Ari Posted March 7, 2014 Posted March 7, 2014 OOC thread for A dark avenger of the night, a knight from another world, and a lightning-flinger deal with some chivalric shenanigans.
GooseInduced Posted March 11, 2014 Posted March 11, 2014 Going to have Polarity telaport to a closer rooftop for a better look at what is going on. Time to sneak I think.Stealth Check: 1d20+20 39
Ari Posted March 11, 2014 Author Posted March 11, 2014 (edited) Yeah, they don't see anything, and would be pretty unlikely to anyhow! Polarity sees five young men wearing silver dragon masks getting closer to a slightly older(not by much, probably only a few years older than her) unshaven man in warm but ragged-edged clothing with a large backpack bearing the American flag. There's a gun in the alley, and three of the dragon-masks are carrying short pieces of metal crackling with electricity at the tips. The other two have tanks on their backs attached to their masks, which are heavier-looking than the others. One of them still has wisps of blue smoke curling from the mouth. Edited March 11, 2014 by Arichamus
KnightDisciple Posted March 11, 2014 Posted March 11, 2014 I'm going to have Nevermore glide over to the roof opposite Polarity, since this is happening in an alley. Stealth: 14.
Ari Posted March 11, 2014 Author Posted March 11, 2014 Notice rollllllls: three failures and two successes. He's spotted, and while they show a pretty sharp increase on the terror-ometer they get ready to fight: initiative roll for them is 14. Of course, Nevermore has substantially better ways of getting around than them, and no Freedonian is quite crazy enough(unless very drunk) to chase alone after somebody with those kinds of glowing green eyes.
Thunder King Posted March 11, 2014 Posted March 11, 2014 Haha, yeah, no, Gunnar does not roll good initiative. He got an 8
KnightDisciple Posted March 11, 2014 Posted March 11, 2014 Well, despite all that heavy metal he's still faster than his roommate. I think Nevermore is trying to save face and take time to be extra-spooky, hence the 5.
Ari Posted March 12, 2014 Author Posted March 12, 2014 Okay then. Since Polarity is unseen by the general assembly, she can make use of a surprise round should she decide to start combat.
Ari Posted March 12, 2014 Author Posted March 12, 2014 Anyway, that sounds like a good place for an Intimidate roll, Thunder King!
KnightDisciple Posted March 12, 2014 Posted March 12, 2014 Per your suggestion in Chat, Intimidate: 18.
Ari Posted March 13, 2014 Author Posted March 13, 2014 Their collective Intimidate roll: 15. They fail at not being scared, so Shaken! -2 to future rolls for the duration of this scene.
Ari Posted March 15, 2014 Author Posted March 15, 2014 Their Will save amounts to 16. So no dice there. It would appear things are at an impasse. or ARE they?
Ari Posted March 15, 2014 Author Posted March 15, 2014 GooseInduced, I'm thinking it would be best if Polarity action first here. Even besides having highest Initiative.
GooseInduced Posted March 15, 2014 Posted March 15, 2014 Sorry. Haven't been home. On my phone at the moment actually. Which enemy is closest to the back of the group? Say if Polarity zapped in behind them.
Ari Posted March 16, 2014 Author Posted March 16, 2014 The guy holding the passers-by against the wall is closest to the back.
GooseInduced Posted March 16, 2014 Posted March 16, 2014 Polarity is going to teleport down and use paralyze on that guy.Paralyze to man in back of group: 1d20+10 14 Does she need to make another stealth check too?
Ari Posted March 17, 2014 Author Posted March 17, 2014 No, because that action takes her clean out of hiding. If she gets back into hiding then it'd be reinstated. Flat-Footed(and they're PL4 Minions, so you can Take 10 to hit them), so that hits. DC20 Fortitude save: 5. He is Paralyzed to Hell and back. Round time! Round 1 Polarity: Unharmed, 2HP Dragon-Masks(x5): 5 Unharmed, 1 Paralyzed-GM Solvrytter: Unharmed, 3HP Nevermore: Unharmed, 1HP Go ahead GooseInduced.
Ari Posted March 23, 2014 Author Posted March 23, 2014 (edited) Okay, sorry for the delay there. The Dragon-Masks make their move!! Two(a flame-mask and a shock-sticker) attack Polarity, the other two attack Nevermore and Solvrytter! The two attacking Polarity: flame-mask makes an Area(Cone) attack on her, DC14 Reflex save to halve the DC19 TOU damage/evade it entirely. Then the electro-guy runs forward and waves his shock-stick at her general direction like a badass: 7. Miss! Flame-Mask #2 enacts the same fiery assault on Solvrytter, DC14 Reflex save, DC19 TOU save/halved if first roll succeeds. Shock-Stick #3 charges Nevermore with a mighty flailing! 15. That hits, DC14 Fortitude Save to stave off a DC19 Toughness save. EDIT: Nevermore isn't even on the blasted ground. Disregard! After that, Solvrytter is up! Edited March 24, 2014 by Arichamus
KnightDisciple Posted March 23, 2014 Posted March 23, 2014 (edited) Uh....Nevermore is on the rooftop still. EDIT: Also unless you're counting him as flat-footed, 15 misses. He's got a +10 Defense Bonus. Edited March 23, 2014 by KnightDisciple
Thunder King Posted March 24, 2014 Posted March 24, 2014 So, Solvrytter's gonna charge in and smack whoever's closest with Forsynstang. As it happens, he got a 27. If that hits (and if it doesn't, he's doomed), its' a DC23 TOU save
Ari Posted March 24, 2014 Author Posted March 24, 2014 Darnit, I was totally sure Nevermore was on the ground for some reason. Okay, scratch that. then. Sorry KnightDisciple. That hits plenty. Minions, feel free to take 10. Shock-Stick #3's DC23 Toughness save: 8. He's out.
Thunder King Posted March 24, 2014 Posted March 24, 2014 Cool, well, then I'm gonna take 10 for an 18 on the next guy, and only the next guy.
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