Avenger Assembled Posted March 12, 2014 Posted March 12, 2014 A DC 20 Notice check will reveal to the heroes on the surface that this stuff on the side of the prison smells just like homemade stink-bombs, and looks like a mixture of some sort of tar and tape - maybe it's a traaaap - and looks like it was fired by a solid projectile cannon.
Ecalsneerg Posted March 12, 2014 Posted March 12, 2014 Arrowhawk just Skill Masteries that one. Also, to make up for missing the past two days, I'm just going to have him Batman in. A DC30 Stealth check with mastery, so if you can beat that, he's failed at Batmanning. I hope that isn't a problem, but it seems the easiest way to deal with things.
Sszinid Posted March 19, 2014 Posted March 19, 2014 So, Mindsteel is just waiting for someone else to take the lead. I can put up a post to that effect, if it'll help keep things moving.
Avenger Assembled Posted March 20, 2014 Author Posted March 20, 2014 feel free! You should never be afraid to post, at least if it's not someone else's turn.
Avenger Assembled Posted March 23, 2014 Author Posted March 23, 2014 have an HP, crimson Tiger and Breaker. Might be a good time to try breaking otu
Quinn Posted March 28, 2014 Posted March 28, 2014 Well, something's gonna get broken. Breaker's going to swing left and haul on the fire alarm, hoping the sprinklers will cool down Ember and Gamma a bit - and give him a harder target on Sandstone to punch. He'll take her to a really fancy restaraunt to make up for it! REALLY fancy! Sucker punch! (1d20+10=28) DC 25 Toughness save!
Avenger Assembled Posted March 29, 2014 Author Posted March 29, 2014 remember the wall there, Quinn! (It's gone now, though) Initiative time! Take an HP, Breaker.
Avenger Assembled Posted April 1, 2014 Author Posted April 1, 2014 Don't forget to post here, Quinn and TK!
Avenger Assembled Posted April 1, 2014 Author Posted April 1, 2014 Sandstone: 25 True Random Number Generator Min: Max: Result: 19 + 6 Downtime (his build sucks, so I will be using a PL 12 version of Doc's Speedster Scientist): True Random Number Generator Min: Max: Result: 11 + 23 = 34 Gamma: 11 True Random Number Generator Min: Max: Result: 10 + 1 Mystery Ninja Teleporter: 29 True Random Number Generator Min: Max: Result: 18+11
Avenger Assembled Posted April 1, 2014 Author Posted April 1, 2014 Downtime: 34 Mystery Ninja Teleporter: 29 (he has a higher modifier, and so goes first) Arrowhawk: 29 Sandstone: 25 Foreshadow: 24 Mindsteel: 18 Crimson Tiger: 16 Gamma: 11 Breaker: 4, +1 HP Remember how many HP you've got, and make sure to note expenditures. Downtime: Lacking many of his usual options given the confined space, Downtime goes ahead and uses his Targeted Area attack vs. the new arrivals. True Random Number Generator Min: Max: Result: 19 19 + 12 = 31, which I believe does hit everybody. That's a DC 27 Tou save for Arrowhawk, Mindsteel, and Foreshadow.
Ecalsneerg Posted April 2, 2014 Posted April 2, 2014 DC29 Toughness save (1d20+8=27) And Bruised, with 3 HP.
Sszinid Posted April 2, 2014 Posted April 2, 2014 This is going to hurt... Yes, yes it did. Mindsteel is staggered and stunned. He has 1 HP, which he uses to reroll that save. He then becomes only bruised, though with 0 HP.
Brown Dynamite Posted April 3, 2014 Posted April 3, 2014 TOU Save: 1d20+6 20 Yowch. Will take the Bruised & Dazed though.
Avenger Assembled Posted April 3, 2014 Author Posted April 3, 2014 Mystery Ninja Teleporter isn't used to working as support personnel, but he's not going to let his investment here go to waste. He targets Crimson Tiger with Strike 10, using Move-By Action to Teleport over there and back out of melee range. He uses a power called Strike 10 (attack teleport) [20PP] True Random Number Generator Min: Max: Result: 5 10 Regrettably that 15 does hit a flat-footed Crimson Tiger! DC 25 Tou save, TK
Thunder King Posted April 3, 2014 Posted April 3, 2014 Gonna use ultimate effort (toughness) to avoid taking a bruise or worse, since she'd need a natural 20 to avoid a bruise anyhow. So, natural 20 plus her current toughness save is 25, just enough to avoid a bruise.
Avenger Assembled Posted April 5, 2014 Author Posted April 5, 2014 All right, that is one off your Equipment Protection, TK. Arrowhawk is up.
Ecalsneerg Posted April 5, 2014 Posted April 5, 2014 Free Action: Oh, Quick Draw, you so pretty.Move Action: Startle to render Downtime flat-footed. Using Skill Mastery, he gets 30. Heehee.Standard Action: Normal blunt arrow against Downtime (DC 27 Toughness save) (1d20+12=32) ... Ok, critical hit. DC32 Toughness save.
Avenger Assembled Posted April 5, 2014 Author Posted April 5, 2014 Well, he can't possibly resist that - even the sheet I'm using has no Sense Motive for him at all! http://invisiblecastle.com/roller/view/4458128/ 21 So he is staggered and dazed, ow
Avenger Assembled Posted April 6, 2014 Author Posted April 6, 2014 Currently in her Stone Form, Sandstone attacks Breaker! She All-Out Attacks by +2 - http://invisiblecastle.com/roller/view/4458520/ = 25 and hits! Grapple http://invisiblecastle.com/roller/view/4458521/ = 46 Well, that works. OK, she's going to throw Breaker at Arrowhawk, since he seems to be the most dangerous opponent. Hey, that hit! OK, that's a DC 27 Tou save for Breaker and Arrowhawk. The DC to hit Sandstone is now 20, since her defense has dropped by 2
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