - Tiamat - Uninjured
Fox Posted March 19, 2014 Posted March 19, 2014 Full round: Coup de grace the Impundulu (non-lethal).She'll power attack for +5; auto-hit, auto-crit, so DC40 (base 30, +5 crit, +5 power attack) Toughness, and a DC35 Fort to not be KO'd outright.
Gizmo Posted March 19, 2014 Author Posted March 19, 2014 ImpunduluToughness Save vs. DC 40.: 1d20+10 13 25 - Harionago - Unconscious 16 - Sekhmet - Uninjured8 - Impundulu - Unconscious 8 - Hekatonkheires - Uninjured 5 - Tiamat - Uninjured
Gizmo Posted March 29, 2014 Author Posted March 29, 2014 SekhmetMove Action: Startle Hekatonkheires.: 1d20+11 17Standard Action: Unarmed Attack vs. Hekatonkheires.: 1d20+7 19HekatonkheiresIntimidate Check vs. DC 17: 1d20+15 33Toughness Save vs. DC 22.: 1d20+13 19Full Round Action: 100 Punches Area Attack. That's DC 18 Reflex, DC 23 Toughness.SekhmetReflex Save vs. DC 18.: 1d20+8 21 Evasion 2 means pbbth. 25 - Harionago - Unconscious 16 - Sekhmet - Uninjured8 - Impundulu - Unconscious 8 - Hekatonkheires - Bruised x15 - Tiamat - Uninjured, Pending Saves.
Fox Posted March 29, 2014 Posted March 29, 2014 Reflex Save vs. Hekatonkheires, DC18 (1d20 + 8=22)Awfully agile for something so big!Toughness Save vs. Hekatonkheires, DC19 (1d20 + 15=24)I guess there's a reason why folks always wanted dragonscale armor.
Fox Posted March 30, 2014 Posted March 30, 2014 Tooth and claw from above and below! Just not the giant's day.Intimidate Check vs. Hekatonkheires (Startle; Fast Task) (1d20 + 22=24)...ouch. Might actually wait to see how that one plays out before rolling the attack.
Gizmo Posted March 30, 2014 Author Posted March 30, 2014 Hekatonkheires Intimidate Check vs. DC 24.: 1d20+15 30
Fox Posted March 30, 2014 Posted March 30, 2014 Ah, well. Them's the dice.Tiamat'll Charge, then, and hit him high while Sekhmet hits him low.Melee Attack Roll vs. Hekatonkheires (Charge +2) (1d20 + 7 + 2=22)Assuming that hits, it's a DC30 toughness save.
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