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Posted

Character Name: Tensile
Power Level: PL 13 (195PP)
Trade-Offs: -3 Attack / +3 Damage (Power Pike), -3 Defense / +3 Toughness

The oldest of the kids who show up, looking around thirty or so though his white hair makes it harder to tell. He's broad shouldered with a prominent scar on his cheek that continues down his neck and one cybernetic arm loaded with Furion weapons tech and a modified Omegadrone lance. He's also the sunniest personality, with an easy laugh and physically affectionate manner.


Abilities: 14 + 6 + 14 + 4 + 4 + 6 = 48PP
Strength 30/24 (+10)
Dexterity 16 (+3)
Constitution 30/24 (+10)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 16 (+3)


Combat: 18 + 16 = 34PP
Attack: +9 Base, +10 Melee, +13 Blast
Defense: +10 (+8 Base, +2 Dodge Focus; +4 Flat-footed)
Initiative: +7
Grapple: +20


Saving Throws: 2 + 4 + 8 = 14PP
Toughness: +16 (+10 Con, +6 Protection [+5 Impervious])
Fortitude: +12 (+10 Con, +2)
Reflex: +7 (+3 Dex, +2)
Will: +10 (+2 Wis, +8)


Skills: 64R = 16PP
Bluff 7 (+10) Skill Mastery
Computers 5 (+7)
Craft (Mechanical) 8 (+10) Skill Mastery
Diplomacy 12 (+15) Skill Mastery
Knowledge (Technology) 8 (+10)
Language 1 (Galstandard, English [base])
Intimidate 7 (+10) Skill Mastery
Notice 8 (+10)
Sense Motive 8 (+10)


Feats: 13PP
All-Out Attack
Attack Focus: Melee
Challenge (Combat Diplomacy)
Distract (Diplomacy)
Dodge Focus 2
Improved Initiative
Interpose
Skill Mastery (Bluff, Craft [Mechanical], Diplomacy, Intimidate)
Takedown Attack 2
Ultimate Save (Toughness)
Uncanny Dodge (Auditory)


Powers: 35 + 14 + 6 + 2 + 1 + 11 + 1 = 70PP

Cybernetics 7 (35PP Container) [35PP] (cybernetic arm and implants)

Damage 13 (Extras: Ranged, Power Feats: Accurate 2) [28PP] (energy)

Enhanced Strength 6 [6PP]

Feature 1 (Hidden Compartments) [1PP]


Device 4 (20DP Container; Flaw: Easy to Lose, Power Feats: Restricted, Subtle [Collapsible]) [14PP] (power pike; technological)

Damage 6 (Power Feats: Extended Reach 1, Improved Critical 2, Incurable, Mighty, Variable Descriptor 2 [any technological]) [13DP]

Leaping 2 (x5) [2PP]

Super-Movement 1 (Temporal [To Future]) [2DP]

Super-Senses 3 (Radio, Extras: Analytical, Detect Weakness) [3DP]


Enhanced Constitution 6 [6PP] (Silver Tree blessing; cosmic)

Immunity 2 (Disease, Poison) [2PP] (genetic)

Feature 1 (Temporal Inertia) [1PP] (dimensional descendant)

Protection 6 (Extra: Impervious 5) [11PP] (genetic)

Super-Senses 1 (Infravision) [1PP] (genetic)


Totals: Abilities 48 + Combat 34 + Saving Throws 14 + Skills 16/64 + Feats 13 + Powers 70 = 195PP

 

Posted

Character Name: Sojourner
Power Level: PL 12 (180PP)
Trade-Offs: +2 Attack / -2 Damage (Melee), +4 Attack / -4 Damage (Monster-Blastin' Guns)


With long black hair, high cheekbones and a coolly dry personality, Sojourner has an aristocratic air. She's only slightly stronger and more durable than normal but has extreme regenerative powers. A monster hunter by trade, she carries a belt full of gadgets and a surprising number of firearms. She comes across as a little distant, reluctant to let people in but is instinctively protective of her new 'siblings'.


Abilities: 6 + 8 + 6 + 4 + 4 + 0 = 28PP
Strength 20/16 (+5/+3)
Dexterity 22/18 (+6/+4)
Constitution 20/16 (+5/+3)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 10 (+0)


Combat: 20 + 16 = 36PP
Attack: +10 Base, +14 Melee, +14 Firearms, +16 Monster-Blastin' Guns
Defense: +12 (+8 Base, +4 Dodge Focus; +4 Flat-Footed)
Initiative: +10
Grapple: +17


Saving Throws: 7 + 8 + 6 = 21PP
Toughness: +12 (+5/+3 Con, +4 Defensive Roll, +3 Protection)
Fortitude: +10 (+3 Con, +7)
Reflex: +12 (+4 Dex, +8)
Will: +8 (+2 Wis, +6)


Skills: 64R = 16PP
Acrobatics 12 (+16) Skill Mastery
Knowledge (Arcane Lore) 8 (+10)
Investigate 12 (+14) Skill Mastery
Notice 12 (+14) Skill Mastery
Sense Motive 8 (+10)
Stealth 12 (+16) Skill Mastery


Feats: 23PP
Acrobatic Bluff
Attack Focus (Melee) 4
Attack Specialization (Firearms) 2
Challenge (Fast Acrobatic Bluff)
Defensive Roll 2
Dodge Focus 4
Evasion 2
Fearless
Hide in Plain Sight
Improved Initiative
Power Attack
Ritualist
Skill Mastery (Acrobatics, Investigate, Notice, Stealth)
Takedown Attack 2
Uncanny Dodge (Auditory)


Powers: 18 + 8 + 1 + 14 + 15 = 56PP

Device 5 (25PP Container; Flaws: Easy-to-Lose, Power Feats: Multiple Weapons 2, Subtle [Concealable]) [18PP] (monster-blastin’ guns)

Damage 8 (Extras: Ranged, Power Feats: Accurate 1, Alternate Power 1, Improved Critical 2, Variable Power 2 (Any Ammunition [Lead, Silver, Rock Salt, etc.]) [22DP]
Damage 5 (Extras: Autofire, Linked, Power Feats: Mighty) + Stun 10 (Flaws: Limited [Daze]) [18/21] (pistol whip)

Super-Senses 3 (Visual, Extended 3) [3DP] (scope)

Gadgets 1 (5PP Variable Power, Any Power, Multiple Powers At Once; Extras: Action [Move], Duration [Continuous], Flaws: Hard-to-Lose) [8PP]

Feature 1 (Temporal Inertia) [1PP] (dimensional descendent)

Regeneration 14 (Bruised 3 [No Action], Injured 5 [standard Action], Recovery Bonus 4; Power Feats: Persistent, Regrowth) [14PP] (genetic)

Serum Inheritance 3 (15PP Container) [15PP] (genetic)

Enhanced Constitution 4 [4PP]

Enhanced Dexterity 4 [4PP]

Enhanced Strength 4 [4PP]

Protection 3 [3PP]

 

Totals: Abilities 28 + Combat 36 + Saving Throws 21 + Skills 16 + Feats 23 + Powers 56 = 180PP

Posted (edited)

Character Name: Hematite
Power Level: PL 12 (180PP)
Trade-Offs: -2 Attack / +2 Damage

The strongest of the group by a considerable margin, Hematite also has the hardest time controlling that strength. As such a friend of the family crafted a dark super suit with glowing blue highlights that uses spatial technology to manage his power while a sensor suite and onboard AI named Blackbird compensate for his lack of experience as a detective. He has a bit of a temper and can be defensive about his challenges.


Abilities: 14 + 4 + 14 + 4 + 4 + 0 = PP
Strength 38/24 (+14/+7)
Dexterity 14 (+2)
Constitution 24 (+7)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 10 (+0)


Combat: 12 + 16 = 30PP
Attack: +6 Base, +10 Melee
Defense: +12 (+8 Base, +4 Dodge; +4 Flat-Footed)
Initiative: +2
Grapple: +31/+24/+17


Saving Throws: 2 + 5 + 5 = 12PP
Toughness: +12 (+7 Con, +5 Protection)
Fortitude: +9 (+7 Con, +2)
Reflex: +7 (+2 Dex, +5)
Will: +7 (+2 Dex, +5)


Skills: 76R = 19PP
Computers 8/13 (+10/+15)
Craft (Electronic) 8 (+10)
Craft (Mechanical) 8 (+10)
Disable Device 8 (+10)
Intimidate 15 (+15)
Investigate 0/8 (+2/+10)
Knowledge (Cosmology) 0/8 (+2/+10)
Knowledge (Technology) 8 (+10)
Notice 8 (+10)
Sense Motive 8 (+10)
Stealth 5/8 (+7/+10)


Feats: 12PP
Attack Focus (Melee) 4
Dodge Focus 4
Inventor
Power Attack
Takedown Attack
Uncanny Dodge (Auditory)


Powers: 35 + 29 + 1 + 2 = 67PP

Like Unto Iron 7 (35PP Container) [35PP] (genetic)

Enhanced Strength 14 (Drawbacks: Full Power) [13PP]

Leaping 2 (x5) [2PP]

Protection 5 [5PP]

Super-Strength 7 (Heavy Load: 320 tons; Power Feats: Groundstrike) [15PP]

Device 7 (35PP Container, Flaw: Hard-to-Lose, Power Feats: Restricted) [29PP] (Hematite suit)

Blackbird 2 (10PP Container) [10DP]
Datalink 1 (10', Radio) [1DP]

Enhanced Feats 3 (Eidetic Memory, Online Research, Well Informed) [3DP]

Enhanced Skills 6 (24R; Computers 5, Investigate 8, Knowledge (Cosmology) 8, Stealth 3) [6DP]

Concealment 4 (All Visual; Power Feats: Alternate Power 1, Close Range) [10DP]

AP: Illusion 3 (Auditory, Visual) [9/9]

Enhanced Power Feats 2 (Removes Full Power Drawback, Adds Alternate Power 1 to Super-Strength) [2DP]

AP: Knockback 14 (on Strength Bonus) [14/15]

Immunity 9 (Life Support) [9DP]

Super-Senses 1 (Infravision) [1DP]

Teleport 1 (100'; Power Feats: Turnabout) [3PP]

Feature 1 (Temporal Inertia) [1PP] (dimensional descendant)

Immunity 2 (Disease, Poison) [2PP] (genetic)

 

Totals: Abilities 40 + Combat 30 + Saving Throws 12 + Skills 19 + Feats 12 + Powers 67 = 180PP

Edited by Gizmo
Posted

The twins, with similar power sets of improved strength, speed and durability. They both have auburn hair and eyes that turn red-on-black when they use their night vision. Knightfall is about an inch taller than her brother, albeit slimmer. Her costume is primarily black with purple elements and includes a cloak and hood. She's more serious but inherited a taste for terrible jokes from her Uncle Mark. Daybreak is a boisterous young man with a sleeveless, black and gold costume. He wields a sledgehammer balanced for battle and inherited a love of mosh pits and loud music from his Uncle Joe. The former is a better driver but the latter is a better mechanic.

Character Name: Knightfall
Power Level: PL 11 (165PP)
Trade-Offs: +2 Attack / -2 Damage


Abilities: 4 + 4 + 4 + 4 + 4 + 6 = 26PP
Strength 24/14 (+7/+2)
Dexterity 24/14 (+7/+2)
Constitution 24/14 (+7/+2)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 16 (+3)


Combat: 14 + 12 = 26PP
Attack: +7 Base, +10 Melee, +12 Bo Staff
Defense: +11/+8 (+6 Base, +2 Dodge Focus, +3 Shield; +3 Flat-Footed)
Initiative: +7
Grapple: +17


Saving Throws: 1 + 2 + 6 = 9PP
Toughness: +11/+7 (+7 Con, +4 Costume)
Fortitude: +8 (+7 Con, +1)
Reflex: +9 (+7 Dex, +2)
Will: +8 (+2 Wis, +6)


Skills: 52R = 13PP
Acrobatics 3 (+10) Skill Mastery
Climb 3 (+10)
Craft (Mechanical) 3 (+5)
Disable Device 3 (+5)
Drive 8 (+15) Skill Mastery
Intimidate 12 (+15) Skill Mastery
Notice 6 (+8)
Sense Motive 6 (+8)
Stealth 8 (+15) Skill Mastery


Feats: 15PP
Acrobatic Bluff
Attack Focus (Melee) 3
Challenge (Fast Demoralize)
Dodge Focus 2
Evasion 2
Leadership
Power Attack
Skill Mastery (Acrobatics, Drive, Intimidate, Stealth)
Startle
Takedown Attack
Uncanny Dodge (Auditory)


Powers: 8 + 7 + 1 + 24 + 30 + 6 = 76PP

Device 2 (10PP Container; Flaw: Hard to Lose) [8PP] (Knightfall costume)

Protection 4 [4DP]

Shield 3 [3DP]

Super-Senses 1 (Extended Visual [100’]) [1DP]

Device 2 (10PP Container; Flaw: Easy-to-Lose, Power Feats: Subtle [Collapsible]) [7PP] (bo staff)

Damage 3 (Power Feats: Accurate, Extended Reach, Improved Critical 2, Mighty, Variable Descriptor 2 [Any Technological]) [10DP]

Feature 1 (Temporal Inertia) [1PP] (dimensional descendant)

Gadgets 3 (15PP Variable Power, Any Power, Multiple Powers At Once; Extras: Action [Move], Duration [Continuous], Flaws: Hard-To-Lose) [24PP] (utility belt)

Serum Inheritance 6 (30PP Container) [30PP] (genetic)

Enhanced Constitution 10 (to CON 24/+7) [10PP]

Enhanced Dexterity 10 (to DEX 24/+7) [10PP]

Enhanced Strength 10 (to STR 24/+7) [10PP]

Super-Senses 6 (Counters Obscure [Visual Senses, All Descriptors], Infravision) [6PP] (genetic)

 

Totals: Abilities 26 + Combat 26 + Saving Throws 9 + Skills 13 + Feats 15 + Powers 76 = 165PP

Posted (edited)

Character Name: Daybreak
Power Level: PL 11 (165PP)
Trade-Offs: -1 Attack / +1 Damage


Abilities: 4 + 4 + 4 + 4 + 4 + 6 = 26PP
Strength 24/14 (+7/+2)
Dexterity 24/14 (+7/+2)
Constitution 24/14 (+7/+2)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 16 (+3)


Combat: 14 + 12 = 26PP
Attack: +7 Base, +10 Melee
Defense: +11/+8 (+6 Base, +2 Dodge Focus, +3 Shield; +3 Flat-Footed)
Initiative: +7
Grapple: +17


Saving Throws: 1 + 1 + 7 = 9PP
Toughness: +11/+7 (+7 Con, +4 Costume)
Fortitude: +8 (+7 Con, +1)
Reflex: +8 (+7 Dex, +1)
Will: +9 (+2 Wis, +7)


Skills: 52R = 13PP
Acrobatics 3 (+10) Skill Mastery
Climb 3 (+10)
Craft (Mechanical) 13 (+15) Skill Mastery
Disable Device 8 (+10) Skill Mastery
Intimidate 2 (+5)
Knowledge (Technology) 8 (+10) Skill Mastery
Notice 6 (+8)
Sense Motive 6 (+8)
Stealth 3 (+10)


Feats: 15PP
Acrobatic Bluff
Attack Focus (Melee) 3
Challenge (Fast Acrobatic Bluff)
Dodge Focus 2
Evasion 2
Power Attack
Set-Up
Skill Mastery (Acrobatics, Craft [Mechanical], Disable Device, Knowledge [Technology])
Takedown Attack 2
Uncanny Dodge (Auditory)


Powers: 8 + 7 + 1 + 24 + 30 + 6 = 76PP

Device 2 (10PP Container; Flaw: Hard to Lose) [8PP] (Daybreak costume)

Protection 4 [4DP]

Shield 3 [3DP]

Super-Senses 1 (Extended Visual [100’]) [1DP]


Device 2 (10PP Container; Flaw: Easy-to-Lose, Power Feats: Indestructible) [7PP] (sledgehammer)

Damage 5 (Power Feats: Extended Reach, Improved Critical 2, Mighty, Stunning Attack) [10DP]


Feature 1 (Temporal Inertia) [1PP] (dimensional descendant)

Gadgets 3 (15PP Variable Power, Any Power, Multiple Powers At Once; Extras: Action [Move], Duration [Continuous], Flaws: Hard-To-Lose) [24PP] (utility belt)

Serum Inheritance 6 (30PP Container) [30PP] (genetic)

Enhanced Constitution 10 (to CON 24/+7) [10PP]

Enhanced Dexterity 10 (to DEX 24/+7) [10PP]

Enhanced Strength 10 (to STR 24/+7) [10PP]


Super-Senses 6 (Counters Obscure [Visual Senses, All Descriptors], Infravision) [6PP] (genetic)

 

Totals: Abilities 26 + Combat 26 + Saving Throws 9 + Skills 13 + Feats 15 + Powers 76 = 165PP

 

Edited by Gizmo
Posted

Character Name: Mystery
Power Level: PL 10 (165PP)
Trade-Offs: None

The youngest of the kids who show up at sixteen and also the most soft-spoken. She can dissolve herself into a cloud of midnight mist, slipping under doors, letting attacks pass right through her and granting effective invisibility in shadows. She also has burgeoning psionic powers, getting often conflicting training from her Aunts Eve and Alex. She's timid and a little awkward but earnest and determined.


Abilities: 0 + 4 + 4 + 6 + 4 + 6 = 24PP
Strength 10 (+0)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 14 (+2)
Charisma 16 (+3)


Combat: 12 + 12 = 24PP
Attack: +6 Base, +10 Psi-Bolts, +14 Mystery Form
Defense: +10 (+6 Base, +4 Dodge Focus), +3 Flat-Footed
Initiative: +2
Grapple: +6/+16 w/Move Object


Saving Throws: 3 + 3 + 8 = 14PP
Toughness: +10/+2 (+2 Con, +8 Force Field)
Fortitude: +5 (+2 Con, +3)
Reflex: +5 (+2 Dex, +3)
Will: +10 (+2 Wis, +8)


Skills: 64R = 16PP
Bluff 5 (+8)
Concentration 8 (+10)
Diplomacy 7 (+10)
Investigate 7 (+10) Skill Mastery
Knowledge (Theology and Philosophy) 2 (+5)
Notice 8 (+10) Skill Mastery
Search 6 (+9) Skill Mastery
Sense Motive 13 (+15) Skill Mastery
Stealth 8 (+10)


Feats: 9PP
Dodge Focus 4
Power Attack
Quick Change
Skill Mastery (Investigate, Notice, Search, Sense Motive)
Takedown Attack
Uncanny Dodge (Auditory)


Powers: 40 + 5 + 8 + 25 = 78PP

Concealment 2 (Mental; Extras: Duration [Continuous], Flaws: Permanent) + Concealment 1 (ESP Effects, Extras: Duration [Continuous], Flaws: Limited [Psionic Effects], Permanent) [4 + 1 = 5PP] (genetic, psionic)

Force Field 8 [8PP] (partial mist transformation, genetic)

Mystery Form 8 (40PP Container [Active, Sustained]) [40PP] (genetic)

Flight 1 (10 MPH; Power Feats: Subtle) [3PP]

Insubstantial 2 (Power Feats: Selective) [11PP] (Mystery mist)

Mist Array 10 (20PP; Power Feats: Alternate Power 1) [21PP]

Base: Concealment 4 (Auditory, Olfactory, Visual; Power Feats: Close Range, Selective) [10/20]
+ Obscure 3 (Olfactory & Visual Senses, 25’ radius; Extras: Action [Move], Independent, Flaws: Range [Touch], Power Feats: Reversible) [10/20]] (Gaseous Cloud)

AP: Damage 6 (Extra: Alternate Save [Fortitude], Power Feats: Accurate 4, Extended Reach 1, Improved Critical 2, Incurable) [20/20]

Super-Senses 6 (Counters Obscure [Visual, Fog/Mist], Darkvision, Radius [All Visual]) [6PP]

Psi Array 11 (22PP; Power Feats: Alternate Powers 3) [25PP] (genetic, psionic)

Base: Damage 10 (Extras: Ranged, Power Feats: Accurate 2) [22/22] (psi-bolts)

AP: Drain Wisdom 10 (Extras: Ranged, Power Feats: Accurate 2) [22/22] (cloud minds)

AP: ESP 4 (Auditory, Visual; 1 mile, DC 14 Notice; Extras: Action [Free], Duration [sustained], Power Feats: Rapid 2 [1 Minute/1 mile diameter]; Complication: Medium [Living Creatures]) [22/22] (clairvoyance)

AP: Move Object 10 (Effective STR 50, Heavy Load: 12 tons; Power Feats: Accurate 2) [22/22] (telekinesis)

 

Totals: Abilities 24 + Combat 24 + Saving Throws 14 + Skills 16 + Feats 9 + Powers 78 = 165PP

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