Supercape Posted March 27, 2014 Share Posted March 27, 2014 OOC for this thread. Young Brittania and Synapse go in search of Lucy Diamond. (Likely to be joined by Catalyst and Osprey from parallel thread later). To kick off, YB and Synapse can pretty much ask for any Ministerial resources they wish. Ill make that a DC 10 Diplomacy for anything major (like a private helicopter or so on). You also have full files on Lucy Diamond: She is a mutant with the ability to turn into an organic diamond compound (not as tough, but she does actually move!). In this form she can focus light into laser beams or dazzling light shows. More complex is her brain is scrambled: she has become progressively ditzy and chaotic, is immune to psionics, and anyone touching her becomes a bit scrambled too. You may make Knowledge (Behavioural Sciences) DC 20 to note that LD has no specific psychiatric disorder, its just her powers make her perceptions disjointed and she is thus perplexed and confused. NB: Thev, Whilst Synapse may at first glance seem "useless" against LD, as she is immune to psionics, this is for a reason and bear in mind Lucy is unlikely to be a direct antagonist. Although lots of problems do follow her (I.e. you will probably not be directly fighting her). In addition, this effect may, if you wish, offer an avenue to stop Susans madness (as her power nullifies psionics, it could nullify Susans problems)...just a thought. Anyway, kick off, and I suggest a fairly quick scene cut to Wales, give me the nod when you wish (travel by land, sea, air, or teleportation!) Link to comment
Supercape Posted August 26, 2014 Author Share Posted August 26, 2014 So if you guys are stealthing (one or other) can you give me stealth rolls. Also, throw me notice rolls the both of ya! Link to comment
Thevshi Posted August 26, 2014 Share Posted August 26, 2014 Yeah, stealth...not Synapse's strong point. She does about as good as she can with a 20. Normally she is good at spotting things, but maybe not this time, only getting a 15 on the Notice check. Link to comment
Supercape Posted August 26, 2014 Author Share Posted August 26, 2014 Waiting for Tiffs roll! (and IC posts!) Link to comment
Tiffany Korta Posted September 1, 2014 Share Posted September 1, 2014 Well YB want's to be spotted so she'll forgo any kind of Stealth. As for Notice: 1d20+10 30. Link to comment
Supercape Posted September 1, 2014 Author Share Posted September 1, 2014 Cool post away. YB will see Y Dderwen hiding in the rafters. He looks like a little green man made from oak and holding a wooden club that seems suspiciously alive (a club with green shoots!) Link to comment
Supercape Posted September 15, 2014 Author Share Posted September 15, 2014 Initiative rolls please! 1d20+4=7 for YDderwen. Lucy not responding right now. There will be one surprise round (with Synapse surprised so no action) before regular rounds! Link to comment
Thevshi Posted September 15, 2014 Share Posted September 15, 2014 For when she can act, Synapse gets a 11. Link to comment
Tiffany Korta Posted September 21, 2014 Share Posted September 21, 2014 Initiative: 1d20+1 18, obviously expecting trouble . Link to comment
Supercape Posted September 21, 2014 Author Share Posted September 21, 2014 Surprise Round 18 Young Brittania 11 Synapse 7 Y Dderwen Lucy DIamond not acting for now. Which means YB is up! Link to comment
Tiffany Korta Posted October 1, 2014 Share Posted October 1, 2014 Will spend an hp to stunt a Stun Attack, I don't want to hurt either of them (at least yet). I make it as follows: Stun 7 (Extra: Area (Burst), Feat: Selective Aura) [22 PP] So everyone within a 35ft radius who isn't Synapse needs to make DC 17 Fort save. Link to comment
Supercape Posted October 1, 2014 Author Share Posted October 1, 2014 Selective on an Area burst is, unfortunately, an extra not a feat Stun 6, Burst, Selective would be 24 PP, just off...Stun 5, Burst, Selective would be 20 PP...? Link to comment
Tiffany Korta Posted October 1, 2014 Share Posted October 1, 2014 Well it even that or stunning everyone . That's fine SC. Link to comment
Supercape Posted October 1, 2014 Author Share Posted October 1, 2014 Y dderwen is damn hard with fort...when he is on ground. A +8 Fort save without it, so Ill go with that as he was landing. 1d20+8=11 And he is dazed! Lucys save: 1d20+6=22 and Lucys initiative 1d20+2=17 Round 1 18 Young Brittania - 2 HP 17 Lucy Diamond - Unharmed 11 Synapse - 2 HP 7 Y Dderwen - Dazed Young Brittania is up again! Link to comment
Tiffany Korta Posted November 2, 2014 Share Posted November 2, 2014 YB will do an unarmed attack on Y Dderwen Attack Roll: 1d20+10 25. if that hits DC 25 save. Link to comment
Supercape Posted November 3, 2014 Author Share Posted November 3, 2014 1d20+8=11 Yoikes! Ok that makes him staggered and dazed. Im going to stop combat there, as that is enough to make Y Dderwen at least pause! Could you both roll notice rolls? Link to comment
Thevshi Posted November 4, 2014 Share Posted November 4, 2014 Synapse gets a 30 on her Notice check. Link to comment
Tiffany Korta Posted November 4, 2014 Share Posted November 4, 2014 Notice Roll: 1d20+10 25 Link to comment
Supercape Posted November 4, 2014 Author Share Posted November 4, 2014 Ok you both notice that whilst Y Dderwen is speaking, he is also laying roots into the ground and regenerating. Not that this means he is hostile - but he is regenerating! Link to comment
Tiffany Korta Posted December 2, 2014 Share Posted December 2, 2014 Will Check: 1d20+7 10, HP for the reroll Will Check: 1d20+7 19. Healing Check is Healing: 1d20+11 23 Link to comment
Supercape Posted December 2, 2014 Author Share Posted December 2, 2014 Young Brittania down to 1 HP, but we are approaching end of thread anyway. As for the healing: Lucys brain is permanently damaged, nothing short of nullify all powers or a PL X effect will change that (i.e. it wont change). That said, you can "clear" it temporarily. Link to comment
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