Avenger Assembled Posted February 13, 2014 Posted February 13, 2014 A DC 20 Bluff check reveals that's not Samedi at all, but an imposter. Initiative time! True Random Number Generator Min: Max: Result: 15 Powered by RANDOM.ORG Richard goes on 15+27=42 True Random Number Generator Min: Max: Result: 20 Powered by RANDOM.ORG Samedi goes on 21 True Random Number Generator Min: Max: Result: 12 Powered by RANDOM.ORG Clock Queen goes on 23+12=35
KnightDisciple Posted February 13, 2014 Posted February 13, 2014 William is wishing he stayed home.... 20.
Gizmo Posted February 13, 2014 Posted February 13, 2014 Set: Initiative. (1d20+3=16)Sekhmet: Initiative. (1d20+5=13)
Avenger Assembled Posted February 14, 2014 Author Posted February 14, 2014 Fast-Forward: 42 Clock Queen: 35 Samedi: 21 Thoughtspeed: 20 Hologram: 20 Set: 16 Sekhmet: 13 Fast-Forward: Standard Action: http://invisiblecastle.com/roller/view/4404856/ =19 Boo, well that's a miss. What a jerk. Clock Queen: SWORD http://invisiblecastle.com/roller/view/4404868/ = 17 Well, darn. Samedi: Goes ahead and tries to snare Fast-Forward! http://invisiblecastle.com/roller/view/4404872/ And misses him! Wellll, probably for the best the cameras aren't there. OK, Hologram is up!
KnightDisciple Posted February 14, 2014 Posted February 14, 2014 Right then. Move Action: Move up to and just behind Samedi. Move-By Attack for the win! Standard Action: Going to use Twin Blades, Slashing Descriptor. Melee Attack Roll: 14. I feel like Benny Hill music should be playing at this point.
Avenger Assembled Posted February 15, 2014 Author Posted February 15, 2014 http://invisiblecastle.com/roller/view/4406202/ Not quite!
Gizmo Posted February 15, 2014 Posted February 15, 2014 SetMove Action: Taunt vs. Not!Samedi.: 1d20+10 13Standard Action: Sand Snare vs. Not!Samedi. That's:Snare 7 (Extras: Area [General, Shapeable], Power Feats: Obscure Senses [All Senses], Variable Descriptor 1 [sand or shadows]) [27PP] (darkness aspect/desert aspect) So DC 17 Reflex.
Avenger Assembled Posted February 16, 2014 Author Posted February 16, 2014 he auto-passes the Taunt with his +15 Will save. Reflex vs. 17 http://orokos.com/roll/167194 = 9 OK, so he saves vs. the full effect, so another Reflex vs. 17 http://orokos.com/roll/167196 = 21! So he is unsnared.
Avenger Assembled Posted February 16, 2014 Author Posted February 16, 2014 http://orokos.com/roll/167198 = 13 for Clock Queen... http://orokos.com/roll/167199 = and 3. So she IS snared!
Gizmo Posted February 16, 2014 Posted February 16, 2014 SekhmetStandard Action: Charge Not!Samedi.: 1d20+9 27 With Improved Critical 2, that's a crit, so DC 27! Sekhmet will also Interpose for the Snared Clock Queen as necessary.
Avenger Assembled Posted February 16, 2014 Author Posted February 16, 2014 http://orokos.com/roll/167209 = 18! So he is bruised and dazed, oh well.
Avenger Assembled Posted February 18, 2014 Author Posted February 18, 2014 Fast-Forward Attack vs. not!Samedi http://orokos.com/roll/167703 = 19! OK, the gloves are off now. HP! http://orokos.com/roll/167704 = 23 with the HP! That goes over his defense by +2, adding +1 to the DC. He makes a Reflex save vs DC 21. http://orokos.com/roll/167705 And he is slowed, wow. OK, Clock Queen is bound and helpless - she makes an attack vs. the Snare that binds her. 7+15=22 = it takes 10 and with 17 she started to cut her way out of it, slooowly. Samedi runs away!
Gizmo Posted February 18, 2014 Posted February 18, 2014 SekhmetNotice check.: 1d20+10 30Well, we know where all the good rolls are going, anyway!
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