Gizmo Posted October 31, 2014 Posted October 31, 2014 SekhmetMove Action: Demoralize Hellhound.: 1d20+18 38Standard Action: Unarmed Attack vs. Hellhound.: 1d20+7 16Hero Point: Unarmed Attack vs. Hellhound, HP Reroll.: 1d20+7 24Same as before, DC 22 Toughness Save with Affects Insubstantial 2, Incurable and Vampiric 4.Free Action: Improved Grab; Initiate Grapple vs. Hellhound.: 1d20+16 32SetMove Action: Taunt vs. Demon.: 1d20+16 30Standard Action: Shadow Snare vs. Demon.That's a DC 17 Reflex Save.
trollthumper Posted October 31, 2014 Author Posted October 31, 2014 The Hellhound is Demoralized, and then is Bruised and Dazed, and then is Bound. The Demon, meanwhile, is Taunted and gets Bound.Sekhmet: 24, Unharmed, 0 HPSet: 23, Unharmed, 3 HPTemperance: 22, Unharmed, 4 HPSkaere: 22, Unharmed, 2 HPDemon: 19, Bruised x1, Bound, 0 HPHellhound: 11, Bruised x1, Dazed (Sekhmet's Action), 0 HPTemperance, meanwhile, unleashes the frosty flurry on the Hellhound. She also spends a Hero Point to gain Precise Shot so that Sekhmet isn't hurt. As the Werewolf has a -5 Defense from ranged attacks, the attack gains +3 from Autofire - so, DC27 TOU save. And he takes another Bruise.Sekhmet: 24, Unharmed, 0 HPSet: 23, Unharmed, 3 HPTemperance: 22, Unharmed, 3 HPSkaere: 22, Unharmed, 2 HPDemon: 19, Bruised x1, Bound, 0 HPHellhound: 11, Bruised x2, Dazed (Sekhmet's Action), Bound, 0 HPSkaere is up next.
GooseInduced Posted November 6, 2014 Posted November 6, 2014 Ok. Sorry for the delay. Having laptop issues but using my brother's computer for some posting time Toughness: 1d20+7 11 Ouch. Any effects for being hit with that?
trollthumper Posted November 6, 2014 Author Posted November 6, 2014 Skaere would be Dazed and Staggered. And, as we've talked about, those results will stick.Sekhmet: 24, Unharmed, 0 HPSet: 23, Unharmed, 3 HPTemperance: 22, Unharmed, 3 HPSkaere: 22, Unharmed, Dazed (Demon's Action), Staggered, 2 HPDemon: 19, Bruised x1, Bound, 0 HPHellhound: 11, Bruised x2, Dazed (Sekhmet's Action), Bound, 0 HPThe Demon would normally be able to use Perception-range effects, even when Helpless... if his perception wasn't screwed by the fact that Set's Snare obscures his senses. As such, the best he can try to do is:Move Action: Demoralize Set. 28.Standard Action: Attempt to break the snare via Perception-range Blast, because it's right in front of his eyes. That's a DC25 TOU save for Set's snare.The Hellhound, meanwhile, ain't doing crap because it's Dazed.Set and Sekhmet are up next.
Gizmo Posted November 11, 2014 Posted November 11, 2014 Toughness Save vs. DC 25.: 1d20+7 11 Oof, that's 'disabled'. SekhmetFree Action: Opposed Grapple Check.: 1d20+16 29Move Action: Thow Hellhound at Demon.: 1d20+3 13 She's putting her +7 Strength bonus behind that.Delay: Initiative 23, right after Set.SetMove Action: Taunt vs. Demon.: 1d20+16 23Standard Action: Lightning Bolt vs. Demon.: 1d20+7 21 That should theoretically benefit from Autofire, putting it at DC 15+7+3 = 25.SekhmetStandard Action: Charge Demon.: 1d20+9 13 DC 22, as before.
trollthumper Posted November 11, 2014 Author Posted November 11, 2014 Hellhound loses the Grapple check, goes flying, hits the Demon. Both are rolling DC22 TOU. The Hellhound takes another Bruise, and the Demon makes the save. Sekhmet: 24, Unharmed, 0 HPSet: 23, Unharmed, 3 HPTemperance: 22, Unharmed, 3 HPSkaere: 22, Unharmed, Dazed (Demon's Action), Staggered, 2 HPDemon: 19, Bruised x1, Bound (Snare - Disabled), 0 HPHellhound: 11, Bruised x3, Dazed (Sekhmet's Action), 0 HP The Demon feels his ego deflate like a souffle, and gets thoroughly zapped. The Demon is then Dazed and Staggered. Sekhmet: 24, Unharmed, 0 HP Set: 23, Unharmed, 3 HPTemperance: 22, Unharmed, 3 HPSkaere: 22, Unharmed, Dazed (Demon's Action), Staggered, 2 HPDemon: 19, Bruised x1, Bound (Snare - Disabled), Dazed (Set's Action), Staggered, Demoralized, 0 HPHellhound: 11, Bruised x3, Dazed (Sekhmet's Action), 0 HP Sekhmet then clotheslines him, and the Demon takes another Bruise and Dazed. Sekhmet: 24, Unharmed, 0 HP Set: 23, Unharmed, 3 HPTemperance: 22, Unharmed, 3 HPSkaere: 22, Unharmed, Dazed (Demon's Action), Staggered, 2 HPDemon: 19, Bruised x2, Bound (Snare - Disabled), Dazed (Sekhmet's Action), Staggered, Demoralized, 0 HPHellhound: 11, Bruised x3, Dazed (Sekhmet's Action), 0 HP Temperance then decides to use multi-targeted Autofire, once again spending a HP for Precise Shot as she's firing into melee. The Hellhound manages to dodge the blow, but the Demon gets hit full-force. DC24 TOU save, +5 from Autofire, equals DC29 TOU. And the Demon goes down. GI, as this is Skaere's debut, I know you're dazed, but I'll still let you RP an attempt to communicate with the other "werewolf" now that his infernal master has gone bye-bye.
GooseInduced Posted November 13, 2014 Posted November 13, 2014 So is it to me? I am a little confused.
GooseInduced Posted November 18, 2014 Posted November 18, 2014 I guess I just post trying to talk to it then?
trollthumper Posted November 18, 2014 Author Posted November 18, 2014 Gah. Sorry, Goose. Yeah, it's fallen to you. We can pass over, if you wish, or you can roleplay trying to talk the Hellhound into giving up.
GooseInduced Posted January 22, 2015 Posted January 22, 2015 Hey guys, just checking in on the thread. hasn't moved in a while....
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