Supercape Posted May 1, 2014 Share Posted May 1, 2014 OOC for This thread. Triasoka meets Mr. Lane, and a bit of high jinx investigative reporting (complete with mad science monsters) Link to comment
Tiffany Korta Posted June 3, 2014 Share Posted June 3, 2014 For the cab ride Super Hearing: 1d20+6 20 And outside the lab X-ray Vision: 1d20+6 14 Link to comment
Supercape Posted June 3, 2014 Author Share Posted June 3, 2014 Done. You notice several security cameras around the entrance and inside the building. All seemed to be controlled by the reception area where the two guards are. Link to comment
Supercape Posted June 21, 2014 Author Share Posted June 21, 2014 Quick notes: Biohazard suits give protection (hot, cold, radation environments, poison and disease). They also are bulky and slow, so reduce Notice rolls by 4, and a -1 penalty to attack, and defence. net effect...0 EP! Link to comment
Supercape Posted July 10, 2014 Author Share Posted July 10, 2014 Hero Point for Marcus getting himself into trouble. Triakosia - 2 HP - Unharmed. Link to comment
Supercape Posted July 31, 2014 Author Share Posted July 31, 2014 The Gas is a Fatigue 10 Area (Cloud) Effect. Feel free to Reflex roll that (DC 20) to half effect! It also has the Sleep Extra. (Yes, its sleeping gas!) Of course even if unaffected you may wish to bluff falling asleep, if so,...you know what skill to roll! Link to comment
Tiffany Korta Posted July 31, 2014 Share Posted July 31, 2014 Triakosia has Life Support, so I'm assuming she's immune. She will pretend to fall unconscious for obvious reasons. Link to comment
Supercape Posted July 31, 2014 Author Share Posted July 31, 2014 1d20+5=24 BUsted! And HP for having your secret I.D. in problems! Triasoka - Unharmed - 3 HP! Link to comment
Supercape Posted August 6, 2014 Author Share Posted August 6, 2014 1d20+0=2 yeah... Round 1: 8 Triasoka - 3 HP - Unharmed 2 Hazard - Unharmed So Triasoka is up. What does that IC post translate to mechanically? Link to comment
Tiffany Korta Posted September 1, 2014 Share Posted September 1, 2014 Attack Roll: 1d20+10 14 and on the off chance a Grapple: 1d20+31 50 Link to comment
Supercape Posted September 1, 2014 Author Share Posted September 1, 2014 Just misses, I am afraid (I made her flat footed) So, Hazard responds by backing off down the corridor to the Zap machine (Move Action) And firing at you! (Standard Action) 1d20+12=20 A miss! Post away! Link to comment
Tiffany Korta Posted November 2, 2014 Share Posted November 2, 2014 Triakosia will spring to her feet and attempt to knoclk the woman out! Attack Roll: 1d20+10 24, DC 25 if it hits. Link to comment
Supercape Posted November 2, 2014 Author Share Posted November 2, 2014 It does indeed 1d20+10=25 She just makes it! In response, she backs right up to the Zap Machine, now clearly malfunctioning, and fires again: this time a Gas Pellet. It is an Area of Effect (Cloud) Fatigue 10 Chemical effect (So DC 20 Reflex to 1/2 the DC....And a DC 20 Fort Save vs Fatigue (or 15 if you make the Reflex) ) Round 2: 8 Triasoka - 3 HP - Unharmed 2 Hazard - Unharmed Link to comment
Recommended Posts