Raveled Posted June 28, 2014 Author Posted June 28, 2014 Some Know/Streetwise, Know/Current events, and maybe some GI if she has Well-Informed.
Raveled Posted June 30, 2014 Author Posted June 30, 2014 Rumors are that several high-profile deaths in Europe and Africa that seem to have been the result of spontaneous riots, are actually the work of a person or persons unknown, whom Interpol and UNISON have named Crowd Control. He, she, or they have the ability to cause mass panics and anger. Afterwards, the participants have no memory of their participation. It is assumed that Crowd Control is a mercenary, because of the breadth of organizations that have claimed responsibility for these deaths.
trollthumper Posted July 12, 2014 Posted July 12, 2014 All right, was just trying to figure out where we were. As this lady's still up and I can see her...Move Action: Vaunt over the crowd and close with her.Standard Action: Unarmed attack w/ Improved Grab. 19. Hm. Hero Point. Well, that's a 26, at least.Free Action: Initiate Grapple. That's a 42.
Raveled Posted July 13, 2014 Author Posted July 13, 2014 *Checks* Yeah, there's no way that Crowd Control is going to get out of that. She is well and fully grappled! Her turn will be spent trying to Intimidate Cannonade.Crowd Control's Intimidate check. (1d20+6=7) Ha ha ha no.Blue Jay will exit the gym, looking for Walsh.Initiative31 Blue Jay -- Uninjured -- HPx217 Silhouette -- Uninjured -- HPx311 Cannonade -- Uninjured -- HPx25 Crowd Control -- Bruise x2 -- GMSil's up.
trollthumper Posted July 25, 2014 Posted July 25, 2014 Did Silhouette take her action to talk? Just making sure.
Aoiroo Posted July 25, 2014 Posted July 25, 2014 Most likely, she won't FORCE him to do things her way, but she's going to argue her point. Sil is a bit wary with a mind controller around.
trollthumper Posted August 2, 2014 Posted August 2, 2014 Cannonade decides to apply the grapple further and see if he damages Crowd Control. 42, so unless she shakes that off, it's a DC26 TOU save.
Raveled Posted August 2, 2014 Author Posted August 2, 2014 She's already surrendered. If you want Cannonade to knock her out, go ahead and do so.
trollthumper Posted August 6, 2014 Posted August 6, 2014 I'll go with the surrender, but maintain the grapple in case she tries to pull something. Hold her until a more secure means of containment comes along.
Raveled Posted November 1, 2014 Author Posted November 1, 2014 Initiative rolls for Tectonic Hate and the Geodes!Blue Jay's Ini check (1d20+15=33)Tectonic's Ini check (1d20+5=17)Geode's Ini (1d20-1=2) That's what you get with rocks, I suppose.
Raveled Posted November 12, 2014 Author Posted November 12, 2014 Initiative33 Blue Jay -- Uninjured -- HPx217 Tectonic Hate -- Uninjured -- GM7 Cannonade -- Uninjured -- HPx22 Geodudes x8 -- Uninjured -- MinionBlue Jay is going to open up with an attack Tectonic Hate. Blue Jay's ranged attack, vs. TH's Def. DC 20 Tou (1d20+15=33) That... is actually a crit, with Blue Jay's Improved Crit 2. Huhn. It was supposed to shatter on the Geodude's Impervious, but I guess he actually has to roll vs DC 25 Tou.Geodude's Toughness save, vs DC 25. (1d20+8=21) And that one crumbles! Surprisingly good start, I guess even Blue Jay wants to be done with this.TH is going to attack with a Strike 10 w/ AoE/Cone [General]. So that's a DC 20 Reflex, DC 25 Tou if you miss and DC 20 Tou if you make it. Blue Jay's Reflex save vs DC 20. (1d20+12=13) Good lord. Blue Jay's Toughness save vs DC 25. (1d20+10=30) Hot damn! WEll she comes through when it's needed.
trollthumper Posted November 13, 2014 Posted November 13, 2014 Move Action: Demoralize on Tectonic Hate. 24. Standard Action: If no one is standing in his way who's not an asshole, unleash a Shockwave. DC21 Reflex to avoid, DC26 Toughness to resist. Otherwise, aim for Tectonic Hate with a -5/+5 Power Attack. 22, if we're doing that.
Raveled Posted November 13, 2014 Author Posted November 13, 2014 Sorry, should have been clearer. The whole car and Cannonade were caught in the wave, as well. Although I suppose I should roll for Walsh as well, then. Walsh's Ref save. (1d20+6=26) o.oWalsh's Tou save. (1d20+5=14) Fumbled it at the finish line, Walsh.
trollthumper Posted November 17, 2014 Posted November 17, 2014 Ah. Right. Cannonade makes his Reflex save and would gain a Bruised if that attack is Piercing, but if not, it just bounces off of his Impervious.
Raveled Posted November 19, 2014 Author Posted November 19, 2014 Geode's Reflex save, vs DC 21. (1d20+4=22) I did not expect that. So it's 'only' a DC DC 20 Tou. For minions. Toughness save for a bunch of Geodes. DC 20 (1d20+8=12) And they're rubble again.TH's Sense Motive vs. DC 24. (1d20+8=10) Yeeeeeeeeeah.Go post for Cannonade!
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