Avenger Assembled Posted February 13, 2014 Share Posted February 13, 2014 A DC 20 Bluff check reveals that's not Samedi at all, but an imposter. Initiative time! True Random Number Generator Min: Max: Result: 15 Powered by RANDOM.ORG Richard goes on 15+27=42 True Random Number Generator Min: Max: Result: 20 Powered by RANDOM.ORG Samedi goes on 21 True Random Number Generator Min: Max: Result: 12 Powered by RANDOM.ORG Clock Queen goes on 23+12=35 Link to comment
KnightDisciple Posted February 13, 2014 Share Posted February 13, 2014 William is wishing he stayed home.... 20. Link to comment
Gizmo Posted February 13, 2014 Share Posted February 13, 2014 Set: Initiative. (1d20+3=16)Sekhmet: Initiative. (1d20+5=13) Link to comment
Avenger Assembled Posted February 14, 2014 Author Share Posted February 14, 2014 Fast-Forward: 42 Clock Queen: 35 Samedi: 21 Thoughtspeed: 20 Hologram: 20 Set: 16 Sekhmet: 13 Fast-Forward: Standard Action: http://invisiblecastle.com/roller/view/4404856/ =19 Boo, well that's a miss. What a jerk. Clock Queen: SWORD http://invisiblecastle.com/roller/view/4404868/ = 17 Well, darn. Samedi: Goes ahead and tries to snare Fast-Forward! http://invisiblecastle.com/roller/view/4404872/ And misses him! Wellll, probably for the best the cameras aren't there. OK, Hologram is up! Link to comment
KnightDisciple Posted February 14, 2014 Share Posted February 14, 2014 Right then. Move Action: Move up to and just behind Samedi. Move-By Attack for the win! Standard Action: Going to use Twin Blades, Slashing Descriptor. Melee Attack Roll: 14. I feel like Benny Hill music should be playing at this point. Link to comment
Electra Posted February 15, 2014 Share Posted February 15, 2014 Stun Attack, DC 20 will save or sleep Link to comment
Avenger Assembled Posted February 15, 2014 Author Share Posted February 15, 2014 http://invisiblecastle.com/roller/view/4406202/ Not quite! Link to comment
Gizmo Posted February 15, 2014 Share Posted February 15, 2014 SetMove Action: Taunt vs. Not!Samedi.: 1d20+10 13Standard Action: Sand Snare vs. Not!Samedi. That's:Snare 7 (Extras: Area [General, Shapeable], Power Feats: Obscure Senses [All Senses], Variable Descriptor 1 [sand or shadows]) [27PP] (darkness aspect/desert aspect) So DC 17 Reflex. Link to comment
Avenger Assembled Posted February 16, 2014 Author Share Posted February 16, 2014 he auto-passes the Taunt with his +15 Will save. Reflex vs. 17 http://orokos.com/roll/167194 = 9 OK, so he saves vs. the full effect, so another Reflex vs. 17 http://orokos.com/roll/167196 = 21! So he is unsnared. Link to comment
Avenger Assembled Posted February 16, 2014 Author Share Posted February 16, 2014 http://orokos.com/roll/167198 = 13 for Clock Queen... http://orokos.com/roll/167199 = and 3. So she IS snared! Link to comment
Gizmo Posted February 16, 2014 Share Posted February 16, 2014 SekhmetStandard Action: Charge Not!Samedi.: 1d20+9 27 With Improved Critical 2, that's a crit, so DC 27! Sekhmet will also Interpose for the Snared Clock Queen as necessary. Link to comment
Avenger Assembled Posted February 16, 2014 Author Share Posted February 16, 2014 http://orokos.com/roll/167209 = 18! So he is bruised and dazed, oh well. Link to comment
Avenger Assembled Posted February 18, 2014 Author Share Posted February 18, 2014 Fast-Forward Attack vs. not!Samedi http://orokos.com/roll/167703 = 19! OK, the gloves are off now. HP! http://orokos.com/roll/167704 = 23 with the HP! That goes over his defense by +2, adding +1 to the DC. He makes a Reflex save vs DC 21. http://orokos.com/roll/167705 And he is slowed, wow. OK, Clock Queen is bound and helpless - she makes an attack vs. the Snare that binds her. 7+15=22 = it takes 10 and with 17 she started to cut her way out of it, slooowly. Samedi runs away! Link to comment
Gizmo Posted February 18, 2014 Share Posted February 18, 2014 SekhmetNotice check.: 1d20+10 30Well, we know where all the good rolls are going, anyway! Link to comment
Recommended Posts