Ari Posted April 28, 2014 Share Posted April 28, 2014 Rolls and out-of-character discussion for thread. Cavalier has a rude awakening, and deals with a new take on jewel heists perpetrated by Captain Cerise. Link to comment
Ari Posted May 7, 2014 Author Share Posted May 7, 2014 If you could give me a notice check troll, along with an overview of the stealth and detection suite Cavalier Stunts off the armor(if that was indeed your intention) that would be grand. Link to comment
trollthumper Posted May 8, 2014 Share Posted May 8, 2014 All right.Notice check = 14. Oof.As for stunting... well, what sort of data does Cavalier have on the ship's frequency or transmission codes? Link to comment
Ari Posted May 9, 2014 Author Share Posted May 9, 2014 Let's say he knows more or less all its specs(Lor are basically the Federation, thus scanners second to none!), and that normally the Celestia is invisible on the visible light spectrum, radio waves, ultraviolet radiation and the X-Ray(finer parts of the electromagnetic spectrum). Most times it doesn't broadcast anything, though the infrared radiation emitted from the hull and engines would make a good start. Link to comment
trollthumper Posted May 10, 2014 Share Posted May 10, 2014 All right, then. Stunted off of Offensive Capabilities:Concealment 5 (visual, audio, radio, UV, X-Ray) [12 PP]Super-Senses 12 (Infravision Accurate Extended 2 Tracking 5) [10 PP]There we go. Hopefully I get something. Link to comment
Ari Posted May 10, 2014 Author Share Posted May 10, 2014 (edited) That definitely does catch something! Like a ship something. GM post upcoming. Alright, so he's seen it before it's too close to non-frantically evade, and the crew is unaware of Cavalier's presence. Edited May 10, 2014 by Arichamus Link to comment
Ari Posted May 16, 2014 Author Share Posted May 16, 2014 Okay, since Cavalier's interested in a boarding action, there's a few ways to go about it. First, just sending a pulse of energy into the thing using the Blast. It probably won't do much damage, but it will make the crew inclined to investigate. Second, a Knowledge(Technology) and/or Galactic Lore roll, minimum DC for each being 15, to know how to send a signal directly to the ship's navcom that will make it just stop. Third, trying to shoot out one of the Celestia's engines or blowing a hole in the hull. It's got a really good force-field to keep the atmosphere in and keep anything being blown into space. Fourth, interact with the Blue Star. Fifth...I dunno, some crazy trick Kyle picked up in the Cloud? Link to comment
trollthumper Posted May 16, 2014 Share Posted May 16, 2014 Cavalier will instead try to board it without setting anything off, via hacking the override pad on the airlock.Stealth check: 5. Oooof. I will spend an HP to reroll. 22's a bit better, right?Disable Device check: 26. That's better. Link to comment
Ari Posted June 8, 2014 Author Share Posted June 8, 2014 Alright, this calls for a DC12 Sense Motive(what the robot's aim seems to be with its maneuverings), DC12 Knowledge(Technology)(how it's going about it), straight-up Wisdom roll, DC10, Stealth roll(also 10) to get a +4 bonus to one of the aforesaid rolls by having a clearer view of what Core-A is doing and what it affects, a DC15 Knowledge(Galactic Lore) roll to hit on some legendary situation uncannily like this one(with a miraculously relevant solution), or using a HP/making trouble* to call Admiral Kalf to get his and his large staff of extremely serious scientists' input. *That is, requesting some future setback in exchange for a resolution to the current problem. Seeing as this is collaborative fiction and all. Link to comment
trollthumper Posted June 13, 2014 Share Posted June 13, 2014 Welp. Let's do this.Sense Motive: 23.Knowledge (technology): Do not have it, have no back-up Feats. So no.Wisdom: 6.Stealth: 13. So... +4 to Wisdom, so we'll see what that gets.Knowledge (galactic lore): 9.If I've gotta pick one of those... go with Sense Motive. Link to comment
trollthumper Posted September 1, 2014 Share Posted September 1, 2014 Cavalier is shifting his suit to be Impervious Toughness 10 + Super-Strength bit of his Offensive Capabilities Array, grabbing the Star, and getting the hell away from that ship. He will then try to break off when it looks like the Star is close to exploding, and reverse course as fast as possible. Link to comment
Ari Posted September 1, 2014 Author Share Posted September 1, 2014 Alright, now for the second chase(because marketing was chewing me out for false advertising). HP awarded to to Kyle for doing the more subtle approach and for running off with a destablising space gem. It's basically just an opposed sequence of Reflex rolls. At the end of each pair of rolls(let's say there's four pairs in total) Cavalier and Cerise try to shoot each other off-course, which is an Attack roll(using Accurate/Power/All-Out etc...if you wish) countered by a Toughness roll. Going at Space Travel speeds, there's a decent chance Kyle can get the Star back to the Newtorch station, so long as he wins at least half of the pairs. Does that work with you, troll, or would you prefer to do the scene differently? Link to comment
trollthumper Posted September 2, 2014 Share Posted September 2, 2014 No, that works for me.And my first one is... a 13. Hoo, boy. We'll see how that goes. Link to comment
Ari Posted September 5, 2014 Author Share Posted September 5, 2014 26, so not super-great. Zanvir manages to stay on Kyle's tail and tries to shoot him off-course with his blaster(Power Attacking +5 by aiming at weak spots or however you justify Power Attack without saying "They unleash MORE POWER"): 12. Curse your shiny metal ass's maneuverings, Star Knight! A miss. Being shot off-course, in this case, essentially means the losing party automatically losing the next Reflex roll. Three more... Link to comment
trollthumper Posted September 12, 2014 Share Posted September 12, 2014 And, for my second go... 18. Maybe better? Link to comment
Ari Posted September 14, 2014 Author Share Posted September 14, 2014 13. So one win for Cavalier. Using his Blaster to try and knock the Star Knight off-course: 26. A hit! DC20 Toughness save to avoid losing the next series outright. Link to comment
trollthumper Posted September 15, 2014 Share Posted September 15, 2014 Well, Cavalier's got his Impervious up, so unless that has Penetrating on it, he's good. But just in case... whew, just made it.Reflex: Ouch. Hero Point, which I think I still have. 21.Attack: Cavalier cannot shoot, as he's got the Super-Strength part of his Array up, and not the Blast. However, if it does turn out Zanvir's blasts pierce his Impervious, he'll shift to Blast and return fire. We'll see what happens. Link to comment
Ari Posted September 17, 2014 Author Share Posted September 17, 2014 It can't pierce his armor, no, but it might have disrupted his flight. Anyway it didn't! And now for the next pair: 22. Link to comment
trollthumper Posted September 19, 2014 Share Posted September 19, 2014 Reflex: 27. Yeah, that's good.Action: I think we can push one more round on this thing until it looks like my face might get eaten. Link to comment
Ari Posted September 19, 2014 Author Share Posted September 19, 2014 Victory is the Star Knight's! He reaches Newtorch well ahead of Zanvir, who is repulsed into the void and has to go find his crew and salvage the Celestia. Feel free to post Kyle's breakneck arrival at the research station, perhaps via the large hole Captain Cerise punched through it, and the handing off the artefact of horror for speedy secretion into a containment field. Link to comment
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