Jump to content

Getting Your Shots In [OOC]


Gizmo

Recommended Posts

Posted

Harionago
Move Action: Run out of the bar onto the street.
Standard Action: Prehensile Hair Attack [Targeted Cone] vs. Tiamat and Sekhmet. (1d20+8=14)

I believe that misses both of them.

In the meantime, Teagan knows all the things! She can recognize and name all three of the monsters - at least once the Impundulu makes his presence known - and their respective cultures of origin. She also knows it's really bizarre to see the three of them together, even setting aside whatever they're doing disguised as humans in Freedom City. None of them have any glaring weaknesses to speak of but she rolled well enough to add in any details you think are appropriate.

 

Going to get an IC post up for the Harionago but then feel free to hit the IC with Teagan 'speaking as a free action' before combat continues.

25 - Harionago - Uninjured
16 - Sekhmet - Uninjured
8 - Impundulu - Uninjured
8 - Hekatonkheires - Uninjured
5 - Tiamat - Uninjured

  • 3 weeks later...
Posted

Harionago
Sense Motive vs. DC 37.: 1d20+10 28
Standard Action: Prehensile Hair Attack [Targeted Cone] vs. Sekhmet.: 1d20+8 27
 
Sekhmet
Toughness Save vs. DC 23: 1d20+7 27
Standard Action: Unarmed Attack vs. Harionago.: 1d20+7 27
Improved Grab: Opposed Grapple Check.: 1d20+16 29

Harionago
Toughness Save vs. DC 27.: 1d20+8 14
Opposed Grapple Check.: 1d20+12 27

Sekhmet
Move Action: Demoralize Impundulu.: 1d20+11 27

Impundulu
Sense Motive vs. DC 27.: 1d20+10 21
 
25 - Harionago - Staggered, Dazed, Pinned
16 - Sekhmet - Uninjured
8 - Impundulu - Demoralized
8 - Hekatonkheires - Uninjured
5 - Tiamat - Uninjured

Posted

Impundulu
Standard Action: Charge Tiamat, Initiate Grapple.: 1d20+10 17
Opposed Grapple Check.: 1d20+20 38

Hekatonkheires
Standard Action: Initiate Grapple vs. Sekhmet.: 1d20+7 9
Move Action: Startle Tiamat.: 1d20+10 28

 

25 - Harionago - Staggered, Dazed, Pinned
16 - Sekhmet - Uninjured
8 - Impundulu - Demoralized, -2 Defense
8 - Hekatonkheires - Uninjured
5 - Tiamat - Uninjured, Pending Grapple Check, Pending Intimidate Check

Posted

Impundulu
Sense Motive vs. DC 28.: 1d20+10 23 He fails, which puts his Defense at 9, so! Give me an opposed Grapple check!
 
25 - Harionago - Staggered, Dazed, Pinned
16 - Sekhmet - Uninjured
8 - Impundulu - Demoralized, -2 Defense, Flat-Footed vs Tiamat
8 - Hekatonkheires - Uninjured
5 - Tiamat - Uninjured, -2 Defense

Posted

Impundulu

Opposed Grapple Check.: 1d20+14 18

 

DUN DUN DUN

 

25 - Harionago - Staggered, Dazed, Pinned

16 - Sekhmet - Uninjured

8 - Impundulu - Demoralized, -2 Defense, Bound/Helpless

8 - Hekatonkheires - Uninjured

5 - Tiamat - Uninjured, -2 Defense

  • 2 weeks later...
Posted

Harionago
Dazed!

Sekhmet
Free Action: Maintain Grapple
Move Action: Demoralize Harionago.: 1d20+11 17
Standard Action: Unarmed Attack vs. Harionago; Power Attack 2.: 1d20+5 15
 
Harionago
Sense Motive vs. DC 17.: 1d20+10 12
Toughness Save vs. DC 24.: 1d20+6 10 That's a second Staggered, adding up to Unconscious.

Impundulu
Move Action: Opposed Grapple Check.: 1d20+16 31 Tiamat can't really fail that, so he's still Pinned.
 
Hekatonkheires
Standard Action: Unarmed Attack vs. Sekhmet.: 1d20+5 9

25 - Harionago - Unconscious
16 - Sekhmet - Uninjured
8 - Impundulu - Bound/Helpless
8 - Hekatonkheires - Uninjured
5 - Tiamat - Uninjured

Posted

Full round: Coup de grace the Impundulu (non-lethal).

She'll power attack for +5; auto-hit, auto-crit, so DC40 (base 30, +5 crit, +5 power attack) Toughness, and a DC35 Fort to not be KO'd outright.

  • 2 weeks later...
Posted

Sekhmet
Move Action: Startle Hekatonkheires.: 1d20+11 17
Standard Action: Unarmed Attack vs. Hekatonkheires.: 1d20+7 19

Hekatonkheires
Intimidate Check vs. DC 17: 1d20+15 33
Toughness Save vs. DC 22.: 1d20+13 19
Full Round Action: 100 Punches Area Attack. That's DC 18 Reflex, DC 23 Toughness.

Sekhmet
Reflex Save vs. DC 18.: 1d20+8 21 Evasion 2 means pbbth.
 
25 - Harionago - Unconscious
16 - Sekhmet - Uninjured
8 - Impundulu - Unconscious
8 - Hekatonkheires - Bruised x1
5 - Tiamat - Uninjured, Pending Saves.

×
×
  • Create New...