Quinn Posted April 7, 2014 Posted April 7, 2014 Ho boy. Okay, Impervious 10 wouldn't proc on this, which means... DC 27 Toughness save! Ah crap! (1d20+10=30) Well, on the positive side, at least thumping into an old man doesn't hurt!
Ecalsneerg Posted April 7, 2014 Posted April 7, 2014 Dc27 Toughness save vs... Quinn? (1d20+10=21) Bruised and Dazed, still with 3 HP
Sszinid Posted April 13, 2014 Posted April 13, 2014 Shoot, sorry! Got working on a damn paper and totally lost track of things here. Mindsteel charges at the group of villains with his psiblade, using the Area Attack extra of his super-speed to get an attack versus each of them. He's going to miss Downtime, just barely hit Sandstone, and probably miss (21) Gamma. That's a DC20 Will Save for Sandstone and possibly Gamma.
Avenger Assembled Posted April 14, 2014 Author Posted April 14, 2014 Gamma: 26 Sandstone: 16, and she takes a Bruise!
Thunder King Posted April 16, 2014 Posted April 16, 2014 Alright. This...could have been better, could have been worse. Using a chakram for a long range attack on the teleporting guy that hit her. That's a 24 DC21 TOU save if it hits.
Avenger Assembled Posted April 20, 2014 Author Posted April 20, 2014 Gamma Power Attacks Ember's cell. 19 + 15 = 34 The TOU 15 door is injured... And his Aura inflicts another 17 + 15 = 32 The door shatters! Breaker is up.
Avenger Assembled Posted April 27, 2014 Author Posted April 27, 2014 New Round. Downtime is still dazed. Ninja Teleporter tries for Crimson Tiger again. http://invisiblecastle.com/roller/view/4483278/ = 29! And hits! That's another DC 25 Tou save, TK
Quinn Posted April 28, 2014 Posted April 28, 2014 Sorry for the delay, had a weekend of murder and didn't get much time for any of my games. T_T Breaker's going to spend this turn (and an HP) to get enough Move Actions to shift the Warden and the married guard out of the line of fire - toss 'em in the elevator. Next turn, though? PUNCHINGS.
Thunder King Posted April 28, 2014 Posted April 28, 2014 The only hope she has of actually staying awake this whole fight is if I use ultimate toughness again, so, that's a 26
Avenger Assembled Posted April 28, 2014 Author Posted April 28, 2014 Lose another Equipment Protection. Arrowhawk is up
Ecalsneerg Posted May 6, 2014 Posted May 6, 2014 Free Action: Clear the Daze with a HP, down to 2 HP.Move Action: Startle attempt against Sandstone, again, Skill Mastery for 30.Standard Action: Shoot at Sandstone with an explosive arrow. Penetrating Blast 7, Power Attacking for 5. DC27 Toughness save (1d20+12=22)
Avenger Assembled Posted May 9, 2014 Author Posted May 9, 2014 vs. Startle: 27 so close! http://invisiblecastle.com/roller/view/4495564/ = 27 Tou, less for being Startled and bruised already. So she is Bruised x2 now. Mindsteel is up
Brown Dynamite Posted May 10, 2014 Posted May 10, 2014 So first thing's first drawing his multi purpose escrima sticks as a Free Action. Shifting to the Bo Staff configuration. Then knowing full well of the ensuing move from the frying pan and into the furnace situation they have going on there. He's going to hot foot it (Ha)! Across the corridor while warning the others of their surprise or at least what he could put together about it. Depending on how far the distance is might take both move actions to cross if so will post as such.
Brown Dynamite Posted May 10, 2014 Posted May 10, 2014 Since I have a move action to burn afterwards will then move through obstacle (Gamma): 1d20+22 30 Making the DC25 to try and get between Gamma and Ember through the door. Because that's clearly not the smartest place to be.
Avenger Assembled Posted May 22, 2014 Author Posted May 22, 2014 Hope we didn't lose the new guy! Okay, Crimson Tiger is up.
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