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By All His Engines [OOC]


trollthumper

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Posted

Mental quickness is a wonderful thing; Dragonfly'll take 20 for a 'roll' of 25 (or an auto-15 with skill mastery if something's being jumped on her and she doesn't have the liberty of any kind of active check).

By the same token, Computers 37/27 if it comes up.

Posted

What do you know, we're all magical. Through spying either magical or otherwise, Nick, Pitch, and Dragonfly will all find their quarries. Results to be posted in IC thread. 

  • 3 weeks later...
Posted

>We'll be running the demons as AA's Cyborg Illusionists, at PL11 - ATT +5 (+8 Melee/+11 Illusion), DEF +11 (+3 Flat-Footed), TOU +11, FORT +8, REF +6, WILL +8, DMG to match.

Demons go on 16, 10, 8, and 2.

Nick Cimitiere: 21, Unharmed, 4 HP

Pitch: 16, Unharmed, 1 HP

Demon 1: 16, Unharmed, 0 HP

Demon 2: 10, Unharmed, 0 HP

Dragonfly: 8, Unharmed, 3 HP

Graft: 8, Unharmed, 3 HP

Demon 3: 8, Unharmed, 0 HP

Demon 4: 2, Unharmed, 0 HP

Nick unleashes a burst of Ignis Fatuus at the demon. And it misses.

Pitch is up next.

Posted

Ok So I will take it that Pitch has kind of used a move action to get into the room after Nick (if not technically, it still fits with her slowness of foot).

Then, lets chain it up. Ill switch this +2 Attack, -2 DC.

1d20+12=18 which I would imagine misses!

  • 2 weeks later...
Posted

Well. Here's one I let go for a hideously long time. Won't happen again, I swear.

I'll say that Pitch could have gotten in there with Nick - but as the Move Action's been used, then yes, her disability comes into play, meaning she gets a Hero Point. And yes, the blast misses.

Nick Cimitiere: 21, Unharmed, +2 from Master Plan, 4 HP

Pitch: 16, Unharmed, +2 from Master Plan, 2 HP

Demon 1: 16, Unharmed, 0 HP

Demon 2: 10, Unharmed, 0 HP

Dragonfly: 8, Unharmed, +2 from Master Plan, 3 HP

Graft: 8, Unharmed, +2 from Master Plan, 3 HP

Demon 3: 8, Unharmed, 0 HP

Demon 4: 2, Unharmed, 0 HP

Demon 1 unleashes a Mental Blast upon Pitch. Which hits and crits. Hoo boy. DC31 Will save - that is, unless Pitch has her tattoo exposed.

Demon 2, meanwhile, unleashes the same on Dragonfly. And misses.

Dragonfly is up next.

Posted

Well Pitchs tatoo is normally exposed (its pretty big and she leaves some part of uncovered). It fails if some swine wraps her up or uses some appropriate create object / snare / whatever!

Posted

That most certainly hits, and the Demon is Bruised.

Nick Cimitiere: 21, Unharmed, +2 from Master Plan, 4 HP

Pitch: 16, Unharmed, +2 from Master Plan, 2 HP

Demon 1: 16, Unharmed, 0 HP

Demon 2: 10, Bruised x1, 0 HP

Dragonfly: 8, Unharmed, +2 from Master Plan, 3 HP

Graft: 8, Unharmed, +2 from Master Plan, 3 HP

Demon 3: 8, Unharmed, 0 HP

Demon 4: 2, Unharmed, 0 HP

Graft is up next.

Posted

Alright, so...

Graft is gonna use his autofire attack. He's going to power attack by 3 because he doesn't know who this guy is. He's also going to charge, which means his attack is getting a +2. The +2 from Master Plan and the +2 from the charge mean his current attack bonus is +14. I'll be using 3 of that to fuel power attack, giving him an attack bonus of 11 right now.

 

And I rolled a 24. If that hits, that's a DC28 TOU save from power attack, plus autofire if it kicks in at all.

Posted

That most definitely hits, and will apply +1 from Autofire. Demon 3 makes the save, however.

Nick Cimitiere: 21, Unharmed, +2 from Master Plan, 4 HP

Pitch: 16, Unharmed, +2 from Master Plan, 2 HP

Demon 1: 16, Unharmed, 0 HP

Demon 2: 10, Bruised x1, 0 HP

Dragonfly: 8, Unharmed, +2 from Master Plan, 3 HP

Graft: 8, Unharmed, +2 from Master Plan, 3 HP

Demon 3: 8, Unharmed, 0 HP

Demon 4: 2, Unharmed, 0 HP

Demon 3 retaliates with a Mental Blast. That's a hit, requiring a DC26 Will save from Graft.

Demon 4 just... scarpers.

Top of the round, and it's Nick's turn.

Move Action: Startle. 19 versus 12, so he's Flat-Footed.

Standard Action: Ignis Fatuus again. That hits, so the demon must make a DC27 Will save. And he is Bruised.

Nick Cimitiere: 21, Unharmed, +2 from Master Plan, 4 HP

Pitch: 16, Unharmed, +2 from Master Plan, 2 HP

Demon 1: 16, Bruised x1, 0 HP

Demon 2: 10, Bruised x1, 0 HP

Dragonfly: 8, Unharmed, +2 from Master Plan, 3 HP

Graft: 8, Unharmed, +2 from Master Plan, 3 HP

Demon 3: 8, Unharmed, 0 HP

Demon 4: 2, Unharmed, 0 HP

Pitch is up next.

Posted

Well Pitch will do an attack of some sort.,...

 

1d20+10=22 I imagine hits. 

 

If the scales here allow a move action to reach a demon, then that attack roll is to bind (from the Cantos Cane)

 

Opposed mind control roll: 1d20+10=24

 

If scales dont allow that, then a move action to get closer, and a Standard Action to snare again with some chains (so a DC 20 Reflex Snare effect)

Posted

Demon 1 is bound. With a lower case b. As the Move Action was made to make contact with the demon, I'll say that it just stays still until you next order it - unless, that is, you want to take an Extra Effort.

Nick Cimitiere: 21, Unharmed, +2 from Master Plan, 4 HP

Pitch: 16, Unharmed, +2 from Master Plan, 2 HP

Demon 1: 16, Bruised x1, Mind Controlled, 0 HP

Demon 2: 10, Bruised x1, 0 HP

Dragonfly: 8, Unharmed, +2 from Master Plan, 3 HP

Graft: 8, Unharmed, +2 from Master Plan, 3 HP

Demon 3: 8, Unharmed, 0 HP

Demon 4: 2, Unharmed, 0 HP

Demon 1 is doing nothing, so Demon 2 is next. Demon 2 unleashes a blast on Dragonfly. Which misses.

Dragonfly is up next.

Posted

And the Demon takes a Bruised.

Nick Cimitiere: 21, Unharmed, +2 from Master Plan, 4 HP

Pitch: 16, Unharmed, +2 from Master Plan, 2 HP

Demon 1: 16, Bruised x1, Mind Controlled, 0 HP

Demon 2: 10, Bruised x2, 0 HP

Dragonfly: 8, Unharmed, +2 from Master Plan, 2 HP

Graft: 8, Unharmed, +2 from Master Plan, 3 HP

Demon 3: 8, Unharmed, 0 HP

Demon 4: 2, Unharmed, 0 HP

Graft is up next.


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