Thunder King Posted April 30, 2014 Posted April 30, 2014 (edited) 25 on the first save 17 on the second...damn Gotta burn an HP, no point in having him at that big of a disadvantage this early. Reroll... 22 The extra stuff in the roll is to reroll anything below 11, because that's how rerolled saves work with HP 14 on the attack roll. Beautiful Edited April 30, 2014 by Thunder King
Ari Posted May 1, 2014 Author Posted May 1, 2014 Round 2 Dragons(x2): Unharmed(x2)-GM Solvrytter: Bruised(x1), 0HP One makes a Bluff roll to try and Feint Solvy, using Setup to give the benefit to his ally: 20. Other one throws electro-darts: 11. A wash either way!
KnightDisciple Posted May 2, 2014 Posted May 2, 2014 Right then. Free Action: All-Out Attack 2. Attack is +12, Defense is +8. Free Action: Power Attack 2. Attack is +10, Save DC is 23. Standard Action: Melee Attack the Cyberdragon. 11. NOPE. Hero Point Reroll: 20. But...I think with our rules on HP Reroll that's a 30 now? If that hits, Toughness Save DC 23.
Ari Posted May 2, 2014 Author Posted May 2, 2014 Knight: Yes, that is a 30. DC23 Toughness save: 19. A flaw is found in the armor! Thunder: Oh well, his turn still, that attack from the second Dragon missed.
Ari Posted May 12, 2014 Author Posted May 12, 2014 I am terribly sorry people, anyway getting back on track. The Cyberdragon makes with the cyber-jaws, letting loose a torrent of cyber-electricity against Nevermore, trying to Paralyze him: 19. Missed by 1. Round 3 Nevermore: Bruised(x1), 1HP Cyberdragon: Bruised(x1)-GM
KnightDisciple Posted May 12, 2014 Posted May 12, 2014 MATRIX DODGE! Anyways. Think I'll skip shifting things this round. Standard Action: Melee attack the Cyberdragon: 29. I really need to get him Improved Critical... That'll be a DC 21 Toughness Save.
Ari Posted May 13, 2014 Author Posted May 13, 2014 DC21 Toughness save:14. Bruise(x2) and a Daze, so feel free to prepare something more elaborate than merely punching it again. If you want toss in some rolls to possibly get some added help with the fight.
Thunder King Posted May 16, 2014 Posted May 16, 2014 (edited) Just gonna use a basic attack; 17. Let's see what that does Edited May 16, 2014 by Thunder King
Ari Posted May 16, 2014 Author Posted May 16, 2014 That is a miss, sadly. Do you want to move, maybe take cover behind a crate or something?
GooseInduced Posted May 17, 2014 Posted May 17, 2014 Forgive my horrid lateness.The plan is that Polarity teleports in like a fly on the wall, observing the fight between Nevermore and the Dragon. Sneaky ninja teleport style.Stealth Check: 1d20+10 20Average roll. Provided that is good she will stealthily survey the situation and stay out of the fight until either she is found, Nevermore looks like he needs help or in the even of finding no other surprises she will just jump in to help him.Should I also roll a notice check for what she sees?
Ari Posted May 21, 2014 Author Posted May 21, 2014 Their general Notice roll(-2 thanks to the fascinating display from Nevermore & Cyberdragon): 13. None observe her. Feel free to make whatever rolls seem most suitable! Seeing as she's not busy having her night-vision ruined by crackling lights, she can potentially see a great deal.
GooseInduced Posted May 23, 2014 Posted May 23, 2014 Well that was a crappy roll lol should have just taken 10 but I forgot I could do that with her.Notice: 1d20+11 13 She's scoping out the area to see if there are any surprises lurking.
Ari Posted May 24, 2014 Author Posted May 24, 2014 Aside from some really badly-rotted rafters and a dangerous-looking mass of cables strewn about the floor(except for a clear circle where Nevermore is battling the cyberdragon), she does not see any surprises.
KnightDisciple Posted May 27, 2014 Posted May 27, 2014 Right then, going to try what I opened with. Standard Action: Melee Attack (to attempt a Grapple): 30. Haha! +5 to Grapple Check! Grapple Check: 22. That was...less impressive. Move Action: Ask for some help.
Ari Posted May 28, 2014 Author Posted May 28, 2014 DC22 Grapple check: 29. Well then. Round 4 of Nevermore vs. Cyberdragon. Nevermore: Bruised(x1), 1HP Cyberdragon: Bruised(x2)-GM
GooseInduced Posted May 30, 2014 Posted May 30, 2014 Polarity is gonna hop into the fight. Shall she roll initiative?
Ari Posted May 30, 2014 Author Posted May 30, 2014 Yes, that would be best, though she can make a 'free' attack before properly entering the fray, if you wish.
GooseInduced Posted June 3, 2014 Posted June 3, 2014 Boo. Bad roll. Initiative Initiative: 1d20+14 18 I was thinking that if she did anything she would zap down and try to use her 'stun' to maybe slow down the dragon or hopefully mess up its circuits or something like that. Not sure if something like that is allowed. If not then she will hit it with a blast from where she is hiding. The attack roll for either attack is the same so I'll just roll it. Yay! Good roll! Attack on the dragon Attack: 1d20+10 27
Ari Posted June 3, 2014 Author Posted June 3, 2014 That hits plenty. And an electrical attack on a robot powered by electricity is also a perfectly plausible descriptor for a Stun. However, without the Affects Objects Extra(because Stun forces a Fort. save, and constructs like Cyberdragons normally have Immunity 30(Fortitude)), that can't technically effect the thing. But shooting a robot dragon with lightning is no time for quibbles: 9. That is a failed save right there. Cyberdragon is now Stunned. The present lineup is now Nevermore: Bruised(x1), 1HP Polarity: Unharmed, 2HP Cyberdragon: Bruised(x2) Stunned-GM
GooseInduced Posted June 3, 2014 Posted June 3, 2014 Tiny bit confused... the stun works? You just said normally you need a fort save but then said it would work so... Not sure what's happening XD
Ari Posted June 3, 2014 Author Posted June 3, 2014 It normally wouldn't due to needing the Affects Objects Extra(robots are Constructs, non-living and thus counted as Objects like the undead or inanimate walls), I'm waiving it for now because the situation fits it working, so the dragon gets Stunned. Just something to keep in mind for later.
GooseInduced Posted June 3, 2014 Posted June 3, 2014 Ohhhh. OK. Gotcha. Thanks Ari! I will keep that in mind!
KnightDisciple Posted June 3, 2014 Posted June 3, 2014 Hm. This thing is super-vulnerable right now. And while stylistically grappling would be cool, I kind of just want to end the fight. So.... Free Action: Power Attack for 5. Free Action: All-out Attack for 5. Standard Action: Melee Attack the Cyberdragon: 26. That'll hit for sure. Toughness Save DC is 26. IC Post pending how badly that hurts the Dragon.
Ari Posted June 4, 2014 Author Posted June 4, 2014 DC26 Toughness save: 12. Wowzers. Staggered & Dazed.
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