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Posted

A DC 20 Notice check will reveal to the heroes on the surface that this stuff on the side of the prison

 

 

smells just like homemade stink-bombs, and looks like a mixture of some sort of tar and tape - maybe it's a traaaap - and looks like it was fired by a solid projectile cannon. 

Posted

Arrowhawk just Skill Masteries that one.

 

Also, to make up for missing the past two days, I'm just going to have him Batman in. A DC30 Stealth check with mastery, so if you can beat that, he's failed at Batmanning. I hope that isn't a problem, but it seems the easiest way to deal with things.

Posted

Well, something's gonna get broken.

 

Breaker's going to swing left and haul on the fire alarm, hoping the sprinklers will cool down Ember and Gamma a bit - and give him a harder target on Sandstone to punch. He'll take her to a really fancy restaraunt to make up for it! REALLY fancy!

 

Sucker punch! (1d20+10=28) DC 25 Toughness save!

Posted

Sandstone: 25

True Random Number Generator
Min: 
Max: 
Result:
19 + 6 

Downtime (his build sucks, so I will be using a PL 12 version of Doc's Speedster Scientist): 

True Random Number Generator
Min: 
Max: 
Result:
11 + 23 = 34 

Gamma: 11

True Random Number Generator
Min: 
Max: 
Result:
10 + 1 

Mystery Ninja Teleporter: 29

True Random Number Generator
Min: 
Max: 
Result:
18+11

Posted

Downtime: 34 

Mystery Ninja Teleporter: 29 (he has a higher modifier, and so goes first) 

Arrowhawk: 29 

Sandstone: 25 

Foreshadow: 24 

Mindsteel: 18 

Crimson Tiger: 16

Gamma: 11 

Breaker: 4, +1 HP 

 

Remember how many HP you've got, and make sure to note expenditures. 

 

Downtime: 

Lacking many of his usual options given the confined space, Downtime goes ahead and uses his Targeted Area attack vs. the new arrivals. 

True Random Number Generator
Min: 
Max: 
Result:
19

 

19 + 12 = 31, which I believe does hit everybody. That's a DC 27 Tou save for Arrowhawk, Mindsteel, and Foreshadow. 

Posted

Mystery Ninja Teleporter isn't used to working as support personnel, but he's not going to let his investment here go to waste. He targets Crimson Tiger with Strike 10, using Move-By Action to Teleport over there and back out of melee range. 

 

He uses a power called Strike 10 (attack teleport) [20PP]  

 

True Random Number Generator
Min: 
Max: 
Result:

10

Regrettably that 15 does hit a flat-footed Crimson Tiger! 

 

DC 25 Tou save, TK

Posted

Gonna use ultimate effort (toughness) to avoid taking a bruise or worse, since she'd need a natural 20 to avoid a bruise anyhow. So,  natural 20 plus her current toughness save is 25, just enough to avoid a bruise.

Posted

Currently in her Stone Form, Sandstone attacks Breaker! 

 

She All-Out Attacks by +2 - 

http://invisiblecastle.com/roller/view/4458520/ = 25 and hits! 

Grapple 

http://invisiblecastle.com/roller/view/4458521/ = 46

 

Well, that works. OK, she's going to throw Breaker at Arrowhawk, since he seems to be the most dangerous opponent. 

Hey, that hit! 

OK, that's a DC 27 Tou save for Breaker and Arrowhawk. 

 

The DC to hit Sandstone is now 20, since her defense has dropped by 2

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