Sszinid Posted March 1, 2014 Posted March 1, 2014 (edited) A solo thread for Gideon/Mindsteel that will start a story arc for him and introduce several members of his Rogues Gallery as well as his family, his struggling business, and the origin of his contacts. I've been saving up posts while I've been without reliable internet, so it'll start with a bit of a flood. Edited March 1, 2014 by Sszinid
Sszinid Posted March 1, 2014 Author Posted March 1, 2014 Gideon will take 10 on Disable Device for a total of 20; he's under no real pressure or threat. This is more than enough to get the hotel room open.
Sszinid Posted March 1, 2014 Author Posted March 1, 2014 Gideon's "Why Yes, I Did Just Combust" complication is used here merely for dramatic effect, and to introduce the concept. No hero point is awarded. His fatigue from using Postcognition will continue to the next day, as he has not had nearly enough rest to get rid of it.
Sszinid Posted March 1, 2014 Author Posted March 1, 2014 Taking 10 on Gather Information with a +4 circumstance bonus from Gideon's service and use of a specifically targeted group to hit a DC of 20.
Sszinid Posted March 3, 2014 Author Posted March 3, 2014 (edited) Apologies to World of Darkness: Urban Legends for stealing their shtick. I plan to run with it for a while. I can't seem to register at Invisible Castle; the confirmation email never arrives. So I'm using Rollz instead. Wow. Natural 20 on Gather Information to locate a drug dealer on the Boardwalk. Followed by a non-natural 20 for Intimidate. Usually not Gideon's thing, but it worked out this time. Edited March 3, 2014 by Sszinid
Sszinid Posted March 3, 2014 Author Posted March 3, 2014 Gideon gets a hero point because "Why Yes, I Did Just Combust" let Stevie get away to raise the alarm. He uses this to get rid of his fatigue.
Sszinid Posted March 8, 2014 Author Posted March 8, 2014 Gideon takes 10 on the lock. His first fight ends up a little odd. His first swing hits, and the thug is stunned and bruised. His second misses. His third swing hits, and the thug is stunned and bruised again. His fourth swing misses. His fifth swing hits, and the thug goes down. There's some interesting numerical chiasmus or something going on here.
Sszinid Posted March 8, 2014 Author Posted March 8, 2014 Gideon rolls terribly for stealth and is detected on the stairs.
Sszinid Posted March 30, 2014 Author Posted March 30, 2014 Things get incredibly messy as Gideon enters mass combat. Using Area Attack from Super Speed he hits three of his first five opponents, one of whom is bruised and one of whom is staggered and stunned. All of them miss him. He is then surrounded by nine opponents, attacking each. He hits seven of them, downing two, staggering four, stunning 1, and bruising two. Two rush to fill the gaps, resulting in four attacks on Gideon, two of which hit. Gideon is initially staggered, but uses a hero point reroll and is only injured by one while saving against the other. Next round, Gideon hits five (two bruised, one stunned, one staggered, one downed) and sustains five attacks, but manages to save against them. The following round he hits seven (one bruised, three stunned, three downed), but is stunned and disabled by a return attack. Plot takes over from there. Since I don't want to link these individually, here's the room log; applicable rolls are from the third entry.
Sszinid Posted March 30, 2014 Author Posted March 30, 2014 Gideon attacks the Justiciars, hitting both. The two of them fail their saves and are staggered and stunned.
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