GooseInduced Posted June 6, 2014 Share Posted June 6, 2014 Are you going to do a GM post Ari? Link to comment
Ari Posted June 6, 2014 Author Share Posted June 6, 2014 (edited) Yes. Edited June 6, 2014 by Arichamus Link to comment
GooseInduced Posted June 6, 2014 Share Posted June 6, 2014 Just wanted to make sure you guys weren't waiting on me..... again XD Link to comment
Ari Posted June 6, 2014 Author Share Posted June 6, 2014 Indeed, and I'm sorry for being snippy, GooseInduced. These days I'm away from internet access for most of the time, and my internet schedule once I do get home is kind of bad and leaves me with little time to devote to...anything. I'll get to it for sure in a little bit, and upload it this evening. Link to comment
GooseInduced Posted June 6, 2014 Share Posted June 6, 2014 No worries. I understand. ^_^ Link to comment
Ari Posted June 20, 2014 Author Share Posted June 20, 2014 So if I understand Polarity's action correctly Goose, you're passing on your turn this round? Link to comment
GooseInduced Posted June 20, 2014 Share Posted June 20, 2014 Can she hold her action to see if something happens? The dragon looks down to her and she's not overly violent so hitting it again is overkill to her. Link to comment
Ari Posted June 20, 2014 Author Share Posted June 20, 2014 Sure. That'd put her after the Cyberdragon and Nevermore then. Knight, feel free to act again. The enemy is still Dazed, so no change to round order other than Nevermore: Bruised(x1), 1HP Cyberdragon: Bruised(x2), Dazed, Staggered(x1)-GM Polarity: Unharmed, 2HP Link to comment
KnightDisciple Posted June 20, 2014 Share Posted June 20, 2014 See, on the one hand, Nevermore can appreciate Polarity's position. On the other, the dragon tried to fry him. And he kind of wants to mount that head. Whether on his wall or his bike, who knows! Decision decisions... I'll post actions up later. Gotta mull over this a bit! Link to comment
KnightDisciple Posted June 21, 2014 Share Posted June 21, 2014 Right, the boy's gonna try to grapple this here dragon. Standard Action: Initiate grappe. Melee Attack to touch: 19. Pretty sure that hits, so, Grapple Check: 19. Link to comment
Ari Posted June 22, 2014 Author Share Posted June 22, 2014 Opposed Grapple check: 19. But it rolled a 1, so automatic failure. Cyberdragon is Bound once more! GooseInduced, if Polarity wants to do anything, feel free. Link to comment
KnightDisciple Posted July 1, 2014 Share Posted July 1, 2014 Ari, should I make with some rolling again? Seems like Polarity is opting for standing by for the moment. Link to comment
Ari Posted July 1, 2014 Author Share Posted July 1, 2014 That's probably for the best. I was waiting on Thunder King for his decision about what Solvrytter's up to, but go right ahead. Link to comment
KnightDisciple Posted July 2, 2014 Share Posted July 2, 2014 In that case, Nevermore will roll to Maintain the grapple: 29. Assuming the grapple holds (I bet it does), that'll be a DC 21 Toughness Save from the CyberDragon, due to a Standard Action to inflict damage. Link to comment
Ari Posted July 4, 2014 Author Share Posted July 4, 2014 (edited) DC29 Opposed Grapple check: 28. DC21 Toughness save: 17. Bruised again. Cyberdragon clears the Daze. Polarity is up. Edited July 17, 2014 by Arichamus Link to comment
Ari Posted July 14, 2014 Author Share Posted July 14, 2014 Skipping the combat with Solvrytter and the ninjas. He instead makes his appearance. Thunder, if you'd be so kind, roll Init. for entering the fray. Link to comment
Ari Posted July 17, 2014 Author Share Posted July 17, 2014 So the new order becomes Solvrytter: Unharmed, 2HP Nevermore: Bruised(x1), 1HP Cyberdragon: Bound(Nevermore), Bruised(x3), Dazed, Staggered(x1)-GM Polarity: Unharmed, 2HP Link to comment
GooseInduced Posted July 23, 2014 Share Posted July 23, 2014 Is it o the top of the order or am I up? Not entirely sure with Solvrytter coming in. Link to comment
GooseInduced Posted July 23, 2014 Share Posted July 23, 2014 Is Polarity within 500 ft of the leader? If so she is going to Teleport up there and hit him. Which based on how crappy I rolled is probably gonna miss unless there are any additional modifiers or conditions I need to add. Strike: 1d20+10 13 Link to comment
Ari Posted July 26, 2014 Author Share Posted July 26, 2014 He's Flat-footed, so that just hits. DC25 Toughness save: 27. New round, Solvrytter is up. Link to comment
Thunder King Posted August 11, 2014 Share Posted August 11, 2014 The mechanical beast must fall, so Solvrytter is gonna smash it with a 26. That's a DC23 TOU save Link to comment
Ari Posted August 11, 2014 Author Share Posted August 11, 2014 DC23 Toughness save: 8. Well then. It's down. The Dragons make their assault. Not going to bother with actual combat because that last took too long, so just narrate beating them senseless after the GM post is up. Link to comment
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